We are planning to add some more factions to Perisno in Version 0.6 and later. We have already planned out a tribal faction, a Viking based faction and an invading Far East based faction. We might have room to add one last faction so:
The Idea of this thread is to post faction ideas. This is like the Suggestions thread except that you will only be posting factions here if you want to, as we are looking for unique faction ideas for inspiration. Whoever posts a faction idea that we (the Perisno Dev team) likes and is original with a nice description will probably have that faction added into a future Perisno version. If not, then it will probably be added in a form of a minor faction.
So post your ideas here (anything you want, really, we are open to all suggestions) about minor and major factions, and your faction might just make it into a future release
Of course you will be credited as well under contributions.
Template:
Faction Name:
Faction Leader (and lord titles if you want):
Faction Troops:
General Info & Lore:
_____________________________________________________________________________________________________________
Once we make a dwarf faction we shall base it of this idea:
by katsuki
Faction Name: The Kaikoth Confederation (They are dwarves)
Faction Leader : King Bergnar
Faction Troops:
General ideas about the troops: No cavalry for the dwarves, only heavily armoured infantry and crossbowmans. Their fighting philosophy can be recap in a few words : "Move slowly and hit hard".
TROOP TREE :
General Info & Lore:
The Dwarves are inhabitants of Perisno. They used to be an important part of the great Perisno Empire, both by their commerce of metals and jewels, and by their good relations with the Empire's human leaders. They once have twelve great city, built in the mountain, symbol of their greatness. No blacksmith in the world could even match a dwarf. They created splendid jewels and awesome armour.
But, what was once vanished in the darkness. The Old Perisno Empire crumbled and fall. And though the dwarves were not technically part of this Empire, deep inside theirs mountains, they feel the consequences of this event.
When the invasion begin, when the elves first land on the coast of Perisno, they savagely attack the dwarves, forcing them to abandon some of their lands and cities. But the dwarves are a proud people, who didn't want to see his ennemy farm their lands and live in their cities. So they burned the lands, and closed the entrance to their cities.
For the first time since centuries, the dwarfs decided to elect a king. Actually, each city was independant, but during the dark ages of the dwarf nation, the dwarven Lord elect one of them as their King.
All of them aggreed to elect Bluin, the Lord of the town of Anik-dûr, as their respect leader and King.
Bluin the first lead a gigantic army of dwarves to take back their city and kick the elven back in the sea. But the dwarves didn't wage a war since centuries, and even if their warriors were proud, they were weak.
Thousand of dwarves died fighting the elves and they couldn't raise enough warriors to fight the others invaders. When the Tolranians and the Hakkon landed on Perisno, the dwarves were only the shadow of their former glory. Bluin died in a desesperate battle to save the Southern dwarves cities and the once all-mighty twelves dwarven cities were now only three : Nimazar, Anik-dûr and Hornogoth.
Their King was dead, and his son, Lord Bruin, reclaims the throne. When he father died, the dwarven Lords were facing a very unlikely (for the dwarves) situation. A King died without nominating a royal heir. For Lord Bruin, it was clear, if his father would have nominate a heir, it would have been him. Plus, the definition of a monarchy is a political system were the power is transmited from father to son. So the new Lord of Anik-dûr claims the throne was rightfully his. But according to the Law, the Lords had to choose the new king. Lord Bergnar, Lord of Nimazar, demanded a meeting of the Assembly. He used all his might to persuaded the powerful family ruling the town of Hornogoth to support his claims to the throne. And he was elected to the dismay of Lord Bruin.
The New King says only one thing when he took the throne: "I will take back what is ours"
Quick resume if you don't want to read :
____________________________________________________________________________________________________
Accepted Ideas: *most likely in a future version...
Realm Of The Falcon by Silberfalke
With such a impressive and thorough overview I cannot post it in this thread since it would exceed 4,000 characters. So follow the link below to find the latest update. (or reply 3 on this page)
http://forums.taleworlds.com/index.php/topic,287568.msg6840350.html#msg6840350
Kreigstein Duchy by makmix
Minor factions under consideration:
The Idea of this thread is to post faction ideas. This is like the Suggestions thread except that you will only be posting factions here if you want to, as we are looking for unique faction ideas for inspiration. Whoever posts a faction idea that we (the Perisno Dev team) likes and is original with a nice description will probably have that faction added into a future Perisno version. If not, then it will probably be added in a form of a minor faction.
So post your ideas here (anything you want, really, we are open to all suggestions) about minor and major factions, and your faction might just make it into a future release
Of course you will be credited as well under contributions.
Template:
Faction Name:
Faction Leader (and lord titles if you want):
Faction Troops:
General Info & Lore:
_____________________________________________________________________________________________________________
Once we make a dwarf faction we shall base it of this idea:
by katsuki
Faction Name: The Kaikoth Confederation (They are dwarves)
Faction Leader : King Bergnar
Faction Troops:
General ideas about the troops: No cavalry for the dwarves, only heavily armoured infantry and crossbowmans. Their fighting philosophy can be recap in a few words : "Move slowly and hit hard".
Notes: All the dwarves have higher strength and Ironflesh than any other same tier units.
Cavalry: None, dwarves can't ride, they are too small
Infantry: Heavy Infantry equipped mainly with axes and maul. Each dwarves infantry units has a throwing weapon.
The infantry part is equipped with a sword, a shield and some throwing axes. The warrior part wield two handed axes or maul, alongside some throwing axes of course.
Archers: Heavy armoured crossbowman. Dwarves crossbow are actually more powerful than any other crossbow in Perisno. Although they take much more time to reload.
The heavy crossbowman wield a much more powerful crossbow than the veteran crossbowman. But the veteran (and the sharpshooter) have better accuracy and firing speed. The heavy one also wears an heavier armor.
Noble troops : Some very VERY heavy infantry equipped with shields, maces and maul. They are wielding a great two-handed axe, a shield, a one-handed mace and some throwing axes.
Mercenary : A dwarf rider sounds a little bit weird to me, so i was thinking of a light infantry : very fast and equipped with javelins like the greek peltast
Cavalry: None, dwarves can't ride, they are too small
Infantry: Heavy Infantry equipped mainly with axes and maul. Each dwarves infantry units has a throwing weapon.
The infantry part is equipped with a sword, a shield and some throwing axes. The warrior part wield two handed axes or maul, alongside some throwing axes of course.
Archers: Heavy armoured crossbowman. Dwarves crossbow are actually more powerful than any other crossbow in Perisno. Although they take much more time to reload.
The heavy crossbowman wield a much more powerful crossbow than the veteran crossbowman. But the veteran (and the sharpshooter) have better accuracy and firing speed. The heavy one also wears an heavier armor.
Noble troops : Some very VERY heavy infantry equipped with shields, maces and maul. They are wielding a great two-handed axe, a shield, a one-handed mace and some throwing axes.
Mercenary : A dwarf rider sounds a little bit weird to me, so i was thinking of a light infantry : very fast and equipped with javelins like the greek peltast
TROOP TREE :
For those who don't understand how to read the Troop tree, here an exemple of the well-known swadian troop tree, from native:
Swadian Recruit-->Swadian Militia-->Swadian Footman-->Swadian Infantry-->Swadian Sergeant
-->Swadian Man at arms-->Swadian Knight
-->Swadian Skirmisher-->Swadian Crossbowman-->Swadian Sharpshooter
So, now, the dwarven troop trees (the name might change, but this is the basic idea) :
Peasant troop tree :
Dwarven Miner-->Dwarven Mining Police-->Dwarven Footman-->Dwarven Warrior-->Dwarven Veteran Warrior-->Dwarven Bodyguard
-->Dwarven Infantry-->Dwarven Heavy Infantry
-->Dwarven Skirmisher-->Dwarven Crossbowman-->Dwarven Veteran Crossbowman-->Dwarven Sharpshooter
-->Dwarven Heavy Crossbowman
Noble troop tree :
Dwarven Noble-->Dwarven Thane-->Dwarven Paragon
Swadian Recruit-->Swadian Militia-->Swadian Footman-->Swadian Infantry-->Swadian Sergeant
-->Swadian Man at arms-->Swadian Knight
-->Swadian Skirmisher-->Swadian Crossbowman-->Swadian Sharpshooter
So, now, the dwarven troop trees (the name might change, but this is the basic idea) :
Peasant troop tree :
Dwarven Miner-->Dwarven Mining Police-->Dwarven Footman-->Dwarven Warrior-->Dwarven Veteran Warrior-->Dwarven Bodyguard
-->Dwarven Infantry-->Dwarven Heavy Infantry
-->Dwarven Skirmisher-->Dwarven Crossbowman-->Dwarven Veteran Crossbowman-->Dwarven Sharpshooter
-->Dwarven Heavy Crossbowman
Noble troop tree :
Dwarven Noble-->Dwarven Thane-->Dwarven Paragon
General Info & Lore:
The Dwarves are inhabitants of Perisno. They used to be an important part of the great Perisno Empire, both by their commerce of metals and jewels, and by their good relations with the Empire's human leaders. They once have twelve great city, built in the mountain, symbol of their greatness. No blacksmith in the world could even match a dwarf. They created splendid jewels and awesome armour.
But, what was once vanished in the darkness. The Old Perisno Empire crumbled and fall. And though the dwarves were not technically part of this Empire, deep inside theirs mountains, they feel the consequences of this event.
When the invasion begin, when the elves first land on the coast of Perisno, they savagely attack the dwarves, forcing them to abandon some of their lands and cities. But the dwarves are a proud people, who didn't want to see his ennemy farm their lands and live in their cities. So they burned the lands, and closed the entrance to their cities.
For the first time since centuries, the dwarfs decided to elect a king. Actually, each city was independant, but during the dark ages of the dwarf nation, the dwarven Lord elect one of them as their King.
All of them aggreed to elect Bluin, the Lord of the town of Anik-dûr, as their respect leader and King.
Bluin the first lead a gigantic army of dwarves to take back their city and kick the elven back in the sea. But the dwarves didn't wage a war since centuries, and even if their warriors were proud, they were weak.
Thousand of dwarves died fighting the elves and they couldn't raise enough warriors to fight the others invaders. When the Tolranians and the Hakkon landed on Perisno, the dwarves were only the shadow of their former glory. Bluin died in a desesperate battle to save the Southern dwarves cities and the once all-mighty twelves dwarven cities were now only three : Nimazar, Anik-dûr and Hornogoth.
Their King was dead, and his son, Lord Bruin, reclaims the throne. When he father died, the dwarven Lords were facing a very unlikely (for the dwarves) situation. A King died without nominating a royal heir. For Lord Bruin, it was clear, if his father would have nominate a heir, it would have been him. Plus, the definition of a monarchy is a political system were the power is transmited from father to son. So the new Lord of Anik-dûr claims the throne was rightfully his. But according to the Law, the Lords had to choose the new king. Lord Bergnar, Lord of Nimazar, demanded a meeting of the Assembly. He used all his might to persuaded the powerful family ruling the town of Hornogoth to support his claims to the throne. And he was elected to the dismay of Lord Bruin.
The New King says only one thing when he took the throne: "I will take back what is ours"
Quick resume if you don't want to read :
Dwarves, a claimant (Lord Bruin) which is still a part of the faction,
3 towns : Nimazar, Anik-dûr, Hornogoth.
Super heavy infantry, no cavalry, hard-hitting crossbowman, many throwing weapons.
Not any kind of subtlety
3 towns : Nimazar, Anik-dûr, Hornogoth.
Super heavy infantry, no cavalry, hard-hitting crossbowman, many throwing weapons.
Not any kind of subtlety
____________________________________________________________________________________________________
Accepted Ideas: *most likely in a future version...
Realm Of The Falcon by Silberfalke
With such a impressive and thorough overview I cannot post it in this thread since it would exceed 4,000 characters. So follow the link below to find the latest update. (or reply 3 on this page)
http://forums.taleworlds.com/index.php/topic,287568.msg6840350.html#msg6840350
Kreigstein Duchy by makmix
Faction Leader: Archduke Kreiger X
The Kreigstein Duchy (UPDATED)
Kreig Welp ---> Kreig Militia ---> Kreig Kavallerist ---> Kreig Hacker ---> Kreig Doppelsoldner ---> Kreig Schwertmeister
---> Kreig Reiter ---> Kreig War Reiter ---> Kreig Ritter ---> Kreig Ritterbruder
---> Kreig Wurfen Reiter
---> Kreig Axe Handler ---> Kreig Thrower ---> Kreig Veteran Handler ---> Kreig Hawker
---> Kreig Wurfmeister
Faction Troops: Decent infantry with heavy armor yet they lack in the helm department preferring noble hats. Stupendously heavy cavalry, with high upkeep and destiers. Very much lacking in arrows and bolts but make up in throwing axes and throwing hammers.
Infantry: Once your past the Militia, you'll start to see them use two handed swords and start wearing heavier armor, however they refuse to wear a proper helmet, instead choosing to wear a flamboyant hat or no head gear at all. Their armor, however is strong and can take a few waves of Redwood arrows to the chest, however, I can't say the same if the arrows fly towards their face. They can hold against a cavalry charge and chop down whoever gets caught in the wall of two handed swords. The Schwertmeisters are the elite of this tree with their immense skill and strength and they wear a proper war helm.
Archers: The Kreigstein Duchy decided not to stick with fletching and their bows of their home faction for Hugo loved throwing axes, spears, hammers, and the like. They wear a slightly heavy armor, enough to protect them in close quarters, but light enough for them to move around proficiently. The difference between the Hawker and the Wurfmeister is that the Wurfmeister carries more throwing items and doesn't have a shield while the Hawker carries less ammo, but has a shield for close quarters. The Kreig Hawkers or Wurfmeisters are cheap and quick to train, they are a solid backbone of any Kreigstein army.
Cavalry: This is where the Dukes spend the most time and most money. All of it devoted to the riders of Kreigstein. These men ride on strong horses and wear heavy armor. The riders are first equipped with hardy, non armored horses. They wield swords and maces and morningstars. The more time and money is spent on the riders, the better they get. When they hit Ritter stage, they start wearing stupendously heavy armor. The protection it gives along with their full helms is astounding. They can take many Redwood arrows with out stopping. The elite of them all is the fearsome Ritterbruder, a variant of their Reich cousins, the Dragoner. They ride destiers, maybe even strong built destiers, but, since they wear such heavy armor to protect them from head to toe, they move quite slower and cannot wield the standard weapons of typical cavalry. They wield flanged maces and morningstars and kite shields. The slow moving cavalry will be prone to arrow fire, but if there aren't many archers on the field, their ammo will run out before they get close. Hugo has developed a variant in their Cav lineup, insisting on putting some of the Wurfen men on speedy coursers and it proved to be incredible. Each Wurfen Reiter carries at least to batches of their preferred throwing weapen, a sword, and a shield. Some don't even use a shield and opt for just a sword to carry more of their ammo. This is the bread and butter, the creme de la crop, the best Kreigstein has to offer. They are super expensive, but well worth the money if you battle constantly.
Lore: Hugo Bruger Kreiger X was a man of the Reich until his unit was given an order that Hugo could not even stand to take or talk about, hell even think about. His displeasure was so great to this order, he defected immediately and led his unit as far from the Reich as his legs could take them which, not surprisingly, led him to the edge of the continent, next to the blue waters of Perisno. Hugo went on to lead his unit to a deserted, broken down castle being held by bandits. He and his elite unit slaughtered all the bandits and took the castle for his own. He only bothered to repair the walls and castle hall as he named himself Archduke of his new Kreigstein Duchy. He immediately promoted some of his most trusted men into Dukes and sent them to the 4 villages within his new borders, as designated by Hugo himself, to be absorbed into the new faction. The Dukes claimed the land and took the villages as fiefs, Hugo took it upon himself to gain a foothold quickly and searched for old castles that have been long deserted. Within 6 months, the Duchy had grown quickly and the few men they had time to spend on training, superbly armed and trained.
Overview: All of the troops from the Duchy are slow and vulnerable to constant arrows or bolts flying at them making them a rather close up and in your face faction.
Lore:
Place holder for now. Need to get my thinking cap on...
The Kreigstein Duchy (UPDATED)
Kreig Welp ---> Kreig Militia ---> Kreig Kavallerist ---> Kreig Hacker ---> Kreig Doppelsoldner ---> Kreig Schwertmeister
---> Kreig Reiter ---> Kreig War Reiter ---> Kreig Ritter ---> Kreig Ritterbruder
---> Kreig Wurfen Reiter
---> Kreig Axe Handler ---> Kreig Thrower ---> Kreig Veteran Handler ---> Kreig Hawker
---> Kreig Wurfmeister
Faction Troops: Decent infantry with heavy armor yet they lack in the helm department preferring noble hats. Stupendously heavy cavalry, with high upkeep and destiers. Very much lacking in arrows and bolts but make up in throwing axes and throwing hammers.
Infantry: Once your past the Militia, you'll start to see them use two handed swords and start wearing heavier armor, however they refuse to wear a proper helmet, instead choosing to wear a flamboyant hat or no head gear at all. Their armor, however is strong and can take a few waves of Redwood arrows to the chest, however, I can't say the same if the arrows fly towards their face. They can hold against a cavalry charge and chop down whoever gets caught in the wall of two handed swords. The Schwertmeisters are the elite of this tree with their immense skill and strength and they wear a proper war helm.
Archers: The Kreigstein Duchy decided not to stick with fletching and their bows of their home faction for Hugo loved throwing axes, spears, hammers, and the like. They wear a slightly heavy armor, enough to protect them in close quarters, but light enough for them to move around proficiently. The difference between the Hawker and the Wurfmeister is that the Wurfmeister carries more throwing items and doesn't have a shield while the Hawker carries less ammo, but has a shield for close quarters. The Kreig Hawkers or Wurfmeisters are cheap and quick to train, they are a solid backbone of any Kreigstein army.
Cavalry: This is where the Dukes spend the most time and most money. All of it devoted to the riders of Kreigstein. These men ride on strong horses and wear heavy armor. The riders are first equipped with hardy, non armored horses. They wield swords and maces and morningstars. The more time and money is spent on the riders, the better they get. When they hit Ritter stage, they start wearing stupendously heavy armor. The protection it gives along with their full helms is astounding. They can take many Redwood arrows with out stopping. The elite of them all is the fearsome Ritterbruder, a variant of their Reich cousins, the Dragoner. They ride destiers, maybe even strong built destiers, but, since they wear such heavy armor to protect them from head to toe, they move quite slower and cannot wield the standard weapons of typical cavalry. They wield flanged maces and morningstars and kite shields. The slow moving cavalry will be prone to arrow fire, but if there aren't many archers on the field, their ammo will run out before they get close. Hugo has developed a variant in their Cav lineup, insisting on putting some of the Wurfen men on speedy coursers and it proved to be incredible. Each Wurfen Reiter carries at least to batches of their preferred throwing weapen, a sword, and a shield. Some don't even use a shield and opt for just a sword to carry more of their ammo. This is the bread and butter, the creme de la crop, the best Kreigstein has to offer. They are super expensive, but well worth the money if you battle constantly.
Lore: Hugo Bruger Kreiger X was a man of the Reich until his unit was given an order that Hugo could not even stand to take or talk about, hell even think about. His displeasure was so great to this order, he defected immediately and led his unit as far from the Reich as his legs could take them which, not surprisingly, led him to the edge of the continent, next to the blue waters of Perisno. Hugo went on to lead his unit to a deserted, broken down castle being held by bandits. He and his elite unit slaughtered all the bandits and took the castle for his own. He only bothered to repair the walls and castle hall as he named himself Archduke of his new Kreigstein Duchy. He immediately promoted some of his most trusted men into Dukes and sent them to the 4 villages within his new borders, as designated by Hugo himself, to be absorbed into the new faction. The Dukes claimed the land and took the villages as fiefs, Hugo took it upon himself to gain a foothold quickly and searched for old castles that have been long deserted. Within 6 months, the Duchy had grown quickly and the few men they had time to spend on training, superbly armed and trained.
Overview: All of the troops from the Duchy are slow and vulnerable to constant arrows or bolts flying at them making them a rather close up and in your face faction.
Lore:
Place holder for now. Need to get my thinking cap on...
Minor factions under consideration:
Abot said:An idea for a 'minor' faction with a castle:
The Tinkerers
Faction Leader: The Forger
Faction Location:
Faction Info: The Tinkerers are a secretive and secluded faction that own a fortress in the southeast forests of Perisno. They are a faction based very heavily on the equipment that they make and use. In order to constantly have the best technology for the best gear, they send very small, very fast parties of scouts that, before you discover their stronghold, are simply called 'Mysterious Scouts' (after you discover the stronghold they are simply called Tinkerer Scouts).
Faction Troops: Their three lowest-tier units are relatively weak, not being made for combat and instead responsible for the development and crafting of the equipment for the higher tier troops. The three high tier troops are incredibly powerful, on par with even the best troops Perisno has to offer. To balance this, there is a very large jump in level between the two tiers of units, making it a very long and difficult process to upgrade them.
--> Tinkerer Deadeye
Tinkering Apprentice --> Tinkering Smith --> Tinkerer Sentinel
--> Tinkerer Scout --> Tinkerer Chevalier
Faction Lore: There is little to no information known about this mysterious faction, including its true name and the identity of its leader. Some are not even confident of its existence. The only reliable account of interactions between the Tinkerers and inhabitants of mainland Perisno is when a band of Redwood Village Farmers stumbled upon a mysterious scouting party that had stopped for an unknown reason, in the scouting party's haste to leave, they accidentally left behind papers containing blueprints of modified weapons and armor of the surrounding factions.