You also need to copy culture 1 and make it culture 6 in module factions.
Add your faction leader under trp_kingdom_5_lord and add your "generals" under faction 5's.
Then when you have that done look for this in scripts game start:
(faction_set_slot, "fac_culture_1", slot_faction_tier_1_troop, "trp_peasant_bowman1"),
(faction_set_slot, "fac_culture_1", slot_faction_tier_2_troop, "trp_jacen_man_at_arms"),
(faction_set_slot, "fac_culture_1", slot_faction_tier_3_troop, "trp_mounted_yeoman"),
(faction_set_slot, "fac_culture_1", slot_faction_tier_4_troop, "trp_ke"),
(faction_set_slot, "fac_culture_1", slot_faction_tier_5_troop, "trp_kotr"),
Ignore what my troops are in native it is the swadian troops. You will need to change fac_culture_1 to 6. You will also need to change the troops to your troops.
(faction_set_slot, "fac_kingdom_1", slot_faction_culture, "fac_culture_1"),
(faction_set_slot, "fac_kingdom_1", slot_faction_leader, "trp_kingdom_1_lord"),
I think you get what to do with this.
Here's diplomacy:
(call_script, "script_diplomacy_start_war_between_kingdoms", "fac_kingdom_1", "fac_kingdom_2"),
(call_script, "script_diplomacy_start_war_between_kingdoms", "fac_kingdom_1", "fac_kingdom_4"),
(call_script, "script_diplomacy_start_war_between_kingdoms", "fac_kingdom_1", "fac_kingdom_5"),
(call_script, "script_diplomacy_start_war_between_kingdoms", "fac_kingdom_2", "fac_kingdom_3"),
(call_script, "script_diplomacy_start_war_between_kingdoms", "fac_kingdom_2", "fac_kingdom_4"),
(call_script, "script_diplomacy_start_war_between_kingdoms", "fac_kingdom_2", "fac_kingdom_5"),
(call_script, "script_diplomacy_start_war_between_kingdoms", "fac_kingdom_3", "fac_kingdom_4"),
(call_script, "script_diplomacy_start_war_between_kingdoms", "fac_kingdom_3", "fac_kingdom_5"),
(call_script, "script_diplomacy_start_war_between_kingdoms", "fac_kingdom_4", "fac_kingdom_5"),
(faction_get_slot, ":troop", ":culture", slot_faction_tier_5_troop),
(faction_set_slot, ":faction_no", slot_faction_tier_5_troop, ":troop"),
Copy that and change it to faction 6 stuff.
(faction_set_slot, ":faction_no", slot_faction_deserter_troop, "trp_edmond_man_at_arms"),
(faction_set_slot, ":faction_no", slot_faction_guard_troop, "trp_edmond_man_at_arms"),
(faction_set_slot, ":faction_no", slot_faction_messenger_troop, "trp_rhodok_messenger"),
(faction_set_slot, ":faction_no", slot_faction_prison_guard_troop, "trp_edmond_prison_guard"),
(faction_set_slot, ":faction_no", slot_faction_castle_guard_troop, "trp_lyonesse_castle_guard"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_a, "pt_kingdom_5_reinforcements_a"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_b, "pt_kingdom_5_reinforcements_b"),
(faction_set_slot, ":faction_no", slot_faction_reinforcements_c, "pt_kingdom_5_reinforcements_c"),
Copy and change that to faction 6 stuff.
(call_script, "script_give_center_to_lord", "p_town_1", "trp_kingdom_1_lord"),
(call_script, "script_give_center_to_lord", "p_town_2", "trp_knight_3_1"),
(call_script, "script_give_center_to_lord", "p_town_3", "trp_kingdom_4_lord"),
(call_script, "script_give_center_to_lord", "p_town_4", "trp_knight_1_3"),
(call_script, "script_give_center_to_lord", "p_town_5", "trp_knight_1_4"),
(call_script, "script_give_center_to_lord", "p_town_6", "trp_knight_1_1"),
(call_script, "script_give_center_to_lord", "p_town_7", "trp_knight_1_2"),
(call_script, "script_give_center_to_lord", "p_town_8", "trp_kingdom_5_lord"),
(call_script, "script_give_center_to_lord", "p_town_9", "trp_knight_5_3"),
(call_script, "script_give_center_to_lord", "p_town_10", "trp_kingdom_2_lord"),
(call_script, "script_give_center_to_lord", "p_town_11", "trp_knight_5_4"),
(call_script, "script_give_center_to_lord", "p_town_12", "trp_knight_5_1"),
(call_script, "script_give_center_to_lord", "p_town_13", "trp_knight_5_2"),
(call_script, "script_give_center_to_lord", "p_town_14", "trp_kingdom_3_lord"),
(call_script, "script_give_center_to_faction_aux", "p_castle_1", "fac_kingdom_1"),
(call_script, "script_give_center_to_faction_aux", "p_castle_2", "fac_kingdom_5"),
(call_script, "script_give_center_to_faction_aux", "p_castle_3", "fac_kingdom_5"),
(call_script, "script_give_center_to_faction_aux", "p_castle_4", "fac_kingdom_1"),
(call_script, "script_give_center_to_faction_aux", "p_castle_5", "fac_kingdom_1"),
(call_script, "script_give_center_to_faction_aux", "p_castle_6", "fac_kingdom_1"),
(call_script, "script_give_center_to_faction_aux", "p_castle_7", "fac_kingdom_2"),
(call_script, "script_give_center_to_faction_aux", "p_castle_8", "fac_kingdom_5"),
(call_script, "script_give_center_to_faction_aux", "p_castle_9", "fac_kingdom_1"),
(call_script, "script_give_center_to_faction_aux", "p_castle_10", "fac_kingdom_1"),
(call_script, "script_give_center_to_faction_aux", "p_castle_11", "fac_kingdom_1"),
And that is town and castle owners.