Welcome to Balance of Power Lite: Senatorial Shenanigans!
This will be a fast paced, simple game with only eleven players centering around roman politics at the height of the republic. Each player will control one prominent patrician family and will try and lead it to dominance over the roman political system. In this way, players will be competing against one another but also must collaborate to make the republic run. Too much infighting, and barbarians will be at the gates of the Eternal City in no time.
The game beings in the summer of 100 BC, and turns will last six months, alternating in a winter/summer cycle. Elections will take place in the winter and officers will take office beginning in the summer.
Turn 5 Voting Deadline: Monday, September 1st
Turn 5 Orders Deadline: Tuesday, September 2nd
Game Rules
The rules of this game will be pretty straightforward, most of you are experienced Balance of Power players so problems are not anticipated. Nevertheless:
[list type=decimal]
[*]Be a kind, courteous player. I know that there’s going to be a lot of disagreement but try and keep things in character. We are all adults here so there is some leeway but don’t let things get out of hand. If somebody is experiencing a problem, privately message me.
[*]Get orders in on time. You applied for this game, it’s now your job to participate and complete orders. If you can’t make the deadline, talk to me.
[*]You may not directly quote, screenshot, or copy and paste any parts of a country card, turn report, or private conversation with the host or another player. This includes non-public situations. It ruins the spirit of the game. PMs, Steam Chat, Skype, etc. all apply here.
[*]DO NOT EDIT YOUR POSTS IN THE THREAD
This is important in all BoP games but especially in this one, so if any edited post is found a player will receive a single warning. If a second edited post is discovered, in-game consequences will be brought upon the player. Don’t edit posts.
[*]Not a rule, but players would be very kind to include the three hosts in PM chains that you have, we like reading what you all talk about.
[/list]
Player List
Gens Aemilia - Bgfan
Gens Antonia - Thompson
Gens Cassia - Gaham
Gens Claudia - Dodes
Gens Cornelia - Leoven
Gens Julia - Moose!
Gens Lucretia - Harkon Haakonson
Gens Quintia - BlackTide
Gens Servilia - Shatari
Gens Tullia - Konig
Gens Valeria - Blobmania
Co-Hosts
Feragorn
Eternal
Game Info
There are eleven influential patrician families (also known as a gens) in Rome. Within each family there are a number of senators who are associated with that family, both from the family itself and other, smaller branches of the larger family. There will be several prominent family members within each family, those who have held office previously or are presently holding office.
The eleven families are as follows:
Aemilia - One of the more important and influential Roman families, the 2nd king of Rome was the founder of the gens. Other legends say that they are the distant descendents of the Greek philosopher and mathematician Pythagoras. The Aemilia do not have many plebeian members, but they are also not especially disliked for their powerful roots either.
Antonia - While not as historic or influential as some of the other families, gens Antonia is still important. They also have strong ties with the plebs of Rome, often gaining their power through populist tactics.
Cassia - While once a prominent patrician family, most of the important members of gens Cassia are now plebeians. While still influential, this makes it difficult to obtain the highest offices like Consul or Praetor.
Claudia - One of the most influential patrician families in the republic, the Claudia have held countless consulships through their distinguished history. They harbor an intense disdain for the plebs of Rome, and the feeling is mutual.
Cornelia - Perhaps the most distinguished of all Roman families, gens Cornelia has held more consulships than any other, along with numerous famous military commanders. Because of this unprecedented success, the Cornelia are a polarizing family among the other patrician families as well as among the plebs, although there is more dislike for them in the population than approval.
Julia - The Julia were a once proud patrician family, with a member of the gens having been elected to the first ever consulship in Rome. However the Julia have fallen out of favor since then, but they have endured. Recently, the General Marius has had immense military success and reformed the Roman military system, and has ridden his immense popular support to a record six consulships (which is technically illegal).
Lucretia - The Lucretia are a small but proud patrician gens. They are also one of the oldest families in Rome. Wealthy and elitist, the Lucretia hate the plebs and generally avoid contact with them. Politically, the Lucretia have been successful in the past, but cannot claim the number of consulships that several of the larger families can.
Quintia - The Quintia are a minor patrician family, but this does not mean they are not influential. Members of the gens have risen to the rank of consul a handful of times in the past, and they could do it again. Usually, members of gens Quintia do not associate with the general population.
Servilia - Another smaller gens, many (but not all) of the Servilia are plebeians. They are popular with the Roman people and use this to heighten themselves to several of the lower level offices.
Tullia - Another minor patrician family. Few of gens Tullia have ever held high office, and there is no record of them ever having a consul. Still, with good leadership the Tullia have the tools to become great. Even though they are not large or powerful, the Tullia refuse to try to gain support from the population, not believing it right or proper.
Valeria - The Valeria are an ancient and influential family in Rome. There was never a time when the gens was not at the forefront of Roman politics, beginning when the first consulship was given to one of their members. Both patricians and plebeians alike can call themselves Valeria, and to be associated with the gens is an honor. The Valeria have always advocated for the rights and fair treatment of the people of Rome, seeing it as integral to Roman prosperity.
The eleven families are as follows:
Aemilia - One of the more important and influential Roman families, the 2nd king of Rome was the founder of the gens. Other legends say that they are the distant descendents of the Greek philosopher and mathematician Pythagoras. The Aemilia do not have many plebeian members, but they are also not especially disliked for their powerful roots either.
Antonia - While not as historic or influential as some of the other families, gens Antonia is still important. They also have strong ties with the plebs of Rome, often gaining their power through populist tactics.
Cassia - While once a prominent patrician family, most of the important members of gens Cassia are now plebeians. While still influential, this makes it difficult to obtain the highest offices like Consul or Praetor.
Claudia - One of the most influential patrician families in the republic, the Claudia have held countless consulships through their distinguished history. They harbor an intense disdain for the plebs of Rome, and the feeling is mutual.
Cornelia - Perhaps the most distinguished of all Roman families, gens Cornelia has held more consulships than any other, along with numerous famous military commanders. Because of this unprecedented success, the Cornelia are a polarizing family among the other patrician families as well as among the plebs, although there is more dislike for them in the population than approval.
Julia - The Julia were a once proud patrician family, with a member of the gens having been elected to the first ever consulship in Rome. However the Julia have fallen out of favor since then, but they have endured. Recently, the General Marius has had immense military success and reformed the Roman military system, and has ridden his immense popular support to a record six consulships (which is technically illegal).
Lucretia - The Lucretia are a small but proud patrician gens. They are also one of the oldest families in Rome. Wealthy and elitist, the Lucretia hate the plebs and generally avoid contact with them. Politically, the Lucretia have been successful in the past, but cannot claim the number of consulships that several of the larger families can.
Quintia - The Quintia are a minor patrician family, but this does not mean they are not influential. Members of the gens have risen to the rank of consul a handful of times in the past, and they could do it again. Usually, members of gens Quintia do not associate with the general population.
Servilia - Another smaller gens, many (but not all) of the Servilia are plebeians. They are popular with the Roman people and use this to heighten themselves to several of the lower level offices.
Tullia - Another minor patrician family. Few of gens Tullia have ever held high office, and there is no record of them ever having a consul. Still, with good leadership the Tullia have the tools to become great. Even though they are not large or powerful, the Tullia refuse to try to gain support from the population, not believing it right or proper.
Valeria - The Valeria are an ancient and influential family in Rome. There was never a time when the gens was not at the forefront of Roman politics, beginning when the first consulship was given to one of their members. Both patricians and plebeians alike can call themselves Valeria, and to be associated with the gens is an honor. The Valeria have always advocated for the rights and fair treatment of the people of Rome, seeing it as integral to Roman prosperity.
Elections and Voting
When an election is occurring, each family will vote independently. On everybody’s country card will be a count of the number of senators that the family controls. This is essentially the number of ‘votes’ the family will cast. A simple majority is needed to pass a proposal into law. Since there are 600 senators, 301 votes are needed for something to pass if every family votes.
The consuls will control voting (usually they will agree upon one of the two to do this, but either can at any time). The senate will debate a bill and then the Consul will draw up the law to be voted on. Consuls, put the final text of the law in italics and with a quote. To vote, quote the italic text of the resolution in question in the thread and put a bolded “Vote: Yes, No, or Abstain” (a la werewolf games). Also include the number of senate votes your family has in parentheses after your vote, for ease of tallying the vote. [ex. “Vote: Yes (100)] If for some reason you wish to change your vote, bold type "Unvote" and then vote again. If one of your family members has veto power, you may veto any resolution that is being voted on, by quoting the resolution and posting “Veto” in bold, in the same way as a regular vote. Once a particular resolution reaches a majority of senate votes (301), it will immediately be passed into law. After this point, changing a yes vote to no will not un-pass the law. If a law does not reach a majority by the turn deadline, then it will pass if it has more "Yes" votes than "No" votes. All families not voting are considered abstaining.
There are three stages a bill can be in, Pending, Passed, or Enacted.
A Pending bill is a bill that has been proposed, but has not yet reached the 301 votes needed for passage. Votes may be placed, or changed, and someone with veto power may block the bill.
Once a bill has received the necessary 301 votes, it is considered Passed. Passed bills are not yet law, and votes may still be placed (although these votes will have no impact on the status of the bill). Votes may not be changed in this phase. Anybody with veto power may still veto a bill during this stage.
At the conclusion of the turn, all passed bills are considered Enacted. Additionally, bills that were still pending but received more yes votes than no votes will also be enacted. (This would happen if not everybody voted on a specific law)
To clarify, votes do not go in orders.
Political Parties
In Rome, there were two major political factions, the Populares and the Optimates. Populares were a populist, liberal faction in the senate who thought that the best way to govern Rome was to appease the masses. Optimates, on the other hand, were conservative, even reactionary, and thought it best to keep the traditional patrician families in power. The two parties clashed repeatedly, usually along family lines, but sometimes a family would vote the other way if it suited its needs. Patricians were fairly evenly divided between Populares and Optimates, while the plebs were naturally almost entirely Populares.
Offices
There are numerous political offices in Rome that members of a family might be elected to. If a member of your family holds an office, the player must perform the duties of that office. The list is as follows:
Consul - Two consuls are elected yearly, and it is their job to preside over the senate, introduce bills, and may veto them as well. Consuls also often lead senatorial armies into battle. Additionally, Consuls appoint the Proconsuls who govern provinces (often themselves at the end of their terms). Consuls hold Imperium during their terms.
Customarily a consul may not seek reelection until 10 years after his first term has ended, but Gaius Marius has been elected five consulships immediately preceding the start of the game, and is standing for his 6th.
Praetor - Four praetors are appointed yearly by the two consuls. Their chief duty is to assist the Consuls in anything that is needed. They carry Imperium, and often serve as judges over high profile court cases, lead armies in battle, or take control over significant government projects.
Aedile - Four Aediles are elected each year. Their principal duties are to act as administrators over the city of Rome. Most important of these are the supervision of the public games and the food supply of the city. Good management in this office can make a Aedile very popular.
Roman law states that each year, at least two of the elected Aediles but be of plebeian descent.
After the Aediles are elected, the two consuls will select one Aedile to be the “Curule Aedile” who will direct each of the other three to their duties. The Curule Aedile will act as a supervisor and chief Aedile. The Curule Aedile will also hold imperium.
Tribune - Tribunes are the elected representatives of the people of Rome. Because of this all Tribunes must be plebs. There are five at any given time, with terms of five years. Elections are staggered so that one new tribune is elected per year. The principal political power that Tribunes have is a veto over all senatorial actions or pronouncements. Tribunes are considered sacrosanct representatives of the people, so any physical confrontation with a tribune is highly illegal.
Quaestor - Quaestors are appointed by the Aediles at the start of their turn. Each Aedile is allowed a single Quaestor to appoint. Quaestor is the first step on the roman political ladder. Quaestors act as clerks for the finances of the senate. This is an important job, but corruption has historically been a problem in this office.
As with the Aediles, the curule aedile’s selected quaestor will be the “Quaestor Primus” whose job it will be to give a full treasury report to the senate. The other three Quaestors will be directed by the Primus to manage a specific section of the finances and give him a report (eg. one Quaestor manages provincial income, another senate spending, and the final one the trade balance).
Proconsul - Proconsuls are appointed at will by consuls, and therefore serve until they are replaced. An individual may govern more than one province at a time, but usually when this happens the provinces are adjacent (eg. governor of both Transalpine and Cisalpine Gaul). Governors carry Imperium within their province and manage all of its affairs. Governors are almost always former Consuls, but this is not always the case.
Pontifex Maximus - This is a religious office, but is still elected by the senate. A Pontifex Maximus serves for life. He is the chief authority on religious matters in Rome and therefore holds a lot of influence. However, because of his religious affiliation, once elected he is forbidden from ever holding another political office.
Dictator - In extreme times of crisis, the two consuls may appoint a dictator who holds absolute political and military power. He serves for a maximum of six months. A dictator possesses imperium. Dictators have historically been either one of the consuls or a man who has a long political and military history. The last dictator was appointed over 100 years ago in 202 BC, none have been needed since.
Censor- Censors are some of the top elected officials in Rome. Two are elected every five years (the next term will be in 98 BC) to take the census. They determine the numbers of people that live in Rome and in each province, and therefore set the tax values that the senate expects from each province each turn. At least one of the censors must be a plebeian.
(Note that I’ve changed some of the details about offices slightly for the sake of gameplay)
Imperium is the Roman concept of political power. Magistrates who carry Imperium are Consuls, Proconsuls, Praetors, and Curule Aediles. They are also immune from prosecution while they possess Imperium. An individual must have Imperium to command an army.
When an election is occurring, each family will vote independently. On everybody’s country card will be a count of the number of senators that the family controls. This is essentially the number of ‘votes’ the family will cast. A simple majority is needed to pass a proposal into law. Since there are 600 senators, 301 votes are needed for something to pass if every family votes.
The consuls will control voting (usually they will agree upon one of the two to do this, but either can at any time). The senate will debate a bill and then the Consul will draw up the law to be voted on. Consuls, put the final text of the law in italics and with a quote. To vote, quote the italic text of the resolution in question in the thread and put a bolded “Vote: Yes, No, or Abstain” (a la werewolf games). Also include the number of senate votes your family has in parentheses after your vote, for ease of tallying the vote. [ex. “Vote: Yes (100)] If for some reason you wish to change your vote, bold type "Unvote" and then vote again. If one of your family members has veto power, you may veto any resolution that is being voted on, by quoting the resolution and posting “Veto” in bold, in the same way as a regular vote. Once a particular resolution reaches a majority of senate votes (301), it will immediately be passed into law. After this point, changing a yes vote to no will not un-pass the law. If a law does not reach a majority by the turn deadline, then it will pass if it has more "Yes" votes than "No" votes. All families not voting are considered abstaining.
There are three stages a bill can be in, Pending, Passed, or Enacted.
A Pending bill is a bill that has been proposed, but has not yet reached the 301 votes needed for passage. Votes may be placed, or changed, and someone with veto power may block the bill.
Once a bill has received the necessary 301 votes, it is considered Passed. Passed bills are not yet law, and votes may still be placed (although these votes will have no impact on the status of the bill). Votes may not be changed in this phase. Anybody with veto power may still veto a bill during this stage.
At the conclusion of the turn, all passed bills are considered Enacted. Additionally, bills that were still pending but received more yes votes than no votes will also be enacted. (This would happen if not everybody voted on a specific law)
To clarify, votes do not go in orders.
Political Parties
In Rome, there were two major political factions, the Populares and the Optimates. Populares were a populist, liberal faction in the senate who thought that the best way to govern Rome was to appease the masses. Optimates, on the other hand, were conservative, even reactionary, and thought it best to keep the traditional patrician families in power. The two parties clashed repeatedly, usually along family lines, but sometimes a family would vote the other way if it suited its needs. Patricians were fairly evenly divided between Populares and Optimates, while the plebs were naturally almost entirely Populares.
Offices
There are numerous political offices in Rome that members of a family might be elected to. If a member of your family holds an office, the player must perform the duties of that office. The list is as follows:
- Consul
- Praetor
- Aedile
- Tribune
- Quaestor
- Proconsul
- Pontifex Maximus
- Dictator
- Censor
Consul - Two consuls are elected yearly, and it is their job to preside over the senate, introduce bills, and may veto them as well. Consuls also often lead senatorial armies into battle. Additionally, Consuls appoint the Proconsuls who govern provinces (often themselves at the end of their terms). Consuls hold Imperium during their terms.
Customarily a consul may not seek reelection until 10 years after his first term has ended, but Gaius Marius has been elected five consulships immediately preceding the start of the game, and is standing for his 6th.
Praetor - Four praetors are appointed yearly by the two consuls. Their chief duty is to assist the Consuls in anything that is needed. They carry Imperium, and often serve as judges over high profile court cases, lead armies in battle, or take control over significant government projects.
Aedile - Four Aediles are elected each year. Their principal duties are to act as administrators over the city of Rome. Most important of these are the supervision of the public games and the food supply of the city. Good management in this office can make a Aedile very popular.
Roman law states that each year, at least two of the elected Aediles but be of plebeian descent.
After the Aediles are elected, the two consuls will select one Aedile to be the “Curule Aedile” who will direct each of the other three to their duties. The Curule Aedile will act as a supervisor and chief Aedile. The Curule Aedile will also hold imperium.
Tribune - Tribunes are the elected representatives of the people of Rome. Because of this all Tribunes must be plebs. There are five at any given time, with terms of five years. Elections are staggered so that one new tribune is elected per year. The principal political power that Tribunes have is a veto over all senatorial actions or pronouncements. Tribunes are considered sacrosanct representatives of the people, so any physical confrontation with a tribune is highly illegal.
Quaestor - Quaestors are appointed by the Aediles at the start of their turn. Each Aedile is allowed a single Quaestor to appoint. Quaestor is the first step on the roman political ladder. Quaestors act as clerks for the finances of the senate. This is an important job, but corruption has historically been a problem in this office.
As with the Aediles, the curule aedile’s selected quaestor will be the “Quaestor Primus” whose job it will be to give a full treasury report to the senate. The other three Quaestors will be directed by the Primus to manage a specific section of the finances and give him a report (eg. one Quaestor manages provincial income, another senate spending, and the final one the trade balance).
Proconsul - Proconsuls are appointed at will by consuls, and therefore serve until they are replaced. An individual may govern more than one province at a time, but usually when this happens the provinces are adjacent (eg. governor of both Transalpine and Cisalpine Gaul). Governors carry Imperium within their province and manage all of its affairs. Governors are almost always former Consuls, but this is not always the case.
Pontifex Maximus - This is a religious office, but is still elected by the senate. A Pontifex Maximus serves for life. He is the chief authority on religious matters in Rome and therefore holds a lot of influence. However, because of his religious affiliation, once elected he is forbidden from ever holding another political office.
Dictator - In extreme times of crisis, the two consuls may appoint a dictator who holds absolute political and military power. He serves for a maximum of six months. A dictator possesses imperium. Dictators have historically been either one of the consuls or a man who has a long political and military history. The last dictator was appointed over 100 years ago in 202 BC, none have been needed since.
Censor- Censors are some of the top elected officials in Rome. Two are elected every five years (the next term will be in 98 BC) to take the census. They determine the numbers of people that live in Rome and in each province, and therefore set the tax values that the senate expects from each province each turn. At least one of the censors must be a plebeian.
(Note that I’ve changed some of the details about offices slightly for the sake of gameplay)
Imperium is the Roman concept of political power. Magistrates who carry Imperium are Consuls, Proconsuls, Praetors, and Curule Aediles. They are also immune from prosecution while they possess Imperium. An individual must have Imperium to command an army.
The Cursus Honorum was the Roman political ladder. Before a man could advance to an office, he must have obtained the office below it in the list.
Here is a diagram of the path that (theoretically) any Roman could take to become Consul.
Many thanks to Aust for the creation of this beautiful chart.
Here is a diagram of the path that (theoretically) any Roman could take to become Consul.
Many thanks to Aust for the creation of this beautiful chart.
-Family Name-
[Description of family]
Family Political Affiliation: [The side your family usually takes in political debates. Deviation is of course allowed but if you completely switch sides there may be discontent]
Total Senator Count: [Essentially the number of senate votes your family has, out of 600.]
-Finances-
Family Treasury: [Total amount of money your family has stockpiled, a rough average is 250k denarii for the first turn]
[One-time changes to family wealth (ex. bribe) will be listed here]
Income: [Total amount of money your family makes each turn, a rough average is +40k denarii per turn]
[Permanent factors for income (ex. business enterprise) listed here]
-Character List-
Patricians
Name:
Age:
Current Office: [The office he currently holds]
Highest Office Reached: [The highest spot on the cursus he has occupied]
Skills: [Overview of a characters strengths and weaknesses]
Description: [Blank for now, may be filled in later]
Plebeians
(Same as patricians)
[Description of family]
Family Political Affiliation: [The side your family usually takes in political debates. Deviation is of course allowed but if you completely switch sides there may be discontent]
Total Senator Count: [Essentially the number of senate votes your family has, out of 600.]
-Finances-
Family Treasury: [Total amount of money your family has stockpiled, a rough average is 250k denarii for the first turn]
[One-time changes to family wealth (ex. bribe) will be listed here]
Income: [Total amount of money your family makes each turn, a rough average is +40k denarii per turn]
[Permanent factors for income (ex. business enterprise) listed here]
-Character List-
Patricians
Name:
Age:
Current Office: [The office he currently holds]
Highest Office Reached: [The highest spot on the cursus he has occupied]
Skills: [Overview of a characters strengths and weaknesses]
Description: [Blank for now, may be filled in later]
Plebeians
(Same as patricians)
Military
Roman armies are divided into Legions - units of about 5000 legionaries. Recently the general and consul Gaius Marius has reformed the structure of the military to make legions permanent military units. Legions can be commissioned for combat by the senate, which is expensive. Each province has at least one legion stationed in it, and dangerous provinces can be allocated more. The senate can also organize an army and put it under the command of a specific general with Imperium in order to accomplish a specific task. Legions cost 200,000 denarii to raise, take a full six months, and must be paid 50,000 denarii each turn in salary. To retire a legion after many years of dedicated service, Legionaries were usually given large packages of money or land in exchange for their hardship. Though there is no standard amount, the cost is significant.
The commander of a roman army would usually recruit allied troops, particularly cavalry and light troops to augment the legions they commanded. A legion by itself only has heavy infantry, so more variety is required to be effective in battle. Usually these troops would come from the province that the legion was serving in, and fight as the local residents would have fought before Romanization. An auxiliary infantryman will be paid 6 denarii per turn in salary, and an auxiliary cavalryman will be paid 9 denarii per turn in salary. To recruit auxiliaries costs four times the unit's salary and takes a full six months, just as a legion does.
The Roman navy is large, the most powerful fleet in the Mediterranean. Since Rome’s primary naval enemy, Carthage, is long gone, the navy has rarely been put to use in recent history. The only other naval power in the known world is the Ptolemaic dynasty of Egypt, and it’s fleet is significantly smaller than that of Rome. If a navy was ever needed, then the senate could appoint an admiral to lead the fleet into battle.
The Roman warship of choice was the quinquereme, a larger version of the famous Trireme (which was obsolete for war by this period), having five banks of oars instead of three. A quinquereme had a crew of about 420, 300 being rowers, 100 being marines (infantry trained in ship-to-ship combat), and the remaining 20 or so would be various types of sailors who manned the deck. The cost to construct a single quinquereme costs 3,000 denarii, and they each cost 500 denarii per ship in upkeep per turn.
Non-combat ships may also be constructed, which are often used for trade and transport. These merchant ships cost 2,000 denarii to construct and 500 to upkeep.
(In the event of a player owning an odd number of ships, the upkeep of said ships will be rounded up to the nearest thousand, for ease of use.)
Governorship
When a character is selected as a governor (or Proconsul) of a province (usually after serving a consulship), he will be granted the right to rule over the entire province, and therefore be granted imperium. A governor must collect taxes from his province through whatever means he deems necessary (often governors spend their own money to their tax collectors, then reimburse themselves with the money collected), and sent the money back to rome. Additionally, the governor will have command of at least one legion that is stationed in the province. It his his job to defend the province from attack by any threat. He may also hear any important court cases that occur in the province, and deal with any major issues that arise.
Prosecution
If a senator is believed to have broken Roman law, he may be brought to court. One specific senator must call another senator to court directly, and each will act as their own lawyer. Potential crimes include treason, fraud, negligence, or a variety of other offenses. Officers who have imperium may not be tried during their term, but once they no longer hold imperium, they may be tried for crimes committed during their term. The two consuls will select one of the Praetors to hear the case. Each party will present their case, and the Praetor will reach a verdict. If the defendant is found guilty, he may be fined, imprisoned, or in extreme cases, put to death. If the defendant is found not guilty, the prosecutor must pay a fee because he has wasted the time of the court. Court cases take long periods of time (a full turn) and while a character is involved in a court case, he is not able to do anything else, including lead an army, govern a province, or campaign for office.
Elections
In all of your orders, there will be a ballot. I will give the format for the ballots later, but it will just be a list of the offices. You will enter the name of the desired candidate and put how many senate votes you wish to give towards that individual. You may split your family's allocated votes in as many ways as you wish. The number of different individuals you vote for does not have to correspond with the number of positions that need to be filled.
To determine the consuls, I will take the two candidates who received the most votes. To determine the aediles, the four highest vote-getters will be given the job. The tribune candidate with the most votes will win.
After you vote, the ballots will be made public. This isn't some kind of modern democracy with secret ballots, or anything. All voting is public, it's just easier to do in orders rather than in the thread. Less clutter.
To be eligible for voting for an office, a candidate must announce that he is running.
Sample announcement of candidacy: "[Name] will be running for [office]."
If a character is not present in Rome (usually because he is serving a proconsulship), he may not run for office without special approval by both consuls.
Finally, the people of Rome get a vote as well, it will total approximately one third of the total for each office, with the senate being the other two thirds. I will control the popular voting, but it may be easily swayed by a variety of means.
No voting in the thread, they go in turn orders.
Roman armies are divided into Legions - units of about 5000 legionaries. Recently the general and consul Gaius Marius has reformed the structure of the military to make legions permanent military units. Legions can be commissioned for combat by the senate, which is expensive. Each province has at least one legion stationed in it, and dangerous provinces can be allocated more. The senate can also organize an army and put it under the command of a specific general with Imperium in order to accomplish a specific task. Legions cost 200,000 denarii to raise, take a full six months, and must be paid 50,000 denarii each turn in salary. To retire a legion after many years of dedicated service, Legionaries were usually given large packages of money or land in exchange for their hardship. Though there is no standard amount, the cost is significant.
The commander of a roman army would usually recruit allied troops, particularly cavalry and light troops to augment the legions they commanded. A legion by itself only has heavy infantry, so more variety is required to be effective in battle. Usually these troops would come from the province that the legion was serving in, and fight as the local residents would have fought before Romanization. An auxiliary infantryman will be paid 6 denarii per turn in salary, and an auxiliary cavalryman will be paid 9 denarii per turn in salary. To recruit auxiliaries costs four times the unit's salary and takes a full six months, just as a legion does.
The Roman navy is large, the most powerful fleet in the Mediterranean. Since Rome’s primary naval enemy, Carthage, is long gone, the navy has rarely been put to use in recent history. The only other naval power in the known world is the Ptolemaic dynasty of Egypt, and it’s fleet is significantly smaller than that of Rome. If a navy was ever needed, then the senate could appoint an admiral to lead the fleet into battle.
The Roman warship of choice was the quinquereme, a larger version of the famous Trireme (which was obsolete for war by this period), having five banks of oars instead of three. A quinquereme had a crew of about 420, 300 being rowers, 100 being marines (infantry trained in ship-to-ship combat), and the remaining 20 or so would be various types of sailors who manned the deck. The cost to construct a single quinquereme costs 3,000 denarii, and they each cost 500 denarii per ship in upkeep per turn.
Non-combat ships may also be constructed, which are often used for trade and transport. These merchant ships cost 2,000 denarii to construct and 500 to upkeep.
(In the event of a player owning an odd number of ships, the upkeep of said ships will be rounded up to the nearest thousand, for ease of use.)
Governorship
When a character is selected as a governor (or Proconsul) of a province (usually after serving a consulship), he will be granted the right to rule over the entire province, and therefore be granted imperium. A governor must collect taxes from his province through whatever means he deems necessary (often governors spend their own money to their tax collectors, then reimburse themselves with the money collected), and sent the money back to rome. Additionally, the governor will have command of at least one legion that is stationed in the province. It his his job to defend the province from attack by any threat. He may also hear any important court cases that occur in the province, and deal with any major issues that arise.
Prosecution
If a senator is believed to have broken Roman law, he may be brought to court. One specific senator must call another senator to court directly, and each will act as their own lawyer. Potential crimes include treason, fraud, negligence, or a variety of other offenses. Officers who have imperium may not be tried during their term, but once they no longer hold imperium, they may be tried for crimes committed during their term. The two consuls will select one of the Praetors to hear the case. Each party will present their case, and the Praetor will reach a verdict. If the defendant is found guilty, he may be fined, imprisoned, or in extreme cases, put to death. If the defendant is found not guilty, the prosecutor must pay a fee because he has wasted the time of the court. Court cases take long periods of time (a full turn) and while a character is involved in a court case, he is not able to do anything else, including lead an army, govern a province, or campaign for office.
Elections
In all of your orders, there will be a ballot. I will give the format for the ballots later, but it will just be a list of the offices. You will enter the name of the desired candidate and put how many senate votes you wish to give towards that individual. You may split your family's allocated votes in as many ways as you wish. The number of different individuals you vote for does not have to correspond with the number of positions that need to be filled.
To determine the consuls, I will take the two candidates who received the most votes. To determine the aediles, the four highest vote-getters will be given the job. The tribune candidate with the most votes will win.
After you vote, the ballots will be made public. This isn't some kind of modern democracy with secret ballots, or anything. All voting is public, it's just easier to do in orders rather than in the thread. Less clutter.
To be eligible for voting for an office, a candidate must announce that he is running.
Sample announcement of candidacy: "[Name] will be running for [office]."
If a character is not present in Rome (usually because he is serving a proconsulship), he may not run for office without special approval by both consuls.
Finally, the people of Rome get a vote as well, it will total approximately one third of the total for each office, with the senate being the other two thirds. I will control the popular voting, but it may be easily swayed by a variety of means.
No voting in the thread, they go in turn orders.
Orders
Title of Action (A brief description of action also works)
Costs associated with action, list money, units, characters as they apply
Description of the action, more in detail, but keep to a reasonable length.
Costs associated with action, list money, units, characters as they apply
Description of the action, more in detail, but keep to a reasonable length.
-Votes- (If Applicable)
See ballot section for more information.
-Diplomatic Actions-
List every action that involves families besides your own here.(Even indirectly)
-Military Actions-
List every action that involves the military here.
-Developmental Actions-
List every action that involves developing the interests of your family or the state.
-Other Actions-
List every action that does not fit into any of the other categories.
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Plots
Here you can tell the hosts about your negotiations and plots from the current turn. You don't use action entries, just tell us however much you like about your current situation in the game. We won't disclose any of the information and it won't impact your orders, but we like to know what's going on in the game and really enjoy reading everything you give us.
See ballot section for more information.
-Diplomatic Actions-
List every action that involves families besides your own here.(Even indirectly)
-Military Actions-
List every action that involves the military here.
-Developmental Actions-
List every action that involves developing the interests of your family or the state.
-Other Actions-
List every action that does not fit into any of the other categories.
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Plots
Here you can tell the hosts about your negotiations and plots from the current turn. You don't use action entries, just tell us however much you like about your current situation in the game. We won't disclose any of the information and it won't impact your orders, but we like to know what's going on in the game and really enjoy reading everything you give us.
This post can help clarify the way I would like orders completed.
Maps
List of Turn Reports
Turn Zero: Setting the Stage - Pg. 1
Turn One - Pg. 21
Turn Two - Pg. 34
Turn Three - Pg. 47
Turn Four - Pg. 61