I like the idea but i'd prefer some very small but extremely powerful parties that can't get prisoner. that way the player and noone else can build an army with these powerful enemies. benefit would only be xp and renown. maybe some nice items.Varelse said:Concerning tougher bandits, just add rogue knights Pendor style. If they get their own bandit lord(which I hope they do), you could get epic battles vs 300 lvl 40 knights.
Windyplains said:WSE v3.1.5 was built for warband 1.153, but is completely compatible with 1.158 as long as you add a copy of 1.153's application into the WSE folder. You can find details about this buried in the WSE thread. Or use the WSE folder included with Silverstag's download.
I'm gonna handle this in my own way - using spawn eventsVarelse said:Concerning tougher bandits, just add rogue knights Pendor style. If they get their own bandit lord(which I hope they do), you could get epic battles vs 300 lvl 40 knights.
Magnification slider should help a bitimmortalfrieza said:I'd like to see something to make ranged weapons easier to aim. It's actually not that easy to tell how far it is you're actually shooting/throwing, the shot distance notification isn't really all that helpful when it's difficult to judge just how far say, 50 yards is. Maybe something to help see where the arrow/bolt/throwing weapon hits, like a puff of dust or something.
Diplomacy has been already updated, native fixes have been incorporated. I'm gonna take care of PBOD once we will get the new version of WSE.Hanakoganei said:Great. When this releases it should be fairly easy to integrate my troop tree thing. I'd love to see the updated Diplomacy, PBOD and all the Native fixes up to 1.158 in Floris.
Diamaht said:Great new features, love the work you are doing on this. Thank you
One thing that happens to me a lot in 2.54: The bandits tend to get out of control. In my current playthrough there is a bandit lord running around with a 450 man army (he has 180, about 7 other groups travel with him) and no one can handle it. Happens in the Suno area. Any plans to tone down the bandits or are we able to do it through customization?
Varelse said:Diamaht said:Great new features, love the work you are doing on this. Thank you
One thing that happens to me a lot in 2.54: The bandits tend to get out of control. In my current playthrough there is a bandit lord running around with a 450 man army (he has 180, about 7 other groups travel with him) and no one can handle it. Happens in the Suno area. Any plans to tone down the bandits or are we able to do it through customization?
Depends on the bandits, unless they have 150 Black Khergit, you should be able to take them down with 70+ Heavy Cav. If anything else, you just need 70-80 lvl 4 or greater troops.
deathnoise said:Diplomacy has been already updated, native fixes have been incorporated. I'm gonna take care of PBOD once we will get the new version of WSE.Hanakoganei said:Great. When this releases it should be fairly easy to integrate my troop tree thing. I'd love to see the updated Diplomacy, PBOD and all the Native fixes up to 1.158 in Floris.
^This, and also wondering about a feature you said you implemented, specifically: regeneration.immortalfrieza said:So... is this still going?
Yes, however - the ETA is unspecified as of now, since I'm involved with a lot of other, commercial projects [unrelated to Warband]immortalfrieza said:So... is this still going?