SAdraGoons American Saturday Event! Starting on the 14th of September!

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SeanBeansShako

Sergeant Knight at Arms
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Presenting a new North And South event as an attempt to revive the post NW mod scene with a multi regiment approved rule set tailored for both the era the mod is set and the mechanics read for the community to enjoy!

I always thought it was sort of sad how the enthusiasm over North And South simply petered out. Considering the amount of hype around it, the upcoming Battlecry and the simple fact that so many modding hours were put into the development of said mod. So much so, at last I’ve decided to actually do something about it and give it one last try with permission from the FSE board administrators and the help from 38e with the server and launch this event.

Having taken part with most of the active N&S events with my regiment back when it was booming along with many MM/NW events I have come to the conclusion too that trying to emulate NW event rules with N&S simply does not work.

I instead have written up my own rule set that should keep not only the formation and melee types happy, as well as the skirmisher and speed types but also encourage a sense of team work and fun. I will also be using buffs and rolling with the proper custom maps depending on the size of the turn out.

The first event will kick off on Saturday the 14th of September at 8PM EST and we’ll see what happens from there on.

Q: Hey, this is the wrong forum! this should be in the North And South sub-forum!

A: It is here in the NW sub forum simply because of human nature. People will not bother to look at certain mod sub-forums as they believe nobody is playing it. I personally also think all events should really go in the same sub-forum instead of being segregated. If this event gets enough attention and is a success I’ll happily let it be moved to the correct sub-forum to bring more attention to the mod.

I asked for permissions in PM and it was granted to me as long as nobody gets nasty posting in here. Below is a handy FAQ that will save a lot of time. Read it.

Q: Should I make a US Civil War Themed regiment? Can I just bring my NW regiment?

A: Of course! whatever really is easiest for you and your friends. Just remember to follow the rules and have fun.

Q: Wait, I thought N&S was broken and it died?

A: There was one more update for it, back in around May. Of course by then it seemed aside from a handful of people everyone else had moved on and they didn’t notice it.

The client updater that the mod used in the past however is broken, and you shouldn’t use it at all. Just delete the last version of the mod you have and download the latest full version.

I’m hoping this event will restart the N&S events and bring some people back into the NW community in general

Q: Alright, I’m sold where do I download the latest version of the Mod?

A: Download the full version of 0.404 here!

Q: Why the slight delay in starting this event?

A: Two reasons. One, I want to give everyone the time to spread the word and reform their old N&S regiments. And two, I’m semi-busy looking for work, running my own casual regiment and a NW line battle on Sundays in a different time zone.

Q: I quite like the rules, I would like to use them for my N&S Event/Blood And Iron/High Watermark/BCOF Event!

A: Sure, go nuts. Just remember to make the minor necessary modifications and not go crazy.

Q: I quite like this event! do you do any others?

A: I've been doing a Napoleonic Wars event at the same time on Sundays for a whole year. Check it out if we have room!

Joining Up Details For North And South Line Battle:

TIME OF THE EVENT: SATURDAY AT 8PM EST/1AM BST/2AM CENTRAL EUROPEAN TIME
TEAMSPEAK ADDRESS:  ts42.gameservers.com:9152

Join 30 minutes before the event, sign ups begin 15 minutes before the event starts.

Add me on STEAM for a direct line of communication.

Join our official channel named SAdraGoons N&S LINE BATTLE. PLEASE ONLY SEND ONE MAN TO COMMUNICATE AND LURK IN SAID CHANNEL. MULTIPLE PEOPLE FROM THE SAME REGIMENT WILL BE KICKED FROM THE CHANNEL OTHERWISE.

Also PLEASE GO THROUGH THE RULES WITH YOUR REGIMENTS. This is not a NW event. Things are different. Misunderstandings take up valuable Admin time. I have even included hyper linked pictures and names of said regiments to prevent confusion between Line and Assault Infantry when selecting them.

We're running a first comes first served system. There will be two maps. First map is first to three the second is first to two. If it is a draw an extra round will be played to decide the victor. Each round will have a set up time of around a minute to make sure everyone spawns in time. Rule breakers will be slain as a warning then kicked if they persist a second time.

Officers are responsible over the conduct of your men as I am responsible for my Admis and own regiments actions. Private Message me if you have issues with this event do not post any drama in the thread.  We aren't going to be stereotypically obnoxious with this thing and will freely work with the community on changes and improvements for this event.


Sign Up Format:

Post this with the provided information if you wish to join the event:

Regiment Name: Your regiments name.
Desired Class: Line/Cav/Skirmishers/Artillery.
Numbers: How many you will bring.


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General:

Respect everyone and the admin in all chat. Keep things friendly or amiable. Anything offensive (racism, sexism, homophobia or just downright obvious griefing) will be met with a temp or permanent ban from the event.
All Line Infantry must have percussion cap muskets that bayonets can be fixed on. CSA Line must use the looted Springfields.
Reflective Friendly Fire is on to prevent griefing.
Buffs will be on.
If the server becomes full, AFKers on the field and people idling will be temporary kicked to make room for active players.
Rounds are 15-20 minutes long. Any longer the Admin will call for a general charge. Stragglers not moving to attack will be slain.
Team work with both sides is encouraged. Do not be afraid to use team chat.
Rifleman Spotters are disallowed due to the Revolver Rifle of their layout.
Buffs will always be on, musicians encouraged. Musicians and Standard bearers are allowed to take up arms and fight when numbers of their unit drop.
Officers are allowed to scout away from their men with a body guard and can fight defensively if attacked.
If any of the units below drop to 3 men they are to locate a friendly unit and attach themselves to them and follow their own rules.
The line battle will be two maps with three rounds each.
Build Points will be 100 for each side.
There are no officer aiming rules. Line Infantry can have two officers one to lead and scout and Assault Infantry have the option to be led by a common uniformed NCO.
While there are no firing out of line or in charge rules regiments are expected to at least work and concentrate their fire together especially line.
Only one type of specialist (Rifles) can garrison a structure permanently. All types can however attack and clear them out of said structure.
General Staff cannot be used.



Line Infantry:

Players must pick the following regiments as line:

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Union:

US Battalion Infantry (Regulars)
1st MN Volunteer Infantry.
69th NYSM Volunteers (EXCEPT IRISH ZOUAVES SEE BELOW)
2nd WI Volunteer Infantry AKA The Iron Brigade.
2nd RI Infantry (Volunteer Infantry).


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CSA:

1st MD Battalion Infantry AKA Elzey's Brigade.
4th AL Infantry AKA Volunteer Infantry.
33rd Volunteer Infantry AKA The Stonewall Brigade.
11th MS Infantry AKA University Greys.


Line Infantry or Militia regiments only.
7 min 20 max.
2 officers max..
ALL soldiers MUST FIX BAYONETS or pick the Musket with the Bayonet fixed on it.
Allowed to stand or retreat behind hard cover (walls, terrain, exteriors of buildings and sapper built defences)
Can attack and clear out garrisoned houses but cannot stay inside.
No sappers allowed.
Must move as a compact line until contact with enemy, then spread out in skirmish formation to engage and advance.
Is allowed to fight ‘new style’ (like NW light infantry) or ‘Napoleonic style’ (tight lines).
Can use extra officer for scouting away from line, if only a single officer is scouting the line must take and hold ground and wait for him to return. The 2nd officer must be aware to try and remain close to friendlies for his own survival.


Assault Infantry:

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Union:

11th NY Volunteer Infantry AKA Fire Zouaves.
US Marine Corp Battalion.
14th NYSM AKA Red Legged Devils.
*69th Irish Zouaves.

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CSA:

1st Special Battalion LA Infantry AKA Tiger Rifles.
7th GA Infantry AKA Volunteer Infantry.


Zouave or Marine regiments only.
6 min 12 max.
Led by a single officer or NCO.
Must move in a three man spacing.
Can only use percussion cap muskets not rifles. Can remove bayonet from said musket for accuracy bonus.
Can use concealment (bushes and trees) and sapper build fences can clear out but not garrison houses.
Allowed 1 Sapper.
Can fix and use bayonets.

Rifles:

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Union:
Sturgis Rifles.

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CSA:
2nd Kentucky Battalion Sharpshooters.

6 min 10 max.
No revolver rifle.
Led by only a officer.
Can garrison a building.
No sappers allowed.
Can use concealment and cover.

Cavalry:

Both regimental choices are cosmetic. Pick whatever you fancy or suits your play style.

Must stay together at all times.
Firing on the move or a charge or stationary is allowed together.
Can group up and shoot stationary on horseback or on foot.
Can act as Assault Infantry on foot.


Artillery:

Two artillery pieces max, one cannon OR howitzer or two of one type.
6-8 crew.
3-6 Guard.
Artillery Guard can use both hard cover and concealment and deploys like assault infantry.
Allowed 1 Sapper.
Artillery Crew and Guard must seek line or any friendlies if pushed from the cannon and follow their rule set until killed or returned to the guns.

Maps We Will Use:

Civil War Village (Medium pop)
Down By The River (Medium pop)
The Rail Road (Medium pop)
Civil War Village (Large pop)
Maryland My Maryland (Large pop)
Henry House Hill (Large pop)
Manassas Day (Large pop)
Miller's Cornfield (Large pop)
The Train Station (Large Pop)

Randomly generated Medium and Large steppes, forest and snow.
 
Hrm. My regiment (1st North Carolina) might be able to make it. Dunno if we'd be able to meet the minimum required for Cav (which I assume is the same as "assault infantry," aka skirmishers).


I can come, the Brits can come, but I don't know about our many Dutchmen. We'll see.



Looking forward to it nonetheless. =D
 
'Tis a shame N&S is no longer developed, however this event will be enjoyable.
14th of September. On a Saturday. I will definitely be there. Great news to be had.  :grin:
 
You'll be very much welcomed, I'm happy to give such a stable early US Civil War mod another chance. I have a feeling with Watermark it'll be very hard to keep the old school and newer school of 19th century rules going at once.
 
Two days to go, we should have at least over 150 people in the first battle so if you want in better get ready before it is too late now people!
 
Thank you for showing up, It went quite well with our small line only dig. I am sorry for the one trouble maker flying our flag who caused trouble he will be dealt with. Please do tell your friends and get some of the old N&S community back into the game for this one. See you next week!
 
We're still going, we now have around 80 people showing up for the fun! could do with a lot more so please give us a chance!
 
We're still doing this but we need more people showing up if we ever want to try anything outside line infantry. Please do consider this event!
 
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