Developing commercial mod doubt

Users who are viewing this thread

Luciano

Hello, I intend to develop a mod for Warband, from Native myself will make the new 3d models will cost me much effort and dedication, so I intend to sell my mod, I need a license for this? if anyone knows, Thank you for helping me!
 
you cant sell your mod, . If you make a good enough mod taleworlds might contact you and make a deal to sell it as dlc or a standalone game, but this has only been the case with Mount and Musket and With Fire and Sword so don't get your hopes up. Besides that it's illegal for you to sell your mod in any way. Except maybe putting it up for download on adfly is okay, but that I am not sure of. People don't mod for profit, they mod for fun.
 
I will do my mod the same way, but since it is so I will not sell it I will make free from a more simple way and save me much service! was what I needed to know. thank you
 
Not sure if it's illegal (you should check the license), but without a hardcoded part, you can't sell your mod.
It would be reverse engineered as soon as someone would have downloaded it.
That means they could decompile your mod and remove your protections.
 
It is not allowed to distribute any commercial product based on taleworlds property without explicit permission from the developers.
 
Duh said:
It is not allowed to distribute any commercial product based on taleworlds property without explicit permission from the developers.

1) What if I don't sell any resources taken from any module, but sell and .exe file which makes my mod run?
2) What if I don't sell anything, but put advertisement on mod-related pages on other web-site?
3) What if I sell access to servers I host?
4) What if I only collect donations and don't sell anything?
 
Baskakov_Dima said:
1) What if I don't sell any resources taken from any module, but sell and .exe file which makes my mod run?
2) What if I don't sell anything, but put advertisement on mod-related pages on other web-site?
3) What if I sell access to servers I host?
4) What if I only collect donations and don't sell anything?

1. Modifying Warband exe is illegal.
4. Donations are good, because you don't force people to pay you in order to play your mod.
 
If you dont restrict the download to those that donated - yes. There is plenty of modders with donation buttons around, especially those that run multiplayer servers.

And to answer the other questions:
1. Anything that is based on or requires the work of taleworlds to run cannot be sold without the devs permission.
2. This is probably allowed as the Nexus does it.
3. Refer to 1.
 
Actually, this brings up a good point. Why not? Surely having a mod one must pay for does no harm to Taleworlds? Yes, it's hugely impractical, but why would Taleworlds care? People still would have to buy the game for the mod to work.
 
Jarvisimo said:
Actually, this brings up a good point. Why not? Surely having a mod one must pay for does no harm to Taleworlds? Yes, it's hugely impractical, but why would Taleworlds care? People still would have to buy the game for the mod to work.
It really is not a good point.

Taleworlds, like most other creators, cares about what is associated with their work and who benefits how from it. Just as we dont allow modders to steal resources from others, taleworlds does not allow strangers to (financially) use their work without explicit permission.

That's ignoring all the possible legal implications that come with the proposed actions.
 
Duh said:
Jarvisimo said:
Actually, this brings up a good point. Why not? Surely having a mod one must pay for does no harm to Taleworlds? Yes, it's hugely impractical, but why would Taleworlds care? People still would have to buy the game for the mod to work.
It really is not a good point.

Taleworlds, like most other creators, cares about what is associated with their work and who benefits how from it. Just as we dont allow modders to steal resources from others, taleworlds does not allow strangers to (financially) use their work without explicit permission.

That's ignoring all the possible legal implications that come with the proposed actions.

On top of that, Taleworlds would have to police every single modification for stolen code/items/textures/etc.
 
Duh said:
Jarvisimo said:
Actually, this brings up a good point. Why not? Surely having a mod one must pay for does no harm to Taleworlds? Yes, it's hugely impractical, but why would Taleworlds care? People still would have to buy the game for the mod to work.
It really is not a good point.

Taleworlds, like most other creators, cares about what is associated with their work and who benefits how from it. Just as we dont allow modders to steal resources from others, taleworlds does not allow strangers to (financially) use their work without explicit permission.

That's ignoring all the possible legal implications that come with the proposed actions.
This. TaleWorlds reserves the right to take legal action against any commercialisation of any of its products, copyrighted material or trademarks without express permission. It's as simple as that.

The general exception to this rule is for video makers making Mount&Blade video content and commercialising it with ad revenue: http://forums.taleworlds.com/index.php/topic,226904.0.html
 
I see. 'Good point' was a bad choice of words; I was tired. I more meant 'Something which confuses me". :smile:
Thanks for the explanation, I never thought about it that way.

So what you're saying is that Taleworlds wouldn't want corrupt money grabbing modders reflecting poorly on its own image?

And as for youtube, what are the disadvantages to a games company of having youtubers make monetized videos? And how can it be policed with such a vast amount of video sharing sites?
 
Jarvisimo said:
So what you're saying is that Taleworlds wouldn't want corrupt money grabbing modders reflecting poorly on its own image?
Partially. There is also a legal side of things that has to be considered, though you would have to investigate the specifics yourself as i lack the knowledge. Some time in the future the devs may (or may not  :razz:) comment on this.
Jarvisimo said:
And as for youtube, what are the disadvantages to a games company of having youtubers make monetized videos? And how can it be policed with such a vast amount of video sharing sites?
Taleworlds isnt restricting commercialized youtube videos. Generally speaking the commercialization would encourage people to make videos and f.e. story based games could very well lose customers, if people would just watch it as a video rather than buy and play it themselves. These things are only policed on major sites such as youtube.
 
Jarvisimo said:
So what you're saying is that Taleworlds wouldn't want corrupt money grabbing modders reflecting poorly on its own image?


I'd say it's more so the fact that their content is being sold on by a third party. you sometimes see (or hear) sounds and other assets from games being used for various purposes, because the developers licensed them off post-production. having somebody else do that does hurt them.


huh, got ninja'd but not notified.
 
Duh said:
Jarvisimo said:
So what you're saying is that Taleworlds wouldn't want corrupt money grabbing modders reflecting poorly on its own image?
Partially. There is also a legal side of things that has to be considered, though you would have to investigate the specifics yourself as i lack the knowledge. Some time in the future the devs may (or may not  :razz:) comment on this.
The problem is that a lot of things that devs may say can be against some local laws, so if they, for example, try to legally pucnish me, it may happen that the biggest thing they can do against me is banning me from playing my legal M&B Warband copy. Or they can ignore a school kid earning 50 dollars, while is someone suddenly becomes a millionaire by selling his mod is VERY likely to summon their attention.

Duh said:
Jarvisimo said:
And as for youtube, what are the disadvantages to a games company of having youtubers make monetized videos? And how can it be policed with such a vast amount of video sharing sites?
Taleworlds isnt restricting commercialized youtube videos. Generally speaking the commercialization would encourage people to make videos and f.e. story based games could very well lose customers, if people would just watch it as a video rather than buy and play it themselves. These things are only policed on major sites such as youtube.

Actually, with modding it's a double-sided stick. One side -- the community is only alive and the game is only still played, and the community saved for Bannerlord because of mods, which are currently mostly free. Another side -- it's harder to make a valuable DLC that will be bought if people can make mods, it's even harder if they can also charge money. For example, let's imagine they want to realease a DLC about Rome, and they will either have to make a deal with one of the modding teams that has already done yet or compete with them, making a lot of good new content.
 
Back
Top Bottom