SirMaltier
Regular
Umaril said:OK ill get right on it as soon as i get back from my theatre performance
Great! Thanks so much!
Umaril said:OK ill get right on it as soon as i get back from my theatre performance
jacobhinds said:Don't think you should be doing an alpha this early, what would be the purpose of it? Unless you've done heavy coding work that needs lots of people play testing and giving detailed feedback, there's no need - you'd just be handing them a fiddled-around-with native.
I'd suggest trying to add the economic and management features you're talking about first, since that's the hardest part. The longer you put it off, the more likely you are to burn out and be left with a few models and some unfinished dialogue. Modding is time-consuming as hell. even with a team and tons of free time, it'll take you several months to get something even halfway presentable.
Not to put you off or anything, i mean don't get me wrong, if The process of modding itself wasnt fun we wouldn't be here. but I'd hate to see this mod burn out like so many others because of overenthusiastic beginnings.
Daethikus said:You're setting pretty high goals for yourself, good luck dude. But I would definitely enjoy a total war type city management/upgrade kind of mod. Likin' the sound of having a phalanx. Again, good luck.
Uhtred Ragnarson said:Everyone keeps saying there are Roman mods, but there really aren't any great SP Roman mods. The best (so far imo) is the Brytenwalda submod Imperium Romanum. Every other Roman mod has a crummy map and/or factions along with really awkward items/troop trees. While I am not holding my breath for this mod, I am excited to see new Roman stuff.
SirMaltier said:Uhtred Ragnarson said:Everyone keeps saying there are Roman mods, but there really aren't any great SP Roman mods. The best (so far imo) is the Brytenwalda submod Imperium Romanum. Every other Roman mod has a crummy map and/or factions along with really awkward items/troop trees. While I am not holding my breath for this mod, I am excited to see new Roman stuff.
Well, I'm not expecting anyone to be holding there breath, this is after all my first mod, but I can guarantee you, new roman stuff, I've got an experience of 5 years of practical dedication to the Romans, and other peoples in there time period, and resources on the information I don't know. Coding is new to me, but so far I haven't ran into any major problems, a few missed commas here and there. Most things that are going to be put into this mod are going to be new, and heavily worked on. I'm going to try and stay away from the OSP area for my models, and most of my work, and am going to try and bring a new experience, and new mod out.
EternalPaladin said:SirMaltier, I admire your persistence. I, personally, don't see a problem with multiple mods about the same culture/time period. Prophecy of Pendor, Perisno, and Phantasy Calradia are all fantasy themed (and start with a letter "P," hmm...), but they're all different and lots of fun.
Don't worry about the people who won't play your mod; it's the ones who WILL play it that count.