Hara - could use a few more points of interest. I would really like to see the community transition away from using Open Plains-esque maps as the template for open maps. "Open" doesn't have to mean "devoid of anything except rocks and bushes." Hara could benefit from a wall, larger piles of debris, etc. I think Sota did a good job with the concept, I would just like to see an alternative to the "open map, all cav" type of maps that have become prevalent lately.
Incursion - I'd like to play this map competitively a few more times before providing real feedback. For first impressions, I thought this was a really great map. Lots of different angles, lots of potential strategies, and a good mix of open and closed map play. I think that what some are citing as negative points (lack of elevation, no houses to camp in) are actually strong benefits, as I think these components are really what detract from the fun and competitiveness of maps like Nord Town and Port Assault.