Author Topic: [OSP][Anim] Animation Variety Mod  (Read 18274 times)

0 Members and 1 Guest are viewing this topic.

JACVBHINDS // 寒心420🌇

  • BioAfrikaner
  • Duke
  • *
  • Anime Hijab Gamer Girls from Malaysian Yemen
    • Twitter - yaqobhyndes
    • View Profile
    • Artwork Gallery
  • Faction: Khergit
[OSP][Anim] Animation Variety Mod
« on: April 23, 2014, 10:56:37 PM »
One of the weakest parts of mount and blade are the animations. They look so weird and robotic. So I decided to make use of amf_use_cycle_period and give a little variety to some of the running animations.

//Warning: the following text discriminates against mods where most troops have shields//

This was designed mainly with large, pike/sword formations in mind, where seeing the same animation is the most jarring.
Pikemen no longer hold their pikes at a crazy, unsafe angle, but straight up. Swordsmen no longer run with their swords flapping around, but show a bit of caution.
I also changed the cavalry and idle musket animations, but they'll be optional.

So without further ado, the videos:




I've still got some tidying-up work to do regarding the way these animations behave. I'll fully release it once that's done.
« Last Edit: April 22, 2015, 05:51:24 PM by jacobhinds »
🅱iNNa
  NICKEL, BORON, BARIUM

kuauik

  • Baron
  • *
  • "Je ne m'enfuis pas; je suis mort. Voici le coup."
    • View Profile
  • Faction: Neutral
  • MP nick: kuauik
  • WB
Re: [OSP][Anim] Animation Variety Mod
« Reply #1 on: April 23, 2014, 11:11:02 PM »
awesome!but i dont like the swordsman running animation,looks too samurai like

Stoncius

  • Veteran
  • *
    • View Profile
  • Faction: Neutral
Re: [OSP][Anim] Animation Variety Mod
« Reply #2 on: April 23, 2014, 11:19:12 PM »
Nice!

DerGreif

  • Knight at Arms
  • *
    • View Profile
  • Faction: Neutral
  • WBVC
Re: [OSP][Anim] Animation Variety Mod
« Reply #3 on: April 23, 2014, 11:34:38 PM »
Great stuff there!
   

Froi

  • Infidel
  • Knight at Arms
  • *
  • Rest in peace Peasant
    • Steam - Rowan12312345
    • View Profile
  • Faction: Swadian
  • MP nick: Froi
  • WBNWM&BWF&SVC
Re: [OSP][Anim] Animation Variety Mod
« Reply #4 on: April 23, 2014, 11:42:29 PM »
awesome!but i dont like the swordsman running animation,looks too samurai like
Froi would know.  He hides naked in the bushes watching everyone fight.
Froi is love, Froi is life.
Froi are you the dead hooker on steam?

Rigadoon

  • Count
  • *
    • View Profile
  • Faction: Neutral
  • MP nick: Rigadoon
  • M&BWBWF&SNW
Re: [OSP][Anim] Animation Variety Mod
« Reply #5 on: April 24, 2014, 04:29:49 AM »
Those are some amazing animations. The cavalry ones look especially nice. However, the new swordsman stances look a bit strange. Sidestepping isn't really an efficient way of getting across the battlefield.

spyczech

  • Sergeant
  • *
  • Hell yeah
    • View Profile
  • Faction: Rhodok
Re: [OSP][Anim] Animation Variety Mod
« Reply #6 on: April 24, 2014, 07:03:00 AM »
I actually like it, because he's stepping with the correct foot for the style of saber fighting I think he was going, leading with the opposite foot. For long travel it could be inefficient though I guess.

Scuba Steve

  • Master Knight
  • *
  • Jinshi 進士
    • View Profile
    • My website that hosts some San Guo Zhi biographies and useful links for Chinese history
  • Faction: Neutral
  • MP nick: Reginald_Clarke
  • WBNWWF&SM&BVC
Re: [OSP][Anim] Animation Variety Mod
« Reply #7 on: April 24, 2014, 07:18:03 AM »
I really like the cavalry and pike ones. Sword ones seem just a tad bit awkward (and I've never had much of a problem with native's one handed sword running animation).

Now if only someone would do a Thirty Year's War mod... maybe I might have to take that task on myself, but first I need to get better with the module system.

Thanks for sharing.
Trust no-one, wear shoes with reversed footprints, and never sit away from an entrance. Windows count as an entrance.

Parrot

  • Knight
  • *
  • You're powered up, get in there!
    • View Profile
  • Faction: Neutral
  • MP nick: ExParrot
  • WBNWWF&SVC
Re: [OSP][Anim] Animation Variety Mod
« Reply #8 on: April 24, 2014, 10:30:06 AM »
Finally my quest to add as many varied animations as possible can continue...

Fantastic work!
Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South! I also have an animation OSP!

VonTwat

  • Master Knight
  • *
    • View Profile
  • Faction: Rhodok
  • MP nick: Git
  • WBNW
Re: [OSP][Anim] Animation Variety Mod
« Reply #9 on: April 24, 2014, 08:02:08 PM »
Nice work on the pike animations, however I have to agree with the other people here about the sword running animations, they do look pretty weird.

Also I couldn't help but notice that these animations seem to be inspired from the awesome Total War game: Shogun 2? :)

JACVBHINDS // 寒心420🌇

  • BioAfrikaner
  • Duke
  • *
  • Anime Hijab Gamer Girls from Malaysian Yemen
    • Twitter - yaqobhyndes
    • View Profile
    • Artwork Gallery
  • Faction: Khergit
Re: [OSP][Anim] Animation Variety Mod
« Reply #10 on: April 24, 2014, 09:44:16 PM »
Nice work on the pike animations, however I have to agree with the other people here about the sword running animations, they do look pretty weird.

Also I couldn't help but notice that these animations seem to be inspired from the awesome Total War game: Shogun 2? :)

they were, aesthetically it's second only to LA noire for how satisfying the animations look. I tried something like this ages ago but it failed because I didn't understand the animation headers.

Thanks for all the feedback, as a result I've changed the sword animations so that they face forward.
🅱iNNa
  NICKEL, BORON, BARIUM

Parrot

  • Knight
  • *
  • You're powered up, get in there!
    • View Profile
  • Faction: Neutral
  • MP nick: ExParrot
  • WBNWWF&SVC
Re: [OSP][Anim] Animation Variety Mod
« Reply #11 on: April 25, 2014, 09:23:06 AM »
they were, aesthetically it's second only to LA noire for how satisfying the animations look. I tried something like this ages ago but it failed because I didn't understand the animation headers.

Thanks for all the feedback, as a result I've changed the sword animations so that they face forward.

Nice! Can't wait for this to come out.

Now you could always do some varied firearm animations. All the other ones knocking about always seem a bit awkward...

(click to show/hide)
Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South! I also have an animation OSP!

JACVBHINDS // 寒心420🌇

  • BioAfrikaner
  • Duke
  • *
  • Anime Hijab Gamer Girls from Malaysian Yemen
    • Twitter - yaqobhyndes
    • View Profile
    • Artwork Gallery
  • Faction: Khergit
Re: [OSP][Anim] Animation Variety Mod
« Reply #12 on: April 25, 2014, 09:25:27 AM »
Sadly i can't differentiate between polearm and firearm running animations. However I've done a few which break the monotony of standing line infantry by making them look around, cough etc.
🅱iNNa
  NICKEL, BORON, BARIUM

Parrot

  • Knight
  • *
  • You're powered up, get in there!
    • View Profile
  • Faction: Neutral
  • MP nick: ExParrot
  • WBNWWF&SVC
Re: [OSP][Anim] Animation Variety Mod
« Reply #13 on: April 25, 2014, 09:28:49 AM »
Sadly i can't differentiate between polearm and firearm running animations. However I've done a few which break the monotony of standing line infantry by making them look around, cough etc.

And for this, you are now my most favourite person on here ^^

Edit:
There might be a way to add a sound to your coughing animations using "arf_make_custom_sound", if I get time later I'll have a look into that as well
« Last Edit: April 25, 2014, 09:41:35 AM by Parrot »
Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South! I also have an animation OSP!

mike56

  • Master Knight
  • *
  • Caballeros de Calradia admin
    • View Profile
    • Caballeros de Calradia
  • Faction: Nord
  • MP nick: CdC_mikeboix
  • WBNWWF&SM&BVC
Re: [OSP][Anim] Animation Variety Mod
« Reply #14 on: April 25, 2014, 01:57:45 PM »
Awesome, you are great. I need to see those animations of the troops looking around and so.
Is there any way of implementing this OSP to our mods without using the new swords animations?