[ECS] Rules & Regulations

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Scar

Prussian Immortal
Marquis
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RULES & REGULATIONS


Admin List




Roster Rules
  • Players and their IDs should be added to a roster prior to playing a match.
  • If a player is on a roster but has not played for a team then they will be able to move to a different team.
  • Should a player not be on a roster and play for a team, then they will be treated as a member of that team and added to their roster. If that player was already on another team's roster then the team and the player will face punishment, though that punishment is down to the discretion of the admins.
  • Players may only switch team once during the tournament and they may only do this in the group stages. After the group stages teams may only add players to their roster who have not played in the tournament. This rule is not applicable for the Qualifiers.
  • Players who played for a team during the Qualifiers may only join a different team after the Qualifiers, during a transfer period.
  • Teams may only play 3 or less players that are not currently on their roster in a match. Though this rule will not apply for the qualifiers as it was added late.
  • Players may not switch from teams that are eliminated in the Group Stage.




Tournament Rules
  • The ECS consists of a groupstage (4 groups, 4 teams each) followed by a single elimination bracket with two teams (1st and 2nd) qualifying from each group.
  • The groups will be determinded during a Draw Night Special (as we had it during Nations Cup 2013). The sixteen teams competing will be put into different pots, depending on their seeding. A team from each pot will fill a group, meaning that teams will not be fighting the other teams in their pot until the knockout stage. The selection will be done using a random number generator and each selection will be announced individually. The order of proceedings will be in reverse, that is to say that we will begin with pot 4 and work our way upwards to pot 1.
  • To determine placements within the groups, there will be three stages of matches. In the first stage, the teams within the groups will be randomly organised into two matches. In the second stage, the winners of these matches will play each other and so will the losers. The loser of the losers' match is then placed in 4th and the winner of the winners' match is placed in first. In the third stage, the loser of the winners' match and the winner of the losers' match play off to determine who will be placed 2nd and 3rd.
  • As stated, after the group stage will be a single elimination bracket. This will be organised such that the 1st and 2nd teams from each group do not meet each other again until the final (provided they aren't knocked out).
  • The Winner of the final will be titled "ECS Champions".
  • Factions and maps will be determined using a random number generator and they will all be selected in advance. Each fixtures will contain one open map and one closed map.
  • The following is a list of the maps and factions that will be used:
    • Closed Maps
      1 - Fort of Honour
      2 - Mountain Fortress
      3 - San'di'boush
      4 - Vendetta
      5 - Verloren
      6 - Village

      Open Maps
      1 - Field by the River
      2 - Frosty Battle
      3 - Reveran Village
      4 - Ruins
      5 - Snowy Village
    • 1 - Nords
      3 - Rhodoks
      4 - Sarranids
      2 - Swadia
      5 - Vaegirs



Behaviour Rules
  • Players must be respectful and polite to their opponents. If teams repeatedly show a poor attitude and display rudeness they will be punished by the tournament admins.
  • Modifying any texture files in order to gain an advantage is strictly prohibited. Any player or team that is found to have modified textures in order to gain an advantage will immediately face severe punishment, likely a ban from the tournament, though the severity is up to the admins' discretion.
  • Players that attempt to utilise any kind of autoblock, aimbot or any other game modification that gives them an advantage will be immediately banned from the tournament.
  • Should admins receive repeated complains about a team wasting time, the team will be investigated and could face punishment. This includes waiting for lengthy times between sets and map swaps, being extremely difficult to schedule with and other problems.



Match Rules
  • Combat Speed: Medium, Friendly Fire %100, Round Time: 240 seconds, Game Type: Battle, Re-spawn time: 8 sec, Gold: All set to %100, Camera: team member’s view, forced MoF spawn on 2 minutes.
  • Every match will be 16 rounds long and will have 2 maps. For each map 8 rounds will be played. After 4 rounds, spawns and factions will be switched.
  • Due to the nature of the tournament, matches may not end in draws. Should the match be a draw after the final round has been played then teams may opt to use one of the following tie-breaker methods:
    • Replay the final round until one team wins twice in a row.
    • Fight a 3rd tie-breaker map. Should the teams be unable to decide the map/factions then they may contact an admin to make the decision.
    • Have a player from each team fight a first to 7 duel. Should they opt to do this then it must be done on the arena map and the fight must take place in the central circle. Players may buy whatever equipment they want to though the gold must remain at 1000.
    If the teams are unable to select one option then the default method is the following:
    • Each team selects 1 round to replay. The teams then replay the two rounds until one team wins two in a row. For example: Team A selects Spawn 1 on Vendetta. The teams then fight a single round with Team A playing as the Spawn 1 faction. Team B then selects spawn 2 on Ruins. The teams then fight a single round with Team B playing as Spawn 2. The teams refight these 2 rounds until one team has won 2 in a row. The team that wins two in a row is declared the winner of the match.

  • All matches are eligible for live-streaming and recording. Streamers and Channels do not need to get permission in order to stream matches, though they should contact the relevant teams in advance of the match and notify them. If for whatever reason teams do not wish their match to be streamed or believe the stream to be unfair then they may contact an event admin for a decision.
  • All matches must be played on dedicated "WNL_" servers. Make sure both teams agree to play on a particular server before booking the server.
  • Due to scheduling constraints and the paucity of servers, you have 15 minutes to gather your players on a server and begin the match. Teams are not obliged to wait more than 5 minutes between maps and 3 minutes between sets. If a team fails to turn up to the server 15 minutes after the scheduled match team then the team present may leave the server and be awarded a default win.
  • If a team wishes to claim a default win then they must do so as soon as possible. It is not acceptable to wait several hours or days. If your opponent fails to turn up after 15 minutes then you should immediately contact an admin via Steam or Taleworld private message to let them know. Failure to do so jeopardises a teams right to a default win.
  • Team size is a minimum of 8 vs 8 but, if both teams agree, the player limit can be increased. Matches should not be played lower than 8 vs 8. A team that can only field 7 players must play the match, the other team is expected to continue with 8 players. Any team that fields 6 or less players will be penalised; If you go a full set of rounds (4 Rounds) without the required number, you will be deducted 1 point. If a team goes 2 full sets (8 Rounds) with 6 or less players then the team must forfeit the match. However this punishment will only take place given clear evidence, i.e: Screenshots (note the plural), recording.
  • Substitutions are only allowed between each 4 rounds, i.e: Half way through the match. If a player crashes on game, substitutions can be done after the round has ended though this is limited to one substitution.



Rule Updates

04/11/13 - Tie Breakers
15/11/13 - Roster Rules



Thanks to Captain Lust for the MMNFC from which we drew most of the ideas behind the GSL format from.
 
Rule Update 04/11/13

  • Due to the nature of the tournament, matches may not end in draws. Should the match be a draw after the final round has been played then teams may opt to use one of the following tie-breaker methods:
    • Replay the final round until one team wins twice in a row.
    • Fight a 3rd tie-breaker map. Should the teams be unable to decide the map/factions then they may contact an admin to make the decision.
    • Have a player from each team fight a first to 7 duel. Should they opt to do this then it must be done on the arena map and the fight must take place in the central circle. Players may buy whatever equipment they want to though the gold must remain at 1000.
    If the teams are unable to select one option then the default method is the following:
    • Each team selects 1 round to replay. The teams then replay the two rounds until one team wins two in a row. For example: Team A selects Spawn 1 on Vendetta. The teams then fight a single round with Team A playing as the Spawn 1 faction. Team B then selects spawn 2 on Ruins. The teams then fight a single round with Team B playing as Spawn 2. The teams refight these 2 rounds until one team has won 2 in a row. The team that wins two in a row is declared the winner of the match.

Updated the rules regarding tie-breakers which somewhat stupidly hadn't been included.
 
Rule Update 15/11/13

  • Players may not switch from teams that are eliminated in the Group Stage.

It was something of an oversight. It's obvious to most that players from eliminated teams should not be able to bolster other teams. Transfers prior to this rule change will stand however.
 
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