Cernunos
Banned
Hello there
Rigale V0.10 is released
A WORD OF WARNING !!
1/ There can be bugs, there can be unbalanced features. report them please.
2/ Rigale is for warband vétérans, that are looking for deep world interactions. Rigale IS NOT shiny, nor very intuitive. It is not a major Mod, just a work of some kind of passion.
http://www.nexusmods.com/mbwarband/mods/3611/?
Knowledge feature is Ok. For the custom settlements, only the basics of the system are here, I would like to have feedback for expanding this system.
Released with Source, make good use of it
Knowledge:
Knowledge improves the interactions in almost every ways.
You can gain knowledge through recuiting wisemen in towns, reading books, and researching some knowledge focused knowledge, like curiosity, Learning, teaching, and so on. You will gain a little bit of knowledge regularly anyways.
However, everytime a knowledge is discovered, another one is randomly discarded. You CANNOT research all knowledges. NO TWO GAMES will ever be the same, knowledge Wise. This may be the most controversial feature, but was added on purpose.
Knowledge is the basic of your civilisation: It improves not only your character, but also will define what action you can take, what troops you can recruit, what buildings you can build in your custom settlements.
Custom settlements.
You can build as many custom settlements as you want.
A word of warning: Settlements are very sensitive, especially in the beginning. Make sure they have plenty of food, or they will disappear.
Food gathering is very low in winter.
Custom settlements are very basic, I will expand this depending on some feedback, if I ever have some.
I hope you enjoy.
Take care all
Rigale V0.10 is released
A WORD OF WARNING !!
1/ There can be bugs, there can be unbalanced features. report them please.
2/ Rigale is for warband vétérans, that are looking for deep world interactions. Rigale IS NOT shiny, nor very intuitive. It is not a major Mod, just a work of some kind of passion.
http://www.nexusmods.com/mbwarband/mods/3611/?
Knowledge feature is Ok. For the custom settlements, only the basics of the system are here, I would like to have feedback for expanding this system.
Released with Source, make good use of it
Knowledge:
Knowledge improves the interactions in almost every ways.
You can gain knowledge through recuiting wisemen in towns, reading books, and researching some knowledge focused knowledge, like curiosity, Learning, teaching, and so on. You will gain a little bit of knowledge regularly anyways.
However, everytime a knowledge is discovered, another one is randomly discarded. You CANNOT research all knowledges. NO TWO GAMES will ever be the same, knowledge Wise. This may be the most controversial feature, but was added on purpose.
Knowledge is the basic of your civilisation: It improves not only your character, but also will define what action you can take, what troops you can recruit, what buildings you can build in your custom settlements.
Custom settlements.
You can build as many custom settlements as you want.
A word of warning: Settlements are very sensitive, especially in the beginning. Make sure they have plenty of food, or they will disappear.
Food gathering is very low in winter.
Custom settlements are very basic, I will expand this depending on some feedback, if I ever have some.
I hope you enjoy.
Take care all