Cero said:
They look good and fit in well with the rest of your drawings. Keep 'em.
A few questions :
Will the AI utilize better formations in field battles? It seems that leaving the AI as it is in Native would put it at a severe disadvantage as it appears that the key to victory lies in an army's positioning.
How have sieges been changed, if at all? It seems as though expanding the area of operation would benefit your sieges, giving you more options. Will siege towers remain in use? Considering gunpowder has arrived, surely an alternative option such as breaking down the walls would be a better option than a siege tower.
I'm probably going to implement one of the formations mods that gives the enemy AI the best advantage with the armies present in this game. at the moment (vanilla ai) they actually handle it fairly well, remaining stationary on a hill if you outnumber them, and forcing you to charge through musket fire to win the battle. i want to see if i can make the ai do this more often, and of course use better formations.
i'm going to totally overhaul sieges and settlements. atm they're borderline impossible to win, so i'm going to make them more pike-and-shotty. first of all i've changed all the settlement types:
- villages will become small towns, some of which have a small fort in the middle which is fairly easy to storm
- "castles" will become cities, some of which don't have walls (shown by the map icon of course) so there will be a lot of urban combat. the defender will be at an advantage in that he'll have musket troops stationed in buildings.
- "towns" will become citadels with multi-layered castles/star forts. they'll be hard to storm.
i'm getting rid of the whole "oh crap we only bought one flipping siege tower for 1,000 men", it kills sieges in native. instead, you, the attacker, will spawn behind a ridge in a siege camp etc, and have to march toward the settlement which is a fair distance away, encountering a good bit of fire from the enemy. depending on the settlement, there'll be an initial large gate/street/courtyard you'll have to fight through, and the enemy will spawn ranged troops in building/towers.
also concerning scenes, I want to make them feel more city-like. the "lord's castle" scene will probably look more like an open-air courtyard or the balcony of a palace, and i might do the same with taverns. for city scenes i'll make them into large open agoras or marketplaces. calradia is a little depopulated for my tastes, especially considering a campaign army consists of 1500+ men while praven is the size of a small village.