CenturionTaz
Veteran
The Liberation
Factions (Planned so far):
Planned Mod Features
Credits:
- Pictures of weapons, armor, leaders will all be appreciated
- Suggest features, any outrageous ones will be ignored
Support us on MODDB here:
http://www.moddb.com/mods/the-liberation
Signatures:
P.S. Its the one that I have in my signature
INTRODUCTION
In 1089 David the Builder took control of the Kingdom of Georgia from his father George II of Georgia. He initiated the golden age of Georgia and through his 36 year reign, redesigned the military of this Eastern European power. He successfully drove back the superpower, the Seljuk Turks. He is on the brink of creating an empire, will you help him, or burn his kingdom to the ground?
Factions (Planned so far):
1. Abkhazia - King Davit IV
2. Kazars - Georgius Tzul
3. Kiptchak Khanate - Chief Otrok
4. Alania - King Yasynya
5. Shirvan - Shah Al-Malik Fariburz
6. Lori - King David II
7.(Later)Pecheneg Khanate
8.(Later)Kanzag
9.(Later)Erzurum
10.(Later) Oghuz Turks
(This could be subject to change!)
2. Kazars - Georgius Tzul
3. Kiptchak Khanate - Chief Otrok
4. Alania - King Yasynya
5. Shirvan - Shah Al-Malik Fariburz
6. Lori - King David II
7.(Later)Pecheneg Khanate
8.(Later)Kanzag
9.(Later)Erzurum
10.(Later) Oghuz Turks
(This could be subject to change!)
Planned Mod Features
- More Commands: Volley Fire/Skirmishing, Pikebracing
- New Troop Trees
- Hundreds of Historically Accurate new Items
- New Geographically correct world map of the area
- New historically correct factions
- New fully customized and fully researched leaders, with faces that are made, according to paintings and what physical characteristics their culture has
- All NPC's have names (tavern keepers, seneschal's, arena masters, etc.)
- (Maybe) Seafaring and Banking systems
- New Skill: Foraging
- Many new scenes
- (Maybe) More in depth character creation
- New faces for characters
- Many new Possible Followers
- (Likely) Freelancer
- New Troop Trees
- Hundreds of Historically Accurate new Items
- New Geographically correct world map of the area
- New historically correct factions
- New fully customized and fully researched leaders, with faces that are made, according to paintings and what physical characteristics their culture has
- All NPC's have names (tavern keepers, seneschal's, arena masters, etc.)
- (Maybe) Seafaring and Banking systems
- New Skill: Foraging
- Many new scenes
- (Maybe) More in depth character creation
- New faces for characters
- Many new Possible Followers
- (Likely) Freelancer
Credits:
Leader: Centuriontaz: Most general work, coding, scenes,etc.
Help: Daduna: Historical, 3d modeling, Texturing
SaxonSonny: Map Maker, Texture tweaking
Zurab: Tons of historical help, General knowledge
Help: Daduna: Historical, 3d modeling, Texturing
SaxonSonny: Map Maker, Texture tweaking
Zurab: Tons of historical help, General knowledge
HOW YOU CAN HELP
-Stories for Followers, will give you credit- Pictures of weapons, armor, leaders will all be appreciated
- Suggest features, any outrageous ones will be ignored
Support us on MODDB here:
http://www.moddb.com/mods/the-liberation
Signatures:
Code:
[URL=http://s1315.photobucket.com/user/Centuriontaz/media/Smallflag_zpsf7445145.jpg.html][IMG]http://i1315.photobucket.com/albums/t582/Centuriontaz/Smallflag_zpsf7445145.jpg[/IMG][/URL]
P.S. Its the one that I have in my signature