Folms said:But isn't it more wallhack than wall-hack? As far as I know, wallhack operates in way that allows you to see your opponent through scene props and walls. Meaning, your suggestion won't benefit at all and will be just a waste of time.
Honestly i've never really had many informations on how that works. Most of the time what i heard was the changes made to the textures of the walls that were allowing players to see through them. The suggestions we got should solve this problem, but if it operates on other ways i'm afraid there isn't much we can do.