Troop Stats in N&S (UPDATED for V.5)

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Dithon1

Veteran
UPDATED

The following is a list of all troop stats in the game. By "all troop stats," I of course mean Infantry Rankers. Cavalry is a bit different.

Note that is is correct as of .5

Here's a brief rundown on the various skills and what they mean in terms of N&S. The higher the number, the bigger the bonus. Note that I only listed the skills that are relevant; there are many, many more, but the majority of weapon skills aren't used and the vast majority of party/personal skills only affect gameplay in Vanilla SP.

Weapon Skills:
  • 1h Weapons: Damage and attack speed of weapons like swords.
  • Polearms: Damage and attack speed with weapons like bayonets, the sapper axe, ect. If it's wielded in both hands and rests on your shoulder when you're standing still, it's affected by this skill.
  • Crossbows: Accuracy with all firearms. (Does not affect reloading speed.)

Combat Skills:
  • Ironflesh: Increases your character's HP by 2 points.
  • Power Strike: Increases melee damage by 8%.
  • Athletics: Increases your run speed.

(The following stats were taken directly from the module files using Morgh's Mount and Blade WB/WFAS Editor.)

Class Stats:
All the infantry units generally have one of four sets of stats, those being Line Infantry, Light Infantry/Grenzers, Skirmishers, and Foot Guards. They are generally exactly the same as their Napoleonic Wars counterparts. Any exceptions will be noted in the last section.

Line Infantry:
  • 1h Weapons: 50
  • Polearms: 130
  • Crossbows: 150
  • Ironflesh: 3
  • Power Strike: 3
  • Athletics: 3

Light Infantry/Grenzers:
  • 1h Weapons: 50
  • Polearms: 105
  • Crossbows: 170
  • Ironflesh: 2
  • Power Strike: 1
  • Athletics: 3

Skirmishers:
  • 1h Weapons: 50
  • Polearms: 90
  • Crossbows: 206
  • Ironflesh: 2
  • Power Strike: 1
  • Athletics: 3

Foot Guard:
  • 1h Weapons: 50
  • Polearms: 145
  • Crossbows: 150
  • Ironflesh: 3
  • Power Strike: 3
  • Athletics: 3

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Looking through the stats from the recent update, it seems Hinkel (or some other Dev) rebalanced the classes. So here's an updated of which troops are to be considered which classes. Any troops that deviate from the template above will be listed at the bottom.

CONFEDERATE STATES OF AMERICA:

Line Infantry:
  • 1st MD Battalion Infantry (Elzey's Brigade)
  • 4th AL Volunteer Infantry
  • 7th GA Volunteer Infantry

Skirmishers:
  • 1st Special Battalion LA Infantry (Tiger Rifles)
  • 2nd Kentucky Battalion Sharpshooters

UNITED STATES OF AMERICA

Line Infantry:
  • 1st MN Volunteer Infantry
  • 2nd RI Volunteer Infantry
  • 2nd WI Volunteer Infantry
  • U.S. Marine Corps Battalion

Light Infantry/Grenzers:
  • 14th NYSM (Red Legged Devils)

Skirmishers:
  • 11th NY Volunteer Infantry (Fire Zouaves)
  • Illinois Militia Sharpshooters (Sturgis' Rifles)

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EXCEPTIONS

This is where I list the troops that don't stick to one of the templates in the top section.

69th NYSM(USA) and 11th MS(CSA):
It appears that Hinkel decided to change these guys from Grenzers/Skirmishers to standard infantry, but forgot to change their combat skills to match. So they have the weapon skills of Line Infantry, but the combat skills of Grenzers/Light Infantry/Skirmishers. So for simplicity's sake, consider them unnoticeably under-powder Line Infantry.

  • 1h Weapons: 50
  • Polearms: 130
  • Crossbows: 150
  • Ironflesh: 2
  • Power Strike: 1
  • Athletics: 3

Foot Guards and Hinkel's Apparent Insanity:

Right. So you may have noticed that I left out Foot Guards up above. Well, that's because Hinkel went crazy and decided to give them the crossbow skill of Skirmishers whilst keeping their superior (145)polearm skill. These classes are the 33rd VA (CSA), and the US Battalion Infantry(USA). Now here's where things get really weird. Listed below are the stats the differ from the NW Foot Guard template.

33rd VA(Ranker):
  • Crossbow: 206

33rd VA(Sgt):
  • Crossbow: 210

US Battalion Infantry: (Sgts have the same stats as rankers)
  • Crossbow: 190



Tl;DR Hinkel's gone crazy and there's no reason to play as anything but the two Foot Guard classes if you're infantry.
 
Cavalry:

Cavalry stats for the Union and Confederates differ. The Union is better at melee, and Confederates are better at shooting. Both classes for each faction have the same stats. A new stat to take note of here is "Riding," which adds a (small) bonus to maneuverability, maximum speed, and acceleration while mounted for each point.

Confederate:
  • 1h Weapons: 70
  • Polearms: 30
  • Polearms: 30
  • Crossbows: 155
  • Ironflesh: 2
  • Power Strike: 1
  • Athletics: 0
  • Riding: 6

Union:
  • 1h Weapons: 120
  • Polearms: 30
  • Polearms: 30
  • Crossbows: 125
  • Ironflesh: 3
  • Power Strike: 3
  • Athletics: 0
  • Riding: 5

One small thing of note is that the Confederate Cavalry NCO's 1h Weapon skill is 80, rather than 70. Probably an oversight.

(As for my opinion of the current cav balance... Union cavalry's melee skills are waaaay too high. They need a small hit with the nerf bat.)
 
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