It´s not a problem with the mod, but a Warband bug. And no, so far there is no fix for it.jwagne51 said:After winning a tournament the cheering did not stop until i quit warband. Does anyone know how to stop this bug?
Kissaki said:Sure - I was just providing input, in case he was under the impression - and so it seemed to me - that a one-handed style would somehow be quicker, and that his suggestion then would be in line with realism.Hanakoganei said:He's playing a fantasy game anyway. He can do whatever he wants with his game. We're just providing options.
Fantasy is all well and good, and I have not complained about unhistorical elements in the game. But the opposite is also true: just because this is a fantasy game doesn't mean that we should throw accuracy and logic to the winds. We're not to shun accuracy, or this wouldn't even be a samurai mod at all.
Articulo34 said:It´s not a problem with the mod, but a Warband bug. And no, so far there is no fix for it.jwagne51 said:After winning a tournament the cheering did not stop until i quit warband. Does anyone know how to stop this bug?
Exactly. My point was merely that he shouldn't have any undue advantages by doing so. Like I said, I do not object to the fantasy elements in the game, which is why I have kept all the agents with their ninja-to, the sakabato or other such elements. But I do not like illogical behaviour. For example, I can understand that in its own context, the sakabato would be given good cutting stats. But if eg. it were to have the range of a yari despite obviously not being that long, I would raise an eyebrow. Just like this suggestion of using katana one-handed, even specializing in it. By all means, and that isn't even unrealistic as such - but granting this style extra speed is an illogical advantage. Speed comes from the weapon and one's skill in handling it. This is already represented in the game, aided by the separation of one handed and two handed skills, and there is no reason to change it or add to it for the inclusion of this feature.Hanakoganei said:Yeah more or less. I mean we even have a "sabakatou" included in the mod, which is an obvious take-off of the sakabatou. The concept is ridiculous for real life usage, but it exists. You have the option to ignore it, but if you really wanna play like Kenshin, the Gekokujo mod won't stop you.
If you wanna fantasize about being more skilled with a one-handed style of holding a sword, we shouldn't be restricted from doing so.
Kissaki said:I'm surprised no one has mentioned the faction relations report yet. You can scroll up and down just fine, but since there is no way to scroll left or right, I am unable to see well over half the factions on the right hand side. This means that for any faction "lost" somewhere on the right, I can never see their relations to more than a few clans. This includes my clan, Asakura. Until there is a fix that allows for left-right scrolling, then, the faction relations report is rather useless.
You might want to try the animations submod. Among other things, it adds different idle animations for two-handed weapons.Chuckpalomo said:-Make the katana type weapons two handed/one handed again, since the functionality remains the same, but the idle animation seems more appropriate, looks more relaxed and correlates better to the weight and lengh of the weapon.
0, F1, F1Chuckpalomo said:-The other suggestion is to disable bodyguards in towns and villages, or at least add an option for it. I really hate having my guys following me around all the time, always getting in the way and annoying me with their presence. I don't want a ghuman pet dammit!
Yup, and it's been in the game since the very beginning of M&B. It is perfectly realistic that you should be penalized for holding the bow at full draw too long, and there is no evidence that volley fire was ever used with archers, anywhere (and certainly not Japan). The benefits of volley fire are only manifest with firearms, where you would get a great psychological effect from the thunderous noise, and where you align your men in ranks - necessitating the organized rotation between two or three ranks because of the slow rate of fire. With archers, however, volley fire would only add predictability and decrease rate of fire.sikatjamban said:maybe it has something to do with muscle tension for realism consideration, like trembling after drawing too long,
Have you checked your treasury? If you didn't know your treasury is with your Chamberlain. It's a feature of Diplomacy, which is included in Gekokujo.Kissaki said:Both times, however, I got the message that the money was added to my treasury, and I heard the cash-sound play. I allowed myself the use of the money-cheat to compensate, otherwise I think I would have been a little miffed.