Egilheard
Recruit
Hey guys,
I just found out about this mod and tried it out. I have to say I really like the concept and the mod so far in many ways. However, I also found this mod to be not very playable at its current stage. I have 1.03 kill the peasants version installed and here are my honest criticisms with it: Generally these are all directed at the world map.
1. The world map is too huge compared to the size of the player and the locations of cities and towns. When I signed up to fight for a lord, I spent a majority of time just trying to find him on the map. I know you can ask other lords of the same faction for the location, but it didn't help much with a huge map like in this mod. This became very frustrating when you have limited spotting abilities or travel speed.
2. Could you consider adding more villages or cities into the map to fill up the vast amount of empty spaces?
3. Aesthetically, the world map terrain doesn't look very appealing. Could you add more trees, green fields, some small valleys and hills? I feel like I am a tiny ant crawling over brown vomit most of the time. I mean europe had vast areas of forests and mountains and I feel like this isn't well represented here when Scotland and Germany have the same colored terrain.
4. Finally, I have one issue with the mercenary recruitment system. I felt that it was OP'ed. For 1000 denars, which is what I started with, you get around 20 mercenary who can easily kill the common bandits. From there on and once I joined a lord's side, I had no issues with keeping my troops funded. I wondered if you can maybe lower the number of mercs you get and also lower the wages that the lords will pay you to be a merc for them? I noticed that in the native version, you only have 1-6 mercs at a time. Also the lords pay you like 400 coins per week, instead of 1000 coins..
These are just some of my thoughts to make the game more enjoyable and challenging. Thanks!
I just found out about this mod and tried it out. I have to say I really like the concept and the mod so far in many ways. However, I also found this mod to be not very playable at its current stage. I have 1.03 kill the peasants version installed and here are my honest criticisms with it: Generally these are all directed at the world map.
1. The world map is too huge compared to the size of the player and the locations of cities and towns. When I signed up to fight for a lord, I spent a majority of time just trying to find him on the map. I know you can ask other lords of the same faction for the location, but it didn't help much with a huge map like in this mod. This became very frustrating when you have limited spotting abilities or travel speed.
2. Could you consider adding more villages or cities into the map to fill up the vast amount of empty spaces?
3. Aesthetically, the world map terrain doesn't look very appealing. Could you add more trees, green fields, some small valleys and hills? I feel like I am a tiny ant crawling over brown vomit most of the time. I mean europe had vast areas of forests and mountains and I feel like this isn't well represented here when Scotland and Germany have the same colored terrain.
4. Finally, I have one issue with the mercenary recruitment system. I felt that it was OP'ed. For 1000 denars, which is what I started with, you get around 20 mercenary who can easily kill the common bandits. From there on and once I joined a lord's side, I had no issues with keeping my troops funded. I wondered if you can maybe lower the number of mercs you get and also lower the wages that the lords will pay you to be a merc for them? I noticed that in the native version, you only have 1-6 mercs at a time. Also the lords pay you like 400 coins per week, instead of 1000 coins..
These are just some of my thoughts to make the game more enjoyable and challenging. Thanks!