habeo123 said:It might look like a lot but actually not that much, considering most of them are like 10 men scouting party. Occasionally you see some patrol with 30-40 men. I think it's not that much helpful around Uliastai, the region where the Saccar Raider swarms.
I'll look into that. ThanksMelanieWard said:Perisno Version: 1.61
Description: Training Ground Bug near Galwe
Entering the training ground near Galwe opens the Player Tutorial rather than the normal training ground. Very disconcerting!
It's one of the very minor error, and is fixed. It now has both piercing and slashing damage.OXnBUCKSWildman said:Version 0.611
Not really much of a bug, but the Demonic Sword shows stats for cutting damage but not piercing damage. I'm not sure if this is because the Demonic Sword is just meant to be a slashing weapon or not, either way you can still stab with it, causing (from what I can tell) negligible damage. Is this a fault or a DEMONIC CHARACTER FOR SUCH A DEMONIC BLADE?!
Looks cool as **** though.
Perisno has a lot of textures, that's why it loads slow. It also depends on your computer.Yuvs said:(also game takes agess to load, directx7 or 9)
Yeah I forgot to mention even after going to the places It still isnt visable I went near and enemies came out of nowhere which I assuming is the castleMurderer said:You probably have Fog of War on. You must go there to reveal them.
I am thinking you didn't start a new game when you patched your mod, because the book merchants should be selling books. Also your version should be 0.611 as it's the newest one.dr4gonfire95 said:Perisno version: 0.61
Bug discription: some castles/cities not visable on map
Why cant I see some castles/cities on the map? For example wotin castle and sungetche their listed in locations but when I click show on the map it takes me there and I see nothing any ideas why?
Also another bug is book merchants dont sell books instead have really low tier weapons and armor
This is interesting. I will test that out. Thanks!MelanieWard said:I finally tracked down the problem with the Eagle Knights having glowing helms. It's easy to fix with Openbrf.
Find the Communityhelms file and open the realbascintg file. Under the mat(10) tab, change the spec RGB values to 10.000 (all 3) and the Coeff value to 20.000
You can fix the female gothic plate the same way, opening the gothic_armor_female file and adjusting the mat(1) tab values.