Hello everyone,
I have made this topic to show various points.
1. The mod is not dead, it is in active development.
2. I am now in charge of the mod project.
3. I have some plans in mind to get started.
I want to say a huge thank you to the Dev Teammates for their help and encouragement. I wouldn't be able to efficiently do this project without 'em.
Multiplayer Version 0117 is as is for now, I plan to improve or alter the module first of various things.
Singleplayer will come next afterwards down the road, if I can study ways of the SP modding.
MP is priority over SP, sorry to those who are anticipating SP but it will be later than sooner. No release date as TBD.
I need 32 bit users willing to test so I can find a 'goldilocks' MB/GB size of the module so 32 bit users can get a taste of FI2 gameplay as well.
The previous head developer has left the modding scene, he is busy IRL carrying on.
The mod will not be rushed from this month henceforth, no more untested releases without my approval. The speed of mod development will vary but it will be slower than anticipated so keep that in mind.
Now here is the status:
I am currently sick with the minor flu, congestion and minor cough. Trying to get better before the next week's end.
I have found the 'gritty' textures unfavorable in the majority of opinion, no more 'gritty' textures can be done to match the item sets as the retexturing only the previous head dev knew how to and took that with him as well when he left.
Thus I have begun to revert the 'gritty' textures for the vanilla textures that give the items Warband's recognizable color than dull greyness.
For starters I am redoing the textures to vanilla especially for native items, it will take days if not weeks to complete.
If anyone wants the gritty textures still let me know ahead of time before I eventually release the optional texture pack of vanilla textures to go into permanent effect next version.
Edit: Looks like our mapper ArthurPendragon likes them. Well either way the texture work will take time.
Misc things I type.
Have a suggested change? Post it below. Work In Progress task list!
I have made this topic to show various points.
1. The mod is not dead, it is in active development.
2. I am now in charge of the mod project.
3. I have some plans in mind to get started.
I want to say a huge thank you to the Dev Teammates for their help and encouragement. I wouldn't be able to efficiently do this project without 'em.
Multiplayer Version 0117 is as is for now, I plan to improve or alter the module first of various things.
Singleplayer will come next afterwards down the road, if I can study ways of the SP modding.
MP is priority over SP, sorry to those who are anticipating SP but it will be later than sooner. No release date as TBD.
I need 32 bit users willing to test so I can find a 'goldilocks' MB/GB size of the module so 32 bit users can get a taste of FI2 gameplay as well.
The previous head developer has left the modding scene, he is busy IRL carrying on.
The mod will not be rushed from this month henceforth, no more untested releases without my approval. The speed of mod development will vary but it will be slower than anticipated so keep that in mind.
Now here is the status:
I am currently sick with the minor flu, congestion and minor cough. Trying to get better before the next week's end.
I have found the 'gritty' textures unfavorable in the majority of opinion, no more 'gritty' textures can be done to match the item sets as the retexturing only the previous head dev knew how to and took that with him as well when he left.
Thus I have begun to revert the 'gritty' textures for the vanilla textures that give the items Warband's recognizable color than dull greyness.
For starters I am redoing the textures to vanilla especially for native items, it will take days if not weeks to complete.
If anyone wants the gritty textures still let me know ahead of time before I eventually release the optional texture pack of vanilla textures to go into permanent effect next version.
Edit: Looks like our mapper ArthurPendragon likes them. Well either way the texture work will take time.
Misc things I type.
Code:
To Do (Sometime):
Full Invasion Combined
-set Coat of Plates' to light_armor slot
-remove "New Viking Padded Armor" from 'Guardsman'
-remove new "Padded Cloth" armors from 'Guardsman'
-remove "New Viking Padded Armor" from 'Longbowman'
-remove "Kingdom Archer Leather Armor" from 'Longbowman'
-remove "New Viking Padded Armor" from 'Raider'
-remove "New Viking Padded Armor" from 'Archer'
-remove new "Reveran Padded Leather" armors from 'Reveran Man-at-arms'
-remove "22nd Elite Armor"(s) from 'Reveran Guard'
-remove "Black Reveran Scale Armor" from 'Reveran Guard'
(these changes reflect the original Full Invasion factions are to be untouched in additions until approved by majority, the incentive to play separate factions to use these extra items)
The Highlanders
-add Brown Highlander's Hats'
-add troops back to the Kingdom faction
-set heavy_armor Highlander Padded Armors back to light_armor
(perhaps set the troops back to only one troop for the gear?)
The Musketeers
-fix Musketeers- Dueler spacing typo
-add troops back to 16th Century faction
The Calradian Realms
-replace Vaereb Aketon with native Aketon in 'Swadian Crossbowman'
-add back native red Brigandine in 'Swadian Infantry'
(so many more, reserved)
The Middle Earth
-add Silvan Spear to 'Elven Warrior' troop
-add Aragorn's siderarm knife to 'Aragorn' troop
-fix Gandalf's Staff/Shield shader again
-add Théoden's Sword to 'Theoden' troop
-remove Haldir set in 'Glorfindel' troop, replace with Glorfindel set
-make Saruman Fireball do piercing damage
-remove 'Gothmog' troop
(so many, reserved)
Rohan + Elves
-rename to Rohan & Elves, sounds better
-add Theoden's Sword to 'Hero - Theoden' troop
-add Courser and Rohirrim Charge for Justice! mounts to 'Hero - Theoden' troop
-add Theoden's Sword to 'Hero- Movie Theoden' troop
-add Courser and Rohirrim Charge for Justice! mounts to 'Hero- Movie Theoden' troop
-fix 'Hero- Movie Theoden' typo
-add Silvan Spear to 'Elven Galadhrim Warrior' troop
The Empire
-remove historic lords gear from 'Sergeant'
-remove historic lords gear from 'Infantry'
-rename historic lords gear to possessing names
-set Klappvisier Bascinet to heavy_helm in 'Man-at-Arms' troop
-remove historic lords gear from 'Heavy Infantry'
-add Henry de Bohun's shield to 'Historic Lords Volume 1' troop
The Kingdom
-remove Futuristic Soldier bot troop from the Kingdom faction
Kingdom of Swadia
-add back native red Brigandine in 'Swadian Infantry'
Khergit Khanate
-add 'Khergit Infantry' troop
The Napoleonic Wars
-fix Rare Austrian Uniform in 'Prussian' troop
-fix Infantry Shoes same mesh name bug in 'French' troop
The Roman Empire
-add purple caped roman armor
-fix gladiator murmillo/fighter helms
The Imperial Legion
-add Imperial mounts to 'Imperial Pronoiar' troop
The Sengoku Jidai
-fix Samurai boots same mesh clipping
The World War Soldiers
-remove SYW French bot troops
-fix white gloves same mesh clipping
The 16th Century
-fix Great Lance texture in 'General' troop
Gondor
-add TLD Gondor Helms
-add TLD Gondor Mounts
The Anglo Zulu War
-British Soldier bot has missing pants
Arnor
-add bow and arrows to 'Arnor Archer' troop
Suggestions:
English Army troops under King Edward's reign
Misc:
Make optional download packs for native/gritty textures
Native Textures - https://drive.google.com/file/d/0B_XEt5J8_HVnQXZqMTlJSXE0UWs/edit?usp=sharing
Gritty Textures - (reserved else just backup your v0117 textures folder)
Optional Things - https://drive.google.com/file/d/0B_XEt5J8_HVnVG9HQXJPUXNuR3M/edit?usp=sharing
Have a suggested change? Post it below. Work In Progress task list!