Author Topic: [WB][Items] FISH&CHIP OSP - Heraldry&Retexturing Unleashed  (Read 9207 times)

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Lav

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FISH&CHIP OSP
Flag Icons Support for Heraldry and Camo/Heraldry Items Pack

Download on Google Drive
Download on Nexus Mods

CONTENTS

In this OSP pack, you will find the following:

1. Heraldry Support for Map Icon Flags

After lots of careful tinkering I have finally managed to adapt heraldic tableau code to all three variants of the flag map icons (vertical, horizontal and square).

With this fix, you can replace the 140+ map icons used by Native to support party flags with just three. Since Warband has a hardcoded limit to 255 map icons, freeing up 140 of them might prove useful if you wish to see a lot of variety on your world map.

Note: script responsible to selecting party banner is currently a stub. This is because the code was developed for my own mod which is incompatible with Native, and I was not diligent enough to write it from scratch in my hurry to have this pack published. Eventually I'm going to fix this oversight, or maybe someone else will. Script has been included into the pack. If you do not wish to re-download the file, this is the final script text:
(click to show/hide)

2. Seventeen New Heraldic Items.

With these you will have much greater variety equipping your troops for peace and war.

(click to show/hide)

(click to show/hide)

(click to show/hide)

3. Fourteen New Camo Items.

Main feature of this mod is the Camo Items. As a mod author, you can clone these items however you like, painting them with any color or texture you can make.

Essentially, with Camo Items, to add an item's recolored or retextured version you only need to add one extra entry in module_items.py!

Well, strictly speaking if you want to use a new texture, you will have to make it as well. This is as difficult as creating a new image and flood-filling it with a texture - and once it's ready, you can apply it to any of the available item meshes!

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

(click to show/hide)

FAQ

Q. How do I add a re-colored version of an item?

(click to show/hide)

Q. How do I add a re-textured version of an item?

(click to show/hide)

Q. How do I use my own texture?

(click to show/hide)

WARNINGS

This pack "heraldifies" the same items as Zagibu's Heraldry Pack, and more. So there's no need to use both. Additionally, some resource names in both packs are the same, which will not result in errors, but may result in slightly unexpected (though still decent-looking) results.

Jarvisimo

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Re: [WB][Items] FISH&CHIP OSP - Heraldry&Retexturing Unleashed
« Reply #1 on: May 18, 2014, 04:35:45 PM »
Nice work, I hope you don't mind if I nab those new civilian clothes! Although, the google drive link makes me request permission to download - so if you could

a) Accept my request to download
and
b) Do something about that,

That'd be great. Thanks for the contribution,

Jarvy

Lav

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Re: [WB][Items] FISH&CHIP OSP - Heraldry&Retexturing Unleashed
« Reply #2 on: May 18, 2014, 05:12:21 PM »
Nice work, I hope you don't mind if I nab those new civilian clothes! Although, the google drive link makes me request permission to download - so if you could

a) Accept my request to download
and
b) Do something about that,

That'd be great. Thanks for the contribution,

Jarvy
Whoops. Apparently I posted the URL to my entire Warband folder on Google Drive. Fixed that, sorry. :-)

P. S. Uploaded the file to Nexus Mods as well.

Lav

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Re: [WB][Items] FISH&CHIP OSP - Heraldry&Retexturing Unleashed
« Reply #3 on: May 18, 2014, 05:54:52 PM »
FAQ
(also updated root post)

Q. How do I add a re-colored version of an item?

(click to show/hide)

Q. How do I add a re-textured version of an item?

(click to show/hide)

Q. How do I use my own texture?

(click to show/hide)

DerGreif

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Re: [WB][Items] FISH&CHIP OSP - Heraldry&Retexturing Unleashed
« Reply #4 on: May 19, 2014, 03:54:11 PM »
FISH&CHIP OSP
Flag Icons Support for Heraldry and Camo/Heraldry Items Pack

Download on Google Drive
Download on Nexus Mods

In this OSP pack, you will find the following:

1. Heraldry Support for Map Icon Flags

After lots of careful tinkering I have finally managed to adapt heraldic tableau code to all three variants of the flag map icons (vertical, horizontal and square).

With this fix, you can replace the 140+ map icons used by Native to support party flags with just three. Since Warband has a hardcoded limit to 255 map icons, freeing up 140 of them might prove useful if you wish to see a lot of variety on your world map.

Note: script responsible to selecting party banner is currently a stub. This is because the code was developed for my own mod which is incompatible with Native, and I was not diligent enough to write it from scratch in my hurry to have this pack published. Eventually I'm going to fix this oversight, or maybe someone else will.

[...]
This is one of the single best add-ons to Mount & Blade! Thank you so much for all your work! Freeing so many Map Icons wil allow us all to really beautify the map! really great work!

Now combining this with the upcoming "seasonal changes" pack by le Grandmaster and truely stunning results can be achieved!
   

Lumos

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Re: [WB][Items] FISH&CHIP OSP - Heraldry&Retexturing Unleashed
« Reply #5 on: May 19, 2014, 05:42:38 PM »
Good work, Lav. Custom banners have been used as wrappers to the regular ones before as well, but I don't remember if I ever managed to implement that in my own mod, so I'll have to see, and, if that one's not there, implement this one.
Also, the name is magnificent and you deserve five beers for that.
Also, procedurally-generated items.

Also, I wish I had more time to mod M&B... :cry:

Lav

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Re: [WB][Items] FISH&CHIP OSP - Heraldry&Retexturing Unleashed
« Reply #6 on: May 20, 2014, 05:57:33 PM »
This is one of the single best add-ons to Mount & Blade! Thank you so much for all your work! Freeing so many Map Icons wil allow us all to really beautify the map! really great work!

Now combining this with the upcoming "seasonal changes" pack by le Grandmaster and truely stunning results can be achieved!
I've had this idea for a few years by now, to enrich village icons on the map by placing various situational icons around the village icon to indicate prosperity (wheat fields), herd status (cattle icons), presence of various buildings et cetera. In fact, this is quite likely to be one of my next release OSP packs, unless someone manages to do it first - in which case I'll be extremely happy since I won't have to spend the time and effort. :-)

Oh, and expect FISH&CHIP update with hats, gloves and boots (and a few more body clothing items), just not in the next couple of days as I'm currently busy on my RL job.

usnavy30

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Re: [WB][Items] FISH&CHIP OSP - Heraldry&Retexturing Unleashed
« Reply #7 on: May 20, 2014, 06:08:38 PM »
This is very awesome heraldic OSP, very nice work I will have to find time to delve into testing the concept further.

TheGME

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Re: [WB][Items] FISH&CHIP OSP - Heraldry&Retexturing Unleashed
« Reply #8 on: May 22, 2014, 02:31:42 PM »
Very nice! I've always thought the plate armor needs to have heraldry.
Dwarves.

fladin

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Re: [WB][Items] FISH&CHIP OSP - Heraldry&Retexturing Unleashed
« Reply #9 on: May 22, 2014, 03:13:03 PM »
Great job and  well explained
Hats off !

Lav

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Re: [WB][Items] FISH&CHIP OSP - Heraldry&Retexturing Unleashed
« Reply #10 on: May 25, 2014, 05:38:16 PM »
I have added the missing script and re-uploaded the pack to Google Drive and Nexus Mods.

For those who just want the script, here it is:

Code: (module_scripts.py) [Select]
    ("get_banner_mesh_for_party",
        [
            (store_script_param_1, ":party_id"),
            (assign, ":lord_id", -1),
            (try_begin),
                (this_or_next|party_slot_eq, ":party_id", slot_party_type, spt_castle),
                (party_slot_eq, ":party_id", slot_party_type, spt_town),
                (party_get_slot, ":lord_id", ":party_id", slot_town_lord),
            (else_try),
                (eq, ":party_id", "p_main_party"),
                (assign, ":lord_id", "trp_player"),
            (else_try),
                (party_slot_eq, ":party_id", slot_party_type, spt_kingdom_hero_party),
                (party_get_num_companion_stacks, ":stacks", ":party_id"),
                (gt, ":stacks", 0),
                (party_stack_get_troop_id, ":lord_id", ":party_id", 0),
            (try_end),
            (try_begin),
                (this_or_next|eq, ":lord_id", "trp_player"),
                (is_between, ":lord_id", active_npcs_begin, active_npcs_end),
                (troop_get_slot, reg0, ":lord_id", slot_troop_banner_scene_prop),
                (val_sub, reg0, banner_scene_props_begin),
                (val_add, reg0, banner_meshes_begin),
            (else_try),
                (assign, reg0, "mesh_banners_default_a"),
            (try_end),
        ]
    ),

The Archduke of Hell

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Re: [WB][Items] FISH&CHIP OSP - Heraldry&Retexturing Unleashed
« Reply #11 on: June 24, 2014, 11:30:48 PM »
Hey man, could you heraldify the "peasant_man_a" mesh? The mesh can be found in "Arabian_Armors" if you're interested, and perhaps Narf's Corrazina and gambeson from his transitional pack?
« Last Edit: June 25, 2014, 12:05:16 AM by Frenzied_Crocoduck_Herder »

Lav

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Re: [WB][Items] FISH&CHIP OSP - Heraldry&Retexturing Unleashed
« Reply #12 on: June 25, 2014, 07:14:20 AM »
I'll have a look at them. :-)

peasant_man_a is definitely possible, so far it looks like this:



Didn't bother with crest positioning yet, I'll have to re-install FISH&CHIP for this (currently I only have it's modified version for my new heraldry project at hand).

Actually, if I'm going for another heraldifying rush, perhaps you could suggest a few more textures to heraldify? I'd rather do a pack at once than 1-3 at a time. :-)

The Archduke of Hell

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Re: [WB][Items] FISH&CHIP OSP - Heraldry&Retexturing Unleashed
« Reply #13 on: June 26, 2014, 10:37:46 PM »
Very nice work, what about the other two suggestions, though?

I can't think of any thing else, sadly. You should look around for Native and OSP resources to heraldify and just do a bunch of them that'd look good.

DerGreif

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Re: [WB][Items] FISH&CHIP OSP - Heraldry&Retexturing Unleashed
« Reply #14 on: August 01, 2014, 10:34:00 PM »
I managed to implement the FISH part rather smoothly, especially for a me being a complete amateur when it comes to programming. Still I got warnings while compiling with regards to some scripts and the banner_selection representation,which I had to modify, becausde oft he now missing banner_icons. For the time being I commented most of the stuff out, which caused the problems, but I will look into a proper handling of those cases when I come to back to banner_selection. Most scripts were easy enough to modify. They mostly dealt with reassigning the appropriate banner to a settlement after a succesful conquest.

Best regards and thanks again for your great work.