You think you can have a break from ECS? Think again, because Nations' Cup (2014) is back in town. This year we are planning on keeping the majority of the rules and using the mechanics of the 2013 tournament. However, we are making a few adjustments here and there. Up until the New Year's Day, and of course after, you can comment on/suggest regarding/like our rules and new additions. From 1st of January each nation will pick its captain and will be given the opportunity to begin practicing as a team. After this has been done, the doors to Nations Cup 2014 will open!
We are planning on keeping the tournament similar to European Championship Series in that it will be a knockout tournament with group stages to determine which teams participate in the knockout phase. More details are listed below so keep readin'!
Those who wish to be the captain of their nation's team may apply in Captaincy Applications (when opened on New Year's Day). Any disputes over captaincy should be settled internally, or if this is not possible a captain will be chosen by the admin team. Captains do not need to be the best player, the team's leader or such, their role is essentially administrative: picking the team; organising the team; arranging matches and handling disputes. This requires an active, sensible and ideally, well connected member. Once a captain has made a successful application, they may start a recruitment and information thread for their nation in the appropriate subforum, where people may apply to join the team. It is up to each nation how they recruit and whilst admins can be used to settle disputes; it would be preferable if each nation was able to deal with problems internally.
- The signups open 1st of January. The deadline for team submissions is the 22nd of January. Applications to be your nation's captain may go Captaincy Applications (liked later).
- Teams must be made up of players from one nation, where possible. However, if you want to form an allowance you must send a PM to an admin stating team name, the roster (IDs included) with nationalities and reasons behind the formulation of that team.
- Each team should consist of a minimum of 10 players and without a maximum cap. Matches will be 8 vs 8.
- Since this is a nations cup, and not a clan competition, teams should include members from different clans, or no clan at all as the case may be. In some cases, where the majority of players from a country are in the same clan, it's understandable that complying to this rule might not be possible. In which case, exceptions will be made, based on judgement.
- Teams should be finalised by the submission deadline.
- After the deadline, teams that wish to add players to their roster must do so using the Team Information thread. Nations are allowed to make as many additions to their roster as they like.
- A captain's role is largely administrative: picking the team; organising the team; arranging matches and handling disputes. This requires an active, sensible and ideally, well connected member.
- Players and their IDs should be added to a roster prior to playing a match.
- We have decided to add the concept of refereeing to NC in order to minimizing the chances of the same incident repeating. Referees will be responsible for making sure that the matches go smoothly. They will be the only ones (including tournament admins) who will know the admin password to servers. They will be allocated a match to spectate (subject to their availability) where they will spectate an perform administrative duties to ensure that the match goes as smoothly as possible. If any problems occur, the referee will make a decision on his own. However, if he won't be able to he must consult one of the tournament admins. Teams must wait for a decision.
- MB_TV will automatically receive an admin password to all servers. However, if you are a streamer (like Warband Battlestream) consult an admin.
- Following country alliances are permitted in this tounament:
- Scandinavia (Norway, Sweden, Denmark)
- BeNe (Netherlands & Belgium)
- The Nations' Cup consists of a groupstage followed by a single elimination bracket with two teams (1st and 2nd) qualifying from each group.
- The groups will be determinded during a Draw Night Special (as we had it during Nations Cup 2013). Teams competing will be put into different pots, depending on their seeding. A team from each pot will fill a group, meaning that teams will not be fighting the other teams in their pot until the knockout stage. The selection will be done using a random number generator and each selection will be announced individually. The order of proceedings will begin with pot 1 and work our way upwards to pot 4.
- To determine placements within the groups, there will be three stages of matches. In the first stage, the teams within the groups will be randomly organised into two matches. In the second stage, the winners of these matches will play each other and so will the losers. The loser of the losers' match is then placed in 4th and the winner of the winners' match is placed in first. In the third stage, the loser of the winners' match and the winner of the losers' match play off to determine who will be placed 2nd and 3rd.
- As stated, after the group stage will be a single elimination bracket. This will be organised such that the 1st and 2nd teams from each group do not meet each other again until the final (provided they aren't knocked out).
- There will be around four groups with four nations in. Due to potentially having an odd number of teams, one or two of the groups may have 5 teams in instead.
- Teams will gain 3 points for a win, 1 point for a draw and 0 for a defeat. Should teams have the same number points by the end of the group stages then round difference will be used as secondary option, then if that matches teams will play each other to determine a winner
- The Winner of the final will be titled "Nations' Cup Champions".
- Factions and maps will be determined using a random number generator and they will all be selected in advance. Each fixtures will contain one open map and one closed map.
- Fort of Honour
- Mountain Fortress
- Frosty Battle
- Reveran Village
- Players must be respectful and polite to their opponents. If teams repeatedly show a poor attitude and display rudeness they will be punished by the tournament admins.
- Modifying any texture files in order to gain an advantage is strictly prohibited. Any player or team that is found to have modified textures in order to gain an advantage will immediately face severe punishment, likely a ban from the tournament, though the severity is up to the admins' discretion.
- Players that attempt to utilise any kind of autoblock, aimbot or any other game modification that gives them an advantage will be immediately banned from the tournament.
- Should admins receive repeated complains about a team wasting time, the team will be investigated and could face punishment. This includes waiting for lengthy times between sets and map swaps, being extremely difficult to schedule with and other problems.
- Combat Speed: Medium, Friendly Fire %100, Round Time: 240 seconds, Game Type: Battle, Re-spawn time: 8 sec, Gold: All set to %100, Camera: team member’s view, forced MoF spawn on 2 minutes.
- Every match will be 16 rounds long and will have 2 maps. For each map 8 rounds will be played. After 4 rounds, spawns and factions will be switched.
- Due to the nature of the tournament, matches may end in draws. Should the match be a draw after the final round has been played then a symmetrical map will be used. The setup will be the following:[/i]
[li]All matches are eligible for live-streaming and recording. Streamers and Channels do not need to get permission in order to stream matches, though they should contact the relevant teams in advance of the match and notify them. If for whatever reason teams do not wish their match to be streamed or believe the stream to be unfair then they may contact an event admin for a decision.
- Maps are Winterburg or Proving Grounds.
- Two identical factions.
- First to 3, no spawn change.
- In case of home/away (i.e. USA vs UK) the map will be played on the away server and then the same set up will be played on a home server. The winner will be determined total won between total rounds won in both tie-breaker maps.
- All matches must be played on dedicated "NC_" servers. Make sure both teams agree to play on a particular server before booking the server.
- Due to scheduling constraints and the paucity of servers, you have 15 minutes to gather your players on a server and begin the match. Teams are not obliged to wait more than 5 minutes between maps and 3 minutes between sets. If a team fails to turn up to the server 15 minutes after the scheduled match team then the team present may leave the server and be awarded a default win.
- If a team wishes to claim a default win then they must do so as soon as possible. It is not acceptable to wait several hours or days. If your opponent fails to turn up after 15 minutes then you should immediately contact an admin via Steam or Taleworld private message to let them know. Failure to do so jeopardises a teams right to a default win.
- Team size is a minimum of 8 vs 8 but, if both teams agree, the player limit can be increased. Matches should not be played lower than 8 vs 8. A team that can only field 7 players must play the match, the other team is expected to continue with 8 players. Any team that fields 6 or less players will be penalised; if you go a full set of rounds (4 rounds) without the required number, you will be deducted 1 point (group stage only). If a team goes 2 full sets (8 rounds) with 6 or less players then the team must forfeit the match. However, this punishment will only take place given clear evidence (i.e: screenshots [note the plural], recording).
- Substitutions are only allowed between each 4 rounds, i.e: Half way through the match. If a player crashes on game, substitutions can be done after the round has ended though this is limited to one substitution.
- Servers outside of the EU may be permitted, for matches involving North America. For these teams, an event admin will be on hand to decide which servers are used, on a case by case basis. A potential match between a North American team and a Turkish or Russian team will likely have to take place on a server in France or at best the United Kingdom. It's doubly important in this case that teams make sure they have checked out the server they plan to use beforehand.
- In the event of a home/away system being in place, the advised system to use is a 8-8 system; this would mean that a team plays eight rounds on an away server starting as 'defenders' (second spawn), then plays eight rounds on a home server starting as 'attackers' (first spawn). If both teams agree (under the moderation of a referee), they may deviate from this system.
A massive thanks to the ECS admin team and Lust for coming up with rules that are used in this tournament, also your codes are awesome. Thank you to you to ReneKB for providing servers for this tournament. Thank you to all the previous admin teams for NC. Thank you to DatFrog for being able to provide us with the bannerpack.
- Czech Republic
- United Kingdom
- Belgium & Netherlands
- United States of America