Steam Workshop Support [BETA] - GAMECHANGER

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I was put in charge of uploading perisno and after compressing everything it came to 1.29 gbs. the upload limit should be around 1.5gb to 2gb i would think
 
I was wondering, does this also work with minor mods, or only modules? For instace, if I want to upload  a skin pack for Napoleonic Wars, will the files properly replace the vanilla NW, or will they screw everything up?
 
Im using this command to upload my mod, but it says it's not working.
Can someone correct it to the correct syntax?

publish -mod MCMMOD2.zip input.ini -icon prev.png
 
mucker71 said:
Im using this command to upload my mod, but it says it's not working.
Can someone correct it to the correct syntax?

publish -mod MCMMOD2.zip input.ini -icon prev.png

You've to open the input.ini and change the informations inside.

Code:
## The title which is shown in steam workshop interface
module_title = MCMMOD
## The filename of your module 
zip_file = MCMMOD2.zip

## The tags of your module  
tags = Gameplay, Utility, Multi Player	     	
 
## The description of your module
description = My beloved mod

## Can be public, private, friends only 
## First publish is always private. On update you can change visibility
visibility = private

The correct command would be: publish -mod input.ini -icon prev.png
 
That has worked correctly, but now it has thrown another error around 20 lines of :

File : "Connaught/Napoloenic Wars/Sounds/Program/Prog/.Metadata/.plugin.(....). settings/org.eclipse.ui.ide.prefs", the extension .prefs is not valid
and variations of that.
 
Is there a possibiliy to add the WNL Adminmod on the Steam Workshop? Unfortunately my steam adds a new directory with a new name (WNL Admin Mod) in the "Modules"-folder. Is there any way to avoid that?
 
Great news! Is it possible to upload a mod that will automatically replace files within an existing mod?

I want to upload my mod ( A whiff of sulphur ) which contains textures, a .brf, and 2 text files. My mod is only compatible with Napoleonic Wars DLC.

Would this be possible?
Thanks, Baillie.
 
I am sorry, I don't get it.

What would be the publish line for my mod:
mod name is: Rigale_v0.10_Steam.zip
picture is : rigale_steam_image.png
 
Ok, I figured this, answers was:
"publish -mod input.ini -icon rigale_steam_image.png"
with my mod files defined into the input.ini.

However, I am  getting the same mistakes as mucker71 now :sad:
 
#Cernunos, it doesn't upload certain extentions, you might want to check that specific file and remove it. Atleast if your modification still works without it.

#Sabaku, ofcourse you can. Any modifications thus scenepacks included I assume.
 
I keep getting a zip file error as follows: mz_zip_reader_init_file() Failed!

Anyone know what to do? This is when I try to publish it in the uploader.exe
 
Need help with the following problems:
1. The folder for the mod installation has an additional mod number, which leads to error in Multiplayer game, as above those players feedback.
2. Can't see the pictures in mod introduction.
3. Sometimes there's just an empty folder for the download.
4. Shall we upload larger mod file, like <=500MB? So that more large mods can join here, such as one of my works - "Light and Darkness-Heros of  Calradia".

Appreciate your dedication and look forward to your reply.
 
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