A couple things that negatively affect gameplay.

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MickDick

Knight at Arms
1.  Being able to indefinitely pay a village to like you is OP.
Reasons: 
a.  Top tier troops without training or work, also for extremely cheap (2000 vs 10 scillings, which do you choose?)
b.  Infinite massive recruitment.  Pay village, recruit, pay again, recruit.  getting money is so easy 500 per 3 relation and to recruit is nothing.

suggestion:  Add a week long cooldown to paying village elder.

2.  Siege tribute
a.  When you besiege a settlement, if you have enough of an army you can demand a tribute to leave.  However this is not enforced by anything.  You can take your money, go RIGHT BACK to the SAME town/castle and besiege it again, at NO penalty, and ask for tribute AGAIN, over and over and over.  How was this absolutely massive bug overlooked?

suggestion:  add renown loss to not honoring promise, change to where you must wait a week to rebesiege, if you break your promise to not besiege for a week, they will not offer you tribute again for a whole month, change dialogue to reflect week long promise, also, make the amount you get dependant on the fief's prosperity (if it's a castle, the prosperity of it's village) and how many troops are presently besieging.

3.  Slow down how quickly lords gather troops.
a.  The moment I defeat a lord they're back on their feet with a full stack in just a few days (a king for example previously with 600 troops will be back in 2-3 days with at least 500) and this wouldn't be so much of a problem, except the troops they gain are almost no peasants, that should reflect a newly formed army.  The bastards have maybe a 1/10 peasant composition, 7/10 medium troop, and 2/10 elite/heavy troops right out of getting their asses whooped.  This is absolutely ludicrous considering, even with 2x exp realism training turned off it's bloody hard to train up a decent army unless all you do is slowly mass save prisoners from outlaw groups, so you can get some half-decent troops.

I understand challenge, but this is the same as resource cheats people put in RTS games for the AI to make up for ****ty AI, and the campaign AI isn't bad at all in warband period, so it isn't necessary.  Granted I have campaign difficulty set to good, it's a bit crazy how quickly lords amass a veteran army out of the blue (while never leaving their castle/town)  And such a thing wouldn't be as much of a problem if the lords and kings didn't hold such massive amounts of troops.

Suggestion:  Have troop composition reflect being utterly defeated, and beginning of training a new army over time.  Obviously prosperity and money of the person in question should also be reflected but not by such a large margin.

these first two issues are completely game breaking IMO and really should be addressed.
 
Thank you for your feedback. You are right, paying to village dont have limits currectly.
Siege problem is right too, native issue, but we didnt see it. Ok, note took.

Lords armies: Problem is that peasant army is too easy to defeact and player have more options than AI (specially, save-load). Same motive Kings or Lords ook few days in recovery army, like in native, to advoid a game too easy and player conquest kingdoms fastly.
 
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