9jakub9
Sergeant at Arms
Scroll down for the progress log and images of the mod so far!
The mod is on a hiatus untill i get my "legal" mod, Dawn of Man to a working stage.
Gothic: Conquest - A Gothic 3 Based Mod
Setting: War has broke out in the lands of Myrtana. Orc forces have destroyed almost everyone that remains loyal to the king and that fights for humanity, all that is left of the human armies is a bunch of rebels scattered around the lands, hidden in forests, caves and in the mountains. Venguard, the human capital is under siege by the orcs, Using ancient magic King Rhobar lifted a magic barrier around venguard to stop anymore orc forces comming into the city but the orcs that remain inside constantly attack the castle in which the king has barricaded himself with the survivors. While the orc forces lead by Kan whipe out all that remains of humans and enslave the ones that survive, they lack luck in the cold mountains of Northmar, even a creature as strong as the orc struggles to capture the northern lands. In the eastern deserts of Varrant, the alliance between Zuben's assassins and the orcs is uncertain and close to the state of no return, war. The nomads of Varrant struggle to take back their ancient lands, baricaded inside ancient ruins, the water mages plan revolutions in nearby villages. A hero arrives into the lands of Myrtana, this hero is YOU! Will you join the struggle of the last standing humans, hunt in the north for pray bigger than ever, help the orc forces crush all that remains of humans or will you chose another path? The possibilities are endless!
Main Factions:
Kingdom of Myrtana:
The Kingdom of Myrtana was once a glorious kingdom in the central lands. Now, it is overrun by orcs. King Rhobar II remains barricaded under a magical
barrier in the human capital, Venguard. With the men and women that remain, he remains sheltered until a hero from the outside comes
and decides the kingdom's fate. Outside of Venguard, in the former Kingdom of Myrtana, where The Orc Empire now rules, human prisoners,
survivors and old knights gather around in rebel camps to plan a revolution, a revolution that would restore Myrtana's former glory and
bring back the peace that there once was. Kingdom of Myrtana's troops wear all types of armor, from light leather armors to heavy
full plated armors, they fight with all weapons they have available, whether it is maces, swords, pole-arms, bows, crossbows or any other
type of weapons, for their defense they use shields and rely on their armor. The Myrtanians obey the good god Innos.
The Orc Empire:
The Orc Empire is a great enemy of the humans. Orcs from The Orc Empire located far more to the north than Nordmar,
Orcs have been at war with humans for years, their reason was absence of food in their lands. The northern lands have
really hardened the orcs, while orcish fathers followed Emperor Kan to war to take over the whole of Myrtana, their wives
and children stayed back in the north waiting for their men to return. An orcs greatest possession is his weapon, armor and
most importantly his honor. The orcs wear medium-weighed armor and carry very heavy and deadly weapons, they fight with weapons
only crafted by their smiths and think of human weapons as trash. The orcs fight with orcish axes, swords, poleaxes and heavy crossbows.
The orcish race is a very proud race, they also have wise shamans and an amazing and thriving warrior culture. The orcs obey the evil god Beliar.
The Hashishin Empire:
The Hashishin Empire is a thriving empire of people that settled in the deserts of Varant. The Hashishin Empire is ruled by
Zuben, the highest in the ranks of dark mages. The Hashishin co-operate with the orcs but as long as there is coin, the whole
Hashishin Empire seems like their only target is to fill their sacks with gold, whether it is by co-operating with the orcs
or by destroying ancient ruins in search of expensive artifacts. The Hashishin are the best traders in the whole of Myrtana,
they also have very skilled thieves and amazing warriors, the Hashishin warriors do not use a shield or wear heavy armor,
they have developed their techniques of wielding two weapons at once and became masters of the art, they also have Hashishin
bows which are much stronger than the average Myrtanian bows, they also learned the techniques of poisoning their weapons.
The Hashishin take pride in living their life how they want and do what ever they want with all of their riches, the Hashishin
life is the easy life. The Hashishin obey the evil god Beliar.
The Barbarian Clans:
The Barbarian Clans are located in the northern mountains of Northmar, they consist of The Wolf Clan, The Hammer Clan and The Fire Clan. The men of the north are as hardy and as fierce as
the orcs when it comes to battle, the orcish race respects the barbarians unlike the weak Myrtanians. The orcs claim that it is an honor to fight with barbarian warriors. The barbarians treasure
their peaceful and quiet landscapes, they would lay their lives to protect what they love. The barbarians are considered by many to be a far away nation that has nothing to do with the affairs in
Myrtana and Varant mainly because of how hard it is to get through the wilderness of Northmar and into one of the clans. The barbarians are the best hunters on the continent, their smiths mastered the art of crafting masterpiece weapons using their magic ore and they compete well against the orcish smiths. The barbarians use bows, swords and axes as their main weapons and they do not have massive armies but rumors say, that one of their orc hunters could take down 10 orcs on his own. The barbarians just like the orcs have adapted to their harsh environment which really strengthened them over time as a race and made them thrive in a place where an ordinary man or woman would either starve or be pray to wild wolves and shadow beasts. The barbarians obey the good god Innos.
I wouldn't mind some help, i need help in about everything as i am a jack of all trades and master of none. If you want to be a part of this project then just message me, i would be very thankful.
The mod is on a hiatus untill i get my "legal" mod, Dawn of Man to a working stage.
Gothic: Conquest - A Gothic 3 Based Mod
Setting: War has broke out in the lands of Myrtana. Orc forces have destroyed almost everyone that remains loyal to the king and that fights for humanity, all that is left of the human armies is a bunch of rebels scattered around the lands, hidden in forests, caves and in the mountains. Venguard, the human capital is under siege by the orcs, Using ancient magic King Rhobar lifted a magic barrier around venguard to stop anymore orc forces comming into the city but the orcs that remain inside constantly attack the castle in which the king has barricaded himself with the survivors. While the orc forces lead by Kan whipe out all that remains of humans and enslave the ones that survive, they lack luck in the cold mountains of Northmar, even a creature as strong as the orc struggles to capture the northern lands. In the eastern deserts of Varrant, the alliance between Zuben's assassins and the orcs is uncertain and close to the state of no return, war. The nomads of Varrant struggle to take back their ancient lands, baricaded inside ancient ruins, the water mages plan revolutions in nearby villages. A hero arrives into the lands of Myrtana, this hero is YOU! Will you join the struggle of the last standing humans, hunt in the north for pray bigger than ever, help the orc forces crush all that remains of humans or will you chose another path? The possibilities are endless!
Main Factions:
Kingdom of Myrtana:
The Kingdom of Myrtana was once a glorious kingdom in the central lands. Now, it is overrun by orcs. King Rhobar II remains barricaded under a magical
barrier in the human capital, Venguard. With the men and women that remain, he remains sheltered until a hero from the outside comes
and decides the kingdom's fate. Outside of Venguard, in the former Kingdom of Myrtana, where The Orc Empire now rules, human prisoners,
survivors and old knights gather around in rebel camps to plan a revolution, a revolution that would restore Myrtana's former glory and
bring back the peace that there once was. Kingdom of Myrtana's troops wear all types of armor, from light leather armors to heavy
full plated armors, they fight with all weapons they have available, whether it is maces, swords, pole-arms, bows, crossbows or any other
type of weapons, for their defense they use shields and rely on their armor. The Myrtanians obey the good god Innos.
The Orc Empire:
The Orc Empire is a great enemy of the humans. Orcs from The Orc Empire located far more to the north than Nordmar,
Orcs have been at war with humans for years, their reason was absence of food in their lands. The northern lands have
really hardened the orcs, while orcish fathers followed Emperor Kan to war to take over the whole of Myrtana, their wives
and children stayed back in the north waiting for their men to return. An orcs greatest possession is his weapon, armor and
most importantly his honor. The orcs wear medium-weighed armor and carry very heavy and deadly weapons, they fight with weapons
only crafted by their smiths and think of human weapons as trash. The orcs fight with orcish axes, swords, poleaxes and heavy crossbows.
The orcish race is a very proud race, they also have wise shamans and an amazing and thriving warrior culture. The orcs obey the evil god Beliar.
The Hashishin Empire:
The Hashishin Empire is a thriving empire of people that settled in the deserts of Varant. The Hashishin Empire is ruled by
Zuben, the highest in the ranks of dark mages. The Hashishin co-operate with the orcs but as long as there is coin, the whole
Hashishin Empire seems like their only target is to fill their sacks with gold, whether it is by co-operating with the orcs
or by destroying ancient ruins in search of expensive artifacts. The Hashishin are the best traders in the whole of Myrtana,
they also have very skilled thieves and amazing warriors, the Hashishin warriors do not use a shield or wear heavy armor,
they have developed their techniques of wielding two weapons at once and became masters of the art, they also have Hashishin
bows which are much stronger than the average Myrtanian bows, they also learned the techniques of poisoning their weapons.
The Hashishin take pride in living their life how they want and do what ever they want with all of their riches, the Hashishin
life is the easy life. The Hashishin obey the evil god Beliar.
The Barbarian Clans:
The Barbarian Clans are located in the northern mountains of Northmar, they consist of The Wolf Clan, The Hammer Clan and The Fire Clan. The men of the north are as hardy and as fierce as
the orcs when it comes to battle, the orcish race respects the barbarians unlike the weak Myrtanians. The orcs claim that it is an honor to fight with barbarian warriors. The barbarians treasure
their peaceful and quiet landscapes, they would lay their lives to protect what they love. The barbarians are considered by many to be a far away nation that has nothing to do with the affairs in
Myrtana and Varant mainly because of how hard it is to get through the wilderness of Northmar and into one of the clans. The barbarians are the best hunters on the continent, their smiths mastered the art of crafting masterpiece weapons using their magic ore and they compete well against the orcish smiths. The barbarians use bows, swords and axes as their main weapons and they do not have massive armies but rumors say, that one of their orc hunters could take down 10 orcs on his own. The barbarians just like the orcs have adapted to their harsh environment which really strengthened them over time as a race and made them thrive in a place where an ordinary man or woman would either starve or be pray to wild wolves and shadow beasts. The barbarians obey the good god Innos.
I wouldn't mind some help, i need help in about everything as i am a jack of all trades and master of none. If you want to be a part of this project then just message me, i would be very thankful.