Author Topic: The Red Wars, Calradia 1923: Main Post and Info  (Read 49363 times)

0 Members and 2 Guests are viewing this topic.

ScreamingCommie

  • Moderator
  • *
  • I don't have to outrun the bear, just you.
    • Steam - 76561198022610289
    • YouTube - THE SCREAMING COMMUNIST
    • View Profile
  • Faction: Vaegir
  • MP nick: ScreamingCommie
The Red Wars, Calradia 1923: Main Post and Info
« on: April 09, 2014, 06:14:08 PM »

THE RED WARS, CALRADIA 1923.
670 years ago, the Hero of Calradia passed away, leaving the 6 kingdoms unified. Well unification did not last long and over the course of history they once again broke down into their squabbling selves. In late 1903 Communist revolutions occurred in the Vaegir Tsardom and the Khergit Khannate, while in the Rhodok Republic and Kingdom of Swadia, the Nationalist Workers and the Swazi party took power. Now the Kingdoms are at war again over conflicting ideologies, or is it the same old imperialist desires? Who will you side with? Or will you side with yourself and what few friends you can muster in this brutal new, but suprisingly old world?


This mod is currently the 1st most controversial mod on the forums, thanks to all who made this possible.

Nations:
Nordic Union
Swazi Reich
Rhodokian Nationalist Workers Union
United Vaegir Federation
Peoples Republic of the Khergit
Sarranid Islamic Confederation
Confederate States of Balion
Kingdom of Helvetia
New Albion


Upcoming Features:
- Guns, Guns, more Guns, and some more guns, and of course ammo
- Tanks and machine guns
- New uniforms for all the nations
- New minor factions that are opposed to the new ideologies
- an ideology system, similar to the religion system of Anno Domini 1257, except with Fascism, Democracy, Theocracy, and Communism.
- AI artillery
- New map Icons and industrial era scenes.
- Communist music
- Grenades.
- Player owned industrial plants, weapons of war don't make themselves you know.
- Did we mention more guns? Like seriously, Ted Nugent is going to cry when this is done.
- Anything else you think this mod needs, discuss it here
!


1.5 TRAILER

1.4 AXE GUNS TRAILER
(click to show/hide)


Screenshots
Troops
(click to show/hide)
Scenes
(click to show/hide)
MORE SCREENSHOTS ON MODDB!

HELP WANTED, Join the Revolution!
- 3d Artists, Texturers and modelers. We need Industrial era scene props to make the game look more modern.
- Coders, A little weight off my chest would be nice.
- We are in need of voice actors who can speak Italian, Russian, and Chinese to make war cries.
- If the above are filled we may need some sceners.
- if some bored 2d artist wants to make us some forum signatures and new in game menu/banner stuff that'd be helpful.
If you can help, PM me here or add me on steam, profile is linked under my picture.





CURRENT TEAM
ScreamingCommie- Coder, PR, comic relief
FastWalrus - Scener, Texture Artist, Compiler, Viking
Private_Scoop - Texture Artist, Loose cannon
Pazanius - 3D artist, Explorer of Eastern Europe.




Credits: Thanks for all these skilled modders who redistributed their assets so all the proletariat may have their share of awesomeness!
19th Century Firearms OSP by Willhelm.
-IYI-O-R-T-'s steampunk resources
NagLfaar's modern scene props
Rockwell and his team's Civil War Russia mod
WilliamBerne's WWII China Battlefield
ithilienranger's Autofire Weapon Script
Jakko's 1920s Scene Props
Beavers Grenade OSP
xenoargh's Blood and Steel
Jaakko's Roman era buildings
Special shout-out for Austro for his awesome 3d models and textures! 
Absolutely epic Soviet Officer Uniform by fede.caprari! 

Signatures, even if you hate the mod, they still look pretty damn cool, and it makes us feel great when we see people using them.
(click to show/hide)

Vote on our current poll to influence development with the power of democracy!

Past Poll results:
(click to show/hide)

DOWNLOAD LINKS

Imperial Games, Where all the cool kids go. <--- Use this one, they are more deserving of your web traffic.
ModDB, just boring old moddb, shame on you for clicking this<--- Use this one if Imperial games doesn't work for some reason. Or use it if you want to be a rebel.
« Last Edit: September 18, 2014, 07:45:21 AM by FastWalrus »
TaleWorlds Forum's all around most Terrible Person.

The Dark Robin

  • Grandmaster Knight
  • *
  • I can also breakdance.
    • Steam - darkrobin
    • View Profile
  • Faction: Vaegir
  • MP nick: TheDarkRobin
  • M&BWB
Re: [WB][S] The Red Wars, Calradia 1903
« Reply #1 on: April 09, 2014, 06:40:04 PM »
Hmm, interesting. Good luck in this. :)

ScreamingCommie

  • Moderator
  • *
  • I don't have to outrun the bear, just you.
    • Steam - 76561198022610289
    • YouTube - THE SCREAMING COMMUNIST
    • View Profile
  • Faction: Vaegir
  • MP nick: ScreamingCommie
Re: [WB][S] The Red Wars, Calradia 1903
« Reply #2 on: April 09, 2014, 06:41:19 PM »
thank you sir robin, if you know anyone who may be able to help us with this give em a shout.
« Last Edit: April 09, 2014, 07:31:22 PM by ScreamingCommie »
TaleWorlds Forum's all around most Terrible Person.

ElPadrino

  • Knight at Arms
  • *
  • Emilia Clarke is our God
    • View Profile
  • Faction: Neutral
Re: [WB][S] The Red Wars, Calradia 1903
« Reply #3 on: April 09, 2014, 07:31:23 PM »
Interesting concept ! ( I study Cold War :) )


Quote from: Daenerys (Emilia Clarke)
Not a Princess, a Khaleesi.

Sherlock Holmes

  • Master Knight
  • *
  • Farming fo' life
    • Steam - markalone
    • View Profile
  • Faction: Nord
  • MP nick: Sherlock_Holmes
  • M&BWBWF&SNW
Re: [WB][S] The Red Wars, Calradia 1903
« Reply #4 on: April 09, 2014, 09:29:59 PM »
Looks good and you've actually made some stuff so this isn't another idea thread, good luck then.
I'll lend you some of my WW2 weapons if you have the need for those  :wink:

ScreamingCommie

  • Moderator
  • *
  • I don't have to outrun the bear, just you.
    • Steam - 76561198022610289
    • YouTube - THE SCREAMING COMMUNIST
    • View Profile
  • Faction: Vaegir
  • MP nick: ScreamingCommie
Re: [WB][S] The Red Wars, Calradia 1903
« Reply #5 on: April 09, 2014, 09:32:46 PM »
Looks good and you've actually made some stuff so this isn't another idea thread, good luck then.
I'll lend you some of my WW2 weapons if you have the need for those  :wink:

Thank you so much! We could use some more weapon models, Ill pm you.  :mrgreen:
TaleWorlds Forum's all around most Terrible Person.

corsairf4u

  • Sergeant Knight at Arms
  • *
    • View Profile
  • Faction: Swadian
Re: [WB][S] The Red Wars, Calradia 1903
« Reply #6 on: April 10, 2014, 02:37:17 AM »
Very interesting mod and idea! I'm keeping a eye on this :)

Regards

ClearlyInvisible

  • Master Knight
  • *
  • 63e NA Skirmisher CO
    • Steam - [63e]ClearlyInvsible
    • View Profile
  • Faction: Sarranid
  • MP nick: 63e_Brg_ClearlyInvsible
Re: [WB][S] The Red Wars, Calradia 1903
« Reply #7 on: April 10, 2014, 02:52:49 AM »
Make this happen. NOW.

But wait, the Islamist front of the Middle East didn't start up until after WWII. Maybe making the Sarranids pan-Arabists would work better?
« Last Edit: April 10, 2014, 02:58:20 AM by ClearlyInvisible »

ScreamingCommie

  • Moderator
  • *
  • I don't have to outrun the bear, just you.
    • Steam - 76561198022610289
    • YouTube - THE SCREAMING COMMUNIST
    • View Profile
  • Faction: Vaegir
  • MP nick: ScreamingCommie
Re: [WB][S] The Red Wars, Calradia 1903
« Reply #8 on: April 10, 2014, 06:15:55 AM »
Yeah, we considered something like that, what ended up was a horrible Ottoman Empire like plan that wasn't very fun. But in the end we decided that making them Islamic would make it more unique and interesting, even at the cost of some realism.

Though the mod seems super serious, I'm sure the final product will be a little bit silly.  :lol:
TaleWorlds Forum's all around most Terrible Person.

The Dark Robin

  • Grandmaster Knight
  • *
  • I can also breakdance.
    • Steam - darkrobin
    • View Profile
  • Faction: Vaegir
  • MP nick: TheDarkRobin
  • M&BWB
Re: [WB][S] The Red Wars, Calradia 1903
« Reply #9 on: April 10, 2014, 06:33:48 AM »
Hmm. I was intrigued, and actually downloaded it. Had a blast playing. :)



if you know anyone who may be able to help us with this give em a shout.
I will PM you with something.
« Last Edit: April 10, 2014, 06:40:01 AM by The Dark Robin »

matmohair1

  • Grandmaster Knight
  • *
  • LEGENDS NEVER DIE !
    • View Profile
  • Faction: Sarranid
  • WBM&BWF&S
Re: [WB][S] The Red Wars, Calradia 1903
« Reply #10 on: April 10, 2014, 12:38:59 PM »
« Last Edit: July 11, 2014, 11:03:03 AM by matmohair1 »

Psychopompos

  • Veteran
  • *
    • View Profile
  • Faction: Nord
  • M&BWB
Re: [WB][S] The Red Wars, Calradia 1903
« Reply #11 on: April 10, 2014, 06:36:30 PM »
I played a bit with the Beta provided in the opening post. The mod has some potential but the current version has too few changes to be really interesting. For now, it is just Warband with a couple of modern guns, new music, and renamed factions. The merchant still sell the default M&B gear. You still met the Vanilla bandits. Etc.
But I am aware it is just a early version for a Work In Progress mod, the project is interesting and will probably be a good mod when more advanced. I like the setting better than the Middle Age Calradia (and I'm quite a fan of Red Army war music :mrgreen:). I am now waiting for a version with more modern gear, remade bandit parties, etc.
The USSR-Vaegir being lead but a certain "Iossif the Steel Man" made me laught when I noticed it. :lol:

Which countries were the inspiration for the Nordic Union and the Rhodokian Socialist Workers Union? Is Peoples Republic of the Khergit rather People's Republic of China, Mongolian People's Republic, or both?

A couple of personal suggestions:
  • Remove the Native feature which stops the reloading when you get hit. It makes the rangefight very frustrating.
  • Add rifles which can hold more than one bullet at a time.
  • Increase reloading speed.
  • New mêlée weapons (shovels, trench clubs, knives, etc). Like some Warband weapon can be used either as a throwing and a mêlée weapon, you can made pistols switchable to weak blunt weapons and some rifles attached with a bayonet usable as a piercing weapon.
  • Add some special expensive troops hirable in towns only when you belong to a faction or have a very high relation with them. For exemple, Nord Commandos for the Nords, Spetnaz / Guard Riflemen for the Vaegirs, Sturmtruppen for the Swadians, etc.
  • Replace crossbows with something else, for example, split the firearms between rifles ("firearms") and pistols ("crossbows"). Also, bows could be replaced by full automatic weapons.
  • Add motorbikes as horses
  • Add explosives (use the With Fire and Sword grenades as a model).
  • Add the Freelancer minimod (it allows to enter in a lord's army as a mere footman and take part in battles without commanding anyone).

gerrin07

  • Sergeant
  • *
    • View Profile
  • Faction: Swadian
Re: [WB][S] The Red Wars, Calradia 1903
« Reply #12 on: April 10, 2014, 06:40:05 PM »
I also think trenches themselves would be a good idea, although im not sure how you could get the ai to use them. 
« Last Edit: April 10, 2014, 07:00:38 PM by gerrin07 »

Psychopompos

  • Veteran
  • *
    • View Profile
  • Faction: Nord
  • M&BWB
Re: [WB][S] The Red Wars, Calradia 1903
« Reply #13 on: April 10, 2014, 07:40:54 PM »
Technically, it should be possible to create a castle scene shaped like a trench and the actual trench warfare being a siege, except the defenders are staying in holes instead of standing on the top of a wall. The attackers rush to the other side, the defenders stand in the trench and shoot the attackers.
The problem is that it wouldn't be credible in the setting. Trenches are made for static war, Mount & Blade's warfare is mouvement war. A trench lying in a place remote from the frontline would be useless.

Or... I didn't try those mods, but I know some mods has a feature allowing to build a fort and camp inside it. Maybe they could be reskinned to be trenches, including custom scenes involving fights/sieges inside them?

Anyway, a custom siege battle about trench warfare would be a great idea.

I had another idea of feature for the mod I forgot in my post above: each faction should have several unit trees:
  • Recruited in villages: partisans, volunteers, militiamen, conscripts, etc. Cheap cannon fodder.
  • Recruited in castles: professionnal troops. Average efficiency, average price.
  • Recruited in towns: the elite special troops I mentioned above. Expansive rare killing machines.

ScreamingCommie

  • Moderator
  • *
  • I don't have to outrun the bear, just you.
    • Steam - 76561198022610289
    • YouTube - THE SCREAMING COMMUNIST
    • View Profile
  • Faction: Vaegir
  • MP nick: ScreamingCommie
Re: [WB][S] The Red Wars, Calradia 1903
« Reply #14 on: April 10, 2014, 10:11:11 PM »
Hey thanks for your response, we have added many new guns that are now appearing in shops, and the next version will include many new parties on the map and new map icons. We will definitely get some trench clubs and shovels for Melee once we get some dedicated artists, there is not a lot of osps for modern stuff. The skill renaming has also happened. I like the idea of including freelancer, I think it would be good for our mod. Diplomacy may be next, but baby steps now XD.

A new patch will be coming this weekend, and it will be the largest yet!
« Last Edit: April 10, 2014, 10:18:41 PM by ScreamingCommie »
TaleWorlds Forum's all around most Terrible Person.