Somerled
Recruit
Hello Vornne,
First of all, I must say that I am very impressed with PW and always have been. My friend Agnos and I ran HCRP and have always been fans of roleplay. We wanted something more, and didn't feel that the economy and a few features of PW were friendly to serious roleplay (on a WRP/SRP level). However, we also felt that a lot of the features in PW were simply outstanding, which is why we want to create a hybrid of it.
So far we have completely reworked the economy to near realism and we have made it so that craftsman and sellers do not get rewards. Instead they must actually roleplay selling off goods. Then the goods can be taken by the purchaser and "sold" (no reward gained) to the stockpiles. If a shopkeeper on our map (which has shops that are closed off to people not in the factions where you "take" something off one of the shelves (buying it) and pass it through the counter using an invisible chest, then he does indeed have to buy it. Now the shopkeeper can set his prices higher or lower, but since he has to actually buy the item off of the shelf to deliver it, the game keeps shopkeepers (who are sometimes selling very expensive items) from becoming outrageously rich. All items are linked to the money chest pertaining to the faction to simulate item tax and keep the two lords who will be running the two major factions richer than everyone else.
With that aspect working out perfectly, we have a number of questions and concerns that I either can't answer or the coding skill to complete the tasks in question is simply above me.
-We would like to get rid of faction chat and possibly global chat, as well as decrease the radius of local chat, and perhaps add in a whisper function. Getting rid of faction chat sounds simple enough but I am not sure where I would be editing.
-Would it be possible to have your health bar decrease over time if you have not eaten recently?
And now for the mother of all of my woes:
The bloody map.
Salva allowed Agnos and I to edit borderlands. Agnos has reworked the terrain and "cropping" quite a bit to make the entire map consist of one town, one village, and one castle. He has done a remarkable job with it. Then I took up what he edited and added in the details and fixed the props to make the map fit our new economy system. All fine and dandy.
Once I completed that, I decided to take some artistic liberty. I created a drawbridge loading dock and warehouses for stockpiles. I added a number of braziers_with_fire all with light_red to enhance the effects. I created a public execution stage and a massive village bonfire. The most significant, however, is the mines. I created an intricate maze with many different levels and floors out of randomly rotated large scaled rocks. I hid iron mines in between juts and crevices. The thing is MASSIVE.
With all of these edits, the map became truly outstanding, and maybe too much so. After finishing all of the work this morning, I saved it without an issue and proceeded to test it for a while on the spawnable horse and on foot. Satisfied, I made sure I saved and exited the game. Now I get on and I try to edit the scene. It freezes for a moment after you click "Edit Scene" under the drop box. Then it either crashes to the desktop or stops responding (Mount and Blade: Warband has stopped working - close program). I have tried editing it countless times. Agnos tried putting it up on our test server. You can only stay in it for a tiny bit, unable to spawn for some reason, before you crash. BNS Marko brainstormed the problem with me, and he believes it might have something to do with the large number of props or the battlefield_smoke particle prop that was placed on the village bonfire. We tried having me send him the map files but it crashed on his more powerful computer as well.
The map is 809 KB. I tried editing it with all of my video settings in warband (including directx7, with environment shadows enabled, force single threading, and load textures on demand) to no avail.
Do you Vornne or does anyone have any answers to the questions or this map issue? Is the map save-able?
Thanks and much appreciated folks.
*UPDATE* I just went onto the test server where the map is being hosted. It looks like all of the props are present but the terrain is messed up. Some of it doesnt seem to be showing up and the rest seems to be altered heavily to the point where props in the distance are floating and nothing remotely lines up. I am only able to stay on for about 25-30 seconds before I lose connection.
*SECOND UPDATE* Alright so I got an overhead view of the map before I lost connection. The terrain code must be screwed up because there is a tiny square of terrain in one corner of the map and nothing but floating props everywhere else. My version of the map edits was only made up of additions and translations of scene props. If Agnos has the old terrain code of his before i added more scene props.... can I add it to the scenes.txt to restore it to its old terrain?
*THIRD UPDATE* Well I managed to pull out the old terrain code and now the map works absolutely fine. Hurray! Definitely going to start making back ups now
First of all, I must say that I am very impressed with PW and always have been. My friend Agnos and I ran HCRP and have always been fans of roleplay. We wanted something more, and didn't feel that the economy and a few features of PW were friendly to serious roleplay (on a WRP/SRP level). However, we also felt that a lot of the features in PW were simply outstanding, which is why we want to create a hybrid of it.
So far we have completely reworked the economy to near realism and we have made it so that craftsman and sellers do not get rewards. Instead they must actually roleplay selling off goods. Then the goods can be taken by the purchaser and "sold" (no reward gained) to the stockpiles. If a shopkeeper on our map (which has shops that are closed off to people not in the factions where you "take" something off one of the shelves (buying it) and pass it through the counter using an invisible chest, then he does indeed have to buy it. Now the shopkeeper can set his prices higher or lower, but since he has to actually buy the item off of the shelf to deliver it, the game keeps shopkeepers (who are sometimes selling very expensive items) from becoming outrageously rich. All items are linked to the money chest pertaining to the faction to simulate item tax and keep the two lords who will be running the two major factions richer than everyone else.
With that aspect working out perfectly, we have a number of questions and concerns that I either can't answer or the coding skill to complete the tasks in question is simply above me.
-We would like to get rid of faction chat and possibly global chat, as well as decrease the radius of local chat, and perhaps add in a whisper function. Getting rid of faction chat sounds simple enough but I am not sure where I would be editing.
-Would it be possible to have your health bar decrease over time if you have not eaten recently?
The bloody map.
Salva allowed Agnos and I to edit borderlands. Agnos has reworked the terrain and "cropping" quite a bit to make the entire map consist of one town, one village, and one castle. He has done a remarkable job with it. Then I took up what he edited and added in the details and fixed the props to make the map fit our new economy system. All fine and dandy.
Once I completed that, I decided to take some artistic liberty. I created a drawbridge loading dock and warehouses for stockpiles. I added a number of braziers_with_fire all with light_red to enhance the effects. I created a public execution stage and a massive village bonfire. The most significant, however, is the mines. I created an intricate maze with many different levels and floors out of randomly rotated large scaled rocks. I hid iron mines in between juts and crevices. The thing is MASSIVE.
With all of these edits, the map became truly outstanding, and maybe too much so. After finishing all of the work this morning, I saved it without an issue and proceeded to test it for a while on the spawnable horse and on foot. Satisfied, I made sure I saved and exited the game. Now I get on and I try to edit the scene. It freezes for a moment after you click "Edit Scene" under the drop box. Then it either crashes to the desktop or stops responding (Mount and Blade: Warband has stopped working - close program). I have tried editing it countless times. Agnos tried putting it up on our test server. You can only stay in it for a tiny bit, unable to spawn for some reason, before you crash. BNS Marko brainstormed the problem with me, and he believes it might have something to do with the large number of props or the battlefield_smoke particle prop that was placed on the village bonfire. We tried having me send him the map files but it crashed on his more powerful computer as well.
The map is 809 KB. I tried editing it with all of my video settings in warband (including directx7, with environment shadows enabled, force single threading, and load textures on demand) to no avail.
Do you Vornne or does anyone have any answers to the questions or this map issue? Is the map save-able?
Thanks and much appreciated folks.
*UPDATE* I just went onto the test server where the map is being hosted. It looks like all of the props are present but the terrain is messed up. Some of it doesnt seem to be showing up and the rest seems to be altered heavily to the point where props in the distance are floating and nothing remotely lines up. I am only able to stay on for about 25-30 seconds before I lose connection.
*SECOND UPDATE* Alright so I got an overhead view of the map before I lost connection. The terrain code must be screwed up because there is a tiny square of terrain in one corner of the map and nothing but floating props everywhere else. My version of the map edits was only made up of additions and translations of scene props. If Agnos has the old terrain code of his before i added more scene props.... can I add it to the scenes.txt to restore it to its old terrain?
*THIRD UPDATE* Well I managed to pull out the old terrain code and now the map works absolutely fine. Hurray! Definitely going to start making back ups now