[WB][S]Bellum Imperii

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- Introduction -
Heyho! Bellum Imperii is an Roman modification, based around the time when Marcus Aurelius was Emperor. Including wars against the Parthians, Germans and Dacians.

- Alpha Downloads -
Dropbox Link = 0.1
Dropbox Link = 0.11​

Before I start on anything else, first of all, I am fully aware that some people wouldn't like to see another Roman modification. As we have currently within the community two already outstanding mods. Rome at War and Romae Bellum.

Really the only thing I can say so far on that matter is that the reason why I started on this is because I am really interested in the time and I got somewhat hyped by the Rome series (;o). In anyway I will do my outmost best in whatever way possible to make this mod fun on its own way.

This project has been under development by me alone, as a sideproject. As I somewhat took a break from the scening on the GoT modification due various reason. (lost hype and interest)

In this mod there will be a lot of use of OSP's as I am not a scripter or a modeler/texturer Though I  will try to make as much new stuff as I am enable to do. Starting to learn more and more how to re-texture what helps a lot. While doing the scening myself and some other minor things. It is my actuall first "major" project that I have worked on my own so don't be to harsh on me!

There is still much to think off on how things should be done. I just wish to create something that wants you to have an enjoyable time .Any suggestions are really appreciated and also suggestions on quests or a story line would be really appreciated!





Media

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Important Links:
- ModdB


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[size=12pt]Features[/size]

  • Factions: Roman Empire, Dacian Tribes, Germanic Tribes, Briton Tribes,
    Numidian Tribes and the Parthians.
  • New Scenes: Villages, forts, camps and cities. -
  • New Scripts: Freelancer, Diplomacy and more.
  • New and updated Quests and Dialogs.
  • New Graphical Designs.
  • Campaign map of Europe
  • New Companions
  • Various Historical characters.
  • Larger AI armies.
  • New mercenaries, Looters, bandits etc.
  • Special Scenes with little surprises.
  • Polished Landscapes.
  • And more



Credits/Thank you's


If you see anything in a screenshot or anything else that is work of
someone else and his name is not on the list please inform me.
There is always a chance that I forgot someone.




Thanks for taking a look! Appologies for my poor English. :sad:
Gokiller
 
Yeah ! There is lot of Roman mod but i like to have the choice  :mrgreen:

Good luck it lokks great.
 
Working on a couple of banners.

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If there are any suggestions for banners feel free to post them here and I'll see if I can make/add them. :smile:


9-11-2013
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I am also still thinking on ways to make it more interesting. One of them was to go more non-historical and for example give one of the barbarian factions (britons perhaps) more futuristic equipment (lets say medieval) to challenge the empire. Any thoughts on this or should it just stay barbarian-style?
 
Thanks lads!

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11-11-2013
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It is indeed! It's a script/OSP made by Lav. :smile:
- http://forums.taleworlds.com/index.php/topic,213387.msg5090925.html#msg5090925

12-11
Implented a script that allows you to send out a recruiting party for your kingdom. (An already known feature) Thanks to hessuu for sharing it.
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And the troop trees still WIP for both the Germanics and the Romans. Suggestions are really welcome!
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There is a problem with this type of troop tree : You can have a centurio army ... It's not very reallistic.
Maybe you know a script which limit a class ? It's can be great for the gameplay :wink:
 
Yeah but for exemple you can put Centurio as Companion so they can be recruit in a Tavern it's can be great  :smile: And you can't have a centurio Army ! ( Or you have lot of companion but ...)
 
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