T.L.S. said:Tolrania - rebalance of top-tier infantry (they are not tought enought, really) and horse archers (still crap even after some boost on 0.7).
Dwarwes - specialize infantry to quite fast, medium armored troops with decent damage (like sellsword after 0.7 f ex) or very tought but slow defensive troops (like valahir varangian mercs); increase top-tier xbowmen profiency for sure and replace their xbow with something more effective (maybe even add some new xbow model from OSPs to make them more unique appearance); scouts (goat riders) are good enought but their mounts have very low health, what makes them uneffective when flanking (archers dismounting them in few seconds), consider to boost it a bit.
Remorr said:How about some nerf? Can you reduce elven HP, while keepeing their gear and weapon proficiencies?
+1, especially from damned heavy marksmen with their damned accuracy)regarding tolrania, what i would like best, before the buffs to their heavy infantry, is that the Kingsmen don`t spawn with no Helmet... by the gods how my i could lose due to headshots from random archers...
even more, from t2 any redwoodian have less hp compared to any other faction.There hp is already quite low compared to other factions elite troops...
can we get a nerf on red wood melee weapons?cause they do way to much dmgfirefirefire17 said:The redwood is just too damn good, i had alot of zann veteran swordsmen and a bunch of zann kamikaze warrior. I took alot of casualties from going up the ladder in a seige but when we got into melee they were still crushing us.... not too much but i made the damage settings 2nd to the lowest since i always get headshotted at the beginning of the seige.. Same with my troops their damage settings are also 2nd to the lowest.
FreDsDeaD said:cause they do way to much dmg