Post ideas of factions here

Users who are viewing this thread

Status
Not open for further replies.
Would you be interested in a sort of 'evil', Mordor-esque faction (not a Mordor-esque in the sense of its army which needs to stick to the realistic medieval theme, but in the sense of its evil and/or power-hungry nature and hostility towards other factions)?

Although I do realize that this would then introduce a 'good vs. evil' element into Perisno which may not be desired.
 
Abot said:
Would you be interested in a sort of 'evil', Mordor-esque faction (not a Mordor-esque in the sense of its army which needs to stick to the realistic medieval theme, but in the sense of its evil and/or power-hungry nature and hostility towards other factions)?

Although I do realize that this would then introduce a 'good vs. evil' element into Perisno which may not be desired.
There was a very big dev team argument about that topic (which resulted in a member being kicked off the team for not being able to cooperate or agree with anyone else). We've decided that there will not be a good vs evil theme but rather your actions will define who you are and no faction "must" be evil.  There could be a power hungry faction though led by a power hungry leader. Thats  perfectly normal.
 
Divine State

Faction Leader: God Emperor Lucas

troops: The Divine State has well equipped troops, but are poorly trained 

Infantry: Extremely well armored troops with long Halberds and polearms

Cavalry: Strong but slow cavalry that are also well armored

Missile Infantry: Not the best archers in the world, but effective in numbers

Info: the Divine State was formed from an ancient religion, made from peasants and priest that all follow under one man, The God Emperor. His rule is supreme and word is law. Because the Nation is so rich from all the "donations" they receive, and the majority of the Nation is Religious Fanatics or peasants, their troops are well equipped, but poorly trained, sometimes blindly charging into the blender without thinking.
 
Perisno Liberators

Faction Leader: Counsel Alexander Nimguu


Troops: Lightly armored (poorly equipped but well trained.)

Infantry: Basic lightly armored fast moving units with shields and swords/morningstars

Archers: Heavy crossbow units with fairly weak light armorer

Lore: Counsel Alexander believes that uniting all of perisno under one banner and one master is the only way for there to be peace throughout the entire continent. He launched his campaign and raised a military to carve out his kingdom in (not sure yet) and is rally support for people all over perisno to support and fight for his cause.
 
Yeah I'm hoping we will get something together soon. There are also a lot of ideas boiling in my head but I'm not sure what to do just yet. Currently I'm just waiting to see what other people can come up with :smile:
 
Something unusual said:
Yeah I'm hoping we will get something together soon. There are also a lot of ideas boiling in my head but I'm not sure what to do just yet. Currently I'm just waiting to see what other people can come up with :smile:

Well, it might be a good idea to use one or two, (maybe edited) and use it in 0.6
I guess it remains to be seen. Keep them coming!
 
Galahan Dominio

Faction Leader: Dominus Corvinus

Troops: Mainly Very Heavily armoured infantery with good crossbow support

Infantery: Heavy armoured legionares with tower shields and pilums ( throwing weapon )

Archers: Heavy armoured crossbowmen with little training in melee combat

Cavalry: None whatsoever

Lore: The Galahan Dominion came to Perisno soon after The Old Gods were forgotten from a harsh and unknown vulcanic land, driven away by the unexpected eruption. Their majority of their ships were destroyed, only few survived and managed to arrive safely to the mainland. Corvinus, a warlike legionare, took it upon himself to lead the Dominion in this new and unexplored land and to regain its former strenght but was brutaly opposed by the many factions fighting for control. He assumed comand of the Galahan Dominion and gained the title of Dominus, swearing upon himself that one day Perisno will be part of the Dominion. Now Corvinus's heir rules the Dominion with an iron fist under the same Simbolic title and name as his ancestor.
 
Grenady

Faction Leader: King Charles VIII

Faction Troops: An extensive and balanced troop tree consisting of a little of everything and a bit more based off of real-life medieval troops. (Not actual troop names, just a sort of template)
                                                                                      > Pavise Crossbowman
                                              > Grenadian Crossbowman                    > Dismounted Feudal Knight > Dismounted Grenadian Knight
                  > Peasant Archer                      > Mounted Spear Infantry > Feudal Knight > Grenadian Knight
Town Militia > Spear Militia > Spear Infantry > Heavy Spear Infantry
                                        > Halberd Militia 
                                                                  > Halberd Infantry

Faction Lore: Grenady arose under Charles VII in 328. Charles was a minister of the Old Hakkon Empire who took advantage of the corruption and insecurity running through the administration of Emperor Comrey II to recruit a number of nobles and advisors to join his cause. By 331 he had gained enough support to split from the Hakkon Empire completely. Although growth was slow for Grenady, it was steady throughout his rule. In his later years, Chales VII taught his son all about being a leader in hopes that he could continue the newly founded state. Chales VIII took the throne after his father's death in 354.
 
Faction Name: Kingdom Of Salikoth
Faction Leader: King Mesnard
Faction Troops: Based around large numbers of poorly trained/equipped and uniformed peasant levies.


                             
                                                                                                           
                          > Peasant Archer > Trained Archer > Salikoth Elite Archer                                           
Peasant Militia > Peasant Swordsman > Trained Swordsman > Salikoth Elite Swordsman
                          > Peasant Spearman > Trained Spearman > Salikoth Elite Spearman                     
                         
General Info & Lore: Lord Mesnard used to be a noble in a far away kingdom. That was until he was found out that he was plotting against the king and several other lords so that he may become the ruler. Being found out, he was sentenced to death. Several days before his execution was supposed to happen, he managed to commandeer a small group of ships, with the help of those who were still loyal to him. (Which was quite a few due to Mesnard being a very influential man.) Commandeering those ships he sailed to Perisno, and started to gain influence. Gaining the support of many Perisno natives, he has managed to make a sizable kingdom over the years, with the undying loyalty of his subjects. He hopes to take over Perisno, then sail to his homeland to get his revenge against the king. 
 
The Falgoths

Chief Ullfventr

Troops:
Infantry: Lightly Armored, Fast moving and high damage. Using mostly light shields with short axes and swords. Highest tiered infantry should branch into a light armored bezerker with high HP and Damage with a double axe or a Heavily armored Chief Guard with javelins, heavy shield and strong sword/axe.

Archers: Lightly Armored and short ranged with throwing weapons, slings if possible.

Cavalry: Fast Raiding Cavalry. Fast horses and equipped with spears and short axes and swords.

Lore: The Falgoths area group of loosely connected tribes in the forests between Redwood and Hakkon. Long ago they were the 3rd Legions biggest nemesis. They battled for decades before the Legion drove them back into their forests and disbanded their tribal alliances. Now under rule of Chief Ullfventr, the tribes have again allied and aim to conquer all of Perisno...
 
Abot said:
Grenady

Faction Leader: King Charles VIII

Faction Troops: An extensive and balanced troop tree consisting of a little of everything and a bit more based off of real-life medieval troops. (Not actual troop names, just a sort of template)
                                                                                      > Pavise Crossbowman
                                              > Grenadian Crossbowman                    > Dismounted Feudal Knight > Dismounted Grenadian Knight
                  > Peasant Archer                      > Mounted Spear Infantry > Feudal Knight > Grenadian Knight
Town Militia > Spear Militia > Spear Infantry > Heavy Spear Infantry
                                        > Halberd Militia 
                                                                  > Halberd Infantry

Faction Lore: Grenady arose under Charles VII in 328. Charles was a minister of the Old Hakkon Empire who took advantage of the corruption and insecurity running through the administration of Emperor Comrey II to recruit a number of nobles and advisors to join his cause. By 331 he had gained enough support to split from the Hakkon Empire completely. Although growth was slow for Grenady, it was steady throughout his rule. In his later years, Chales VII taught his son all about being a leader in hopes that he could continue the newly founded state. Chales VIII took the throne after his father's death in 354.
Added lore section.
 
Fanteria Leggera

Faction Leader: Signore Agapito
Faction Troops:

Infantry: Deprived from the name, the infantry are of course Light.  The Infantry do not wear heavy armor, except maybe in the most advanced stages. They carry Spears as there main weapon to combat the abundance of cavalry in Perisno.

Archers: They have a mix of Throwers and Archers. Throwers usually meant to get in close to strike heavy damage, while archers can be further away and deal moderate, depending on the situation. Either way, Archers are a key factor for there strength.

Cavalry: Cavalry is not the best In the realm. But they are the best lancers Perisno ever known, of course only the most trained and experienced owns such a title. The main base of cavalry use only swift horses, with no armor. There lances are long and fast, and shields are meant to withstand a few attacks to get that person to safety. There armor is light to medium since they want to remain swift.

General Info & Lore: Once a group of bandits who troubles caravans and farmers began to grow in strength and numbers. More equipment horses and men were joining them, mostly to earn whatever money they can by looting and pillaging. They grew so much that normal camps could not last them long. They besieged a castle that was left barely guarded. Before reinforcements could come to the castle from the factions lords, they managed to capture it. All mistreated peasants, runaway slaves, brigands and renegades joined them. They made wealth by pillaging nearby villages and in years to come they finally formed there own kingdom.
 
Ok, I'm going to try my hand at this.

Kreigstein Duchy

Faction Leader: Archduke Kreiger X

Faction Troops: Decent infantry with heavy armor yet they lack in the helm department preferring noble hats.  Stupendously heavy cavalry, with high upkeep and destiers.  Very much lacking in arrows and bolts but make up in throwing axes and throwing hammers.

Infantry:  A changed form of the two handed sword wielding Landsknecht to be the backbone of many armies of the Dukes and can be upgraded into proper Doppelsoldners for a hefty price and high upkeep.  They always opt for the two hander sword, no differentials in their choices, no shields, no spears, making them susceptible to a charge, but can chop through the cavalry if they stay in one place.  The lack of shields and a proper helm mean they can be peppered down by arrows, bolts, and a thrown frying pan if the man is desperate, so casualties are expected.

Archers: Fletching was never a strong point in the lands of Kreigstein so they kept at the throwing axes and hammers.  The throwers or Kreig Hawkers would carry about 10 axes or hammers and launch them at an enemy.  Once they run out or engaged in close quarters, their hand to hand weaponry consists of a shield and any melee weapon that is available including, if need be, the bane of a married mans existence, the frying pan.  They can be fielded quickly and trained just faster than the infantry and not to mention fairly cheap.

Cavalry:  This is where the Dukes invest the most time training their men.  These monsters ride destiers, a superbly armored war horse and the men wield incredulous strength and wear stupendously strong armor, but due to the weight of it all, they are as slow as a siege tower going up hill and as fast a boulder going down.  The weight issue is so great that they cannot wield lances with their shields, so they opted for the lighter morningstar and flanged mace making them only good shock cavalry, but very hard to kill.  Only the most stalwart spearmen will try and stop their charge and only if they are on a hill top.  These men take forever to train and cost a ridiculous amount of money, not even mentioning upkeep.

Lore:  Hugo Bruger Kreiger X was a man of the Reich until his unit was given an order that Hugo could not even stand to take or talk about, hell even think about.  His displeasure was so great to this order, he defected immediately and led his unit as far from the Reich as his legs could take them which, not surprisingly, led him to the edge of the continent, next to the blue waters of Perisno.  Hugo went on to lead his unit to a deserted, broken down castle being held by bandits.  He and his elite unit slaughtered all the bandits and took the castle for his own.  He only bothered to repair the walls and castle hall as he named himself Archduke of his new Kreigstein Duchy.  He immediately promoted some of his most trusted men into Dukes and sent them to the 4 villages within his new borders, as designated by Hugo himself, to be absorbed into the new faction.  The Dukes claimed the land and took the villages as fiefs, Hugo took it upon himself to gain a foothold quickly and searched for old castles that have been long deserted.  Within 6 months, the Duchy had grown quickly and the few men they had time to spend on training, superbly armed and trained.
 
Seradocia
Faction Leader: Yandar

Faction Troops: Masters of the recurve bow, Syradocian troops specialize in archery and horse archery.

Infantry: Little to none. (Maybe a unit or two of spearmen to protect the rest of the troops from heavy cavalry)

Archers: Skilled bowmen that challenge the prowess of the Redwood Elves. They are very poor at defending themselves and wear little armor, but therefore they are very fast and light.

Cavalry: Composed solely of swift and deadly horse archers. Although they are still skirmish cavalry, the higher tiers are better protected and have the melee capabilities of medium cavalry.

Faction Lore: Yandar was born and raised in the steppes of Khergia and trained from an early age in the way of the bow. By the age of 8 he was hunting animals for his entire family and by 13, for his entire tribe. He began to gather a following of people who wanted to be taught his incredible prowess, and soon they were fighting local bandits and accumulating wealth. In 361 after the Zann Empire's invasion into Perisno, he had formed a significant army that was regularly fighting other steppe tribes and Yandar decided to follow the Zann to this new territory. Upon arrival and the discovery of the Redwood Elves, he immediately saw them as a threat to his tradition of steppe archery, vowing that he would do everything in his power to destroy them.

Note: I am not sure how much this may conflict with the Zann Empire as the lore does not mention anything besides that they seem to be a Chinese/Mongolian hybrid.
 
Status
Not open for further replies.
Back
Top Bottom