To summarize:
*The lords of the new faction appear around the new city, as planned, and all have the correct banners, and have armies of faction reinforcements. They count as faction armies now.
This is fine. However...
Current problems:
*The Lords do not respond as lords when spoken to. Instead they give the stock "Surrender or die" response.
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I need code that will simply Garrison all parties of a faction in a particular town when used. It sounds so simple, yet this problem has all but stopped development of my main mod.
The code needs to be tried and tested on M&B 1.011 - experimentation has yielded few results. PLEASE help!
The idea is that a particular faction will remain all but hidden until a turning point in the game. This is very difficult to achieve in M&B 1.011 - and for the record, I have heard "you should port to Warband" plenty. Not gonna happen.
UPDATE: Alright, so I have all the lords in the castle now - minor change of code worked.
The problem is, the king still says they only have one army, even though all 17 lords are present. Maybe I have to wait for them to have a reason to spawn? I will keep testing, and see what happens when the castle is attacked...
UPDATE2: Tested, and they just sit in the castle - it is as if they have no map parties assigned to them. They definitely aren't counting as one of the armies for the faction, since the ruler of the faction himself says they have only 1 army, and are about to lose the war.
Also the ruler of the faction spontaneously disappeared from the garrison on one save game.
Also, if you tell the ruler you want to know the location of someone, none of the lords come up, and if you try to talk to them at the castle, the default "surrender or die. make your choice" "im not afraid. i will fight" dialog comes up instead of Lord dialog.
It is quite frustrating, since all I really want to do is take those lords, who start off as fac_neutral, add them to the faction, and add them to the garrison of the one faction city, so that they may spread out and wreak their havoc on the local bandit parties, and begin to siege castles...
UPDATE3: Got the lords to spawn around the new town instead of being garrisoned, which is what I really wanted in the first place. They spawn with faction armies now as well. But for some reason their dialog or AI (not sure which) is set to the bandit response - perhaps it is due to the fact they are in a different section in module_troops.py. I will investigate further.
Almost therrrrrrre...
*The lords of the new faction appear around the new city, as planned, and all have the correct banners, and have armies of faction reinforcements. They count as faction armies now.
This is fine. However...
Current problems:
*The Lords do not respond as lords when spoken to. Instead they give the stock "Surrender or die" response.
**********************************************************************************************
I need code that will simply Garrison all parties of a faction in a particular town when used. It sounds so simple, yet this problem has all but stopped development of my main mod.
The code needs to be tried and tested on M&B 1.011 - experimentation has yielded few results. PLEASE help!
The idea is that a particular faction will remain all but hidden until a turning point in the game. This is very difficult to achieve in M&B 1.011 - and for the record, I have heard "you should port to Warband" plenty. Not gonna happen.
UPDATE: Alright, so I have all the lords in the castle now - minor change of code worked.
The problem is, the king still says they only have one army, even though all 17 lords are present. Maybe I have to wait for them to have a reason to spawn? I will keep testing, and see what happens when the castle is attacked...
UPDATE2: Tested, and they just sit in the castle - it is as if they have no map parties assigned to them. They definitely aren't counting as one of the armies for the faction, since the ruler of the faction himself says they have only 1 army, and are about to lose the war.
Also the ruler of the faction spontaneously disappeared from the garrison on one save game.
Also, if you tell the ruler you want to know the location of someone, none of the lords come up, and if you try to talk to them at the castle, the default "surrender or die. make your choice" "im not afraid. i will fight" dialog comes up instead of Lord dialog.
It is quite frustrating, since all I really want to do is take those lords, who start off as fac_neutral, add them to the faction, and add them to the garrison of the one faction city, so that they may spread out and wreak their havoc on the local bandit parties, and begin to siege castles...
UPDATE3: Got the lords to spawn around the new town instead of being garrisoned, which is what I really wanted in the first place. They spawn with faction armies now as well. But for some reason their dialog or AI (not sure which) is set to the bandit response - perhaps it is due to the fact they are in a different section in module_troops.py. I will investigate further.
Almost therrrrrrre...