Arnox
Recruit
After playing this mod for a while I've concluded that there are some serious problems with the balance of some nations.
Particularly the Welsh Principalities. I don't know if you've noticed but every single time without fail or deviation within 6 months of starting a new game the Welsh Principalities will be completely wiped out by the Kingdom of England. This is annoying for several reasons.
1. It limits the factions the player can associate themselves with as it is virtually impossible for the Welsh Principalities to survive long enough for you to become a vassal and help fight off the English with any sort of success unless King John decides to miraculously make peace with them.
2. It's a little strange that when the Kingdom of England is at war with so many factions at the beginning all of its campaigns are to conquer Wales rather than bother with Ireland or Scotland. You'd think that their main priority would be to conquer their main enemy which is France but instead they put specific emphasis on wiping out a few rebellious villagers with an army of 1500 of the King's finest making actual resistance and defense just about as possible as conquering the Holy Roman Empire as the Kingdom of Mann.
3. It dumbs the game down a lot by having specific events that are always going to happen. For example it would be so much more interesting if the Welsh Principalities were to become a stronger nation because of your impact rather than being systematically wiped out by a stronger force.
This really stunts my experience of the mod because I'd love to be able to fight for the Welsh Principalities and forge a massive civil war within Britain.
There are a few ways in which I forsee extending Wales survivability including but not limited to:
1. Giving them a town/another castle. This would make Wales slightly more survivable and give them a fighting chance when it comes to defending as they'd actually be able to defend against the 1500 strong army of English invaders that bear down upon them as they'd have a force 1/3 the size defending rather than 1/6 the size and 1/3 the size defending a large castle are generally favorable odds to a competent fighting force!
2. Make the Welsh units stronger. It comes as no surprise that the Welsh units excel in their bowmanship and are a likely contender for most powerful archer unit in the game however that makes no difference when considering that archers are very ineffective in this game due to a few factors including slow missile speed, low damage to relatively armoured foes and the ridiculously large hitboxes of shields along with the indestructibility of any decent shield that can be bought with little over a malnourished oxen. It would seriously increase the competitiveness of nations that focused on archers as their main fighting force and historically archers have been just as if not more effective than the common footman at winning a battle.
3. Add some code to reduce the number of armies that the Kingdom of England will send the attack Wales. This is my least favourite option and while I don't think it's a very good one it might appeal to some others. The Kingdom of England attack in full force with an army several times the size of the entire Welsh army and that's not even a quarter of England's lords attacking! So to remedy the ridiculously unfair odds you could reduce the number of soldiers they send so they outnumber Wales vastly but not to the point that there's 0% chance of survival for the Welsh.
Particularly the Welsh Principalities. I don't know if you've noticed but every single time without fail or deviation within 6 months of starting a new game the Welsh Principalities will be completely wiped out by the Kingdom of England. This is annoying for several reasons.
1. It limits the factions the player can associate themselves with as it is virtually impossible for the Welsh Principalities to survive long enough for you to become a vassal and help fight off the English with any sort of success unless King John decides to miraculously make peace with them.
2. It's a little strange that when the Kingdom of England is at war with so many factions at the beginning all of its campaigns are to conquer Wales rather than bother with Ireland or Scotland. You'd think that their main priority would be to conquer their main enemy which is France but instead they put specific emphasis on wiping out a few rebellious villagers with an army of 1500 of the King's finest making actual resistance and defense just about as possible as conquering the Holy Roman Empire as the Kingdom of Mann.
3. It dumbs the game down a lot by having specific events that are always going to happen. For example it would be so much more interesting if the Welsh Principalities were to become a stronger nation because of your impact rather than being systematically wiped out by a stronger force.
This really stunts my experience of the mod because I'd love to be able to fight for the Welsh Principalities and forge a massive civil war within Britain.
There are a few ways in which I forsee extending Wales survivability including but not limited to:
1. Giving them a town/another castle. This would make Wales slightly more survivable and give them a fighting chance when it comes to defending as they'd actually be able to defend against the 1500 strong army of English invaders that bear down upon them as they'd have a force 1/3 the size defending rather than 1/6 the size and 1/3 the size defending a large castle are generally favorable odds to a competent fighting force!
2. Make the Welsh units stronger. It comes as no surprise that the Welsh units excel in their bowmanship and are a likely contender for most powerful archer unit in the game however that makes no difference when considering that archers are very ineffective in this game due to a few factors including slow missile speed, low damage to relatively armoured foes and the ridiculously large hitboxes of shields along with the indestructibility of any decent shield that can be bought with little over a malnourished oxen. It would seriously increase the competitiveness of nations that focused on archers as their main fighting force and historically archers have been just as if not more effective than the common footman at winning a battle.
3. Add some code to reduce the number of armies that the Kingdom of England will send the attack Wales. This is my least favourite option and while I don't think it's a very good one it might appeal to some others. The Kingdom of England attack in full force with an army several times the size of the entire Welsh army and that's not even a quarter of England's lords attacking! So to remedy the ridiculously unfair odds you could reduce the number of soldiers they send so they outnumber Wales vastly but not to the point that there's 0% chance of survival for the Welsh.