Ramsay Bolton said:Will the new version of Floris be save compatible with 2.54?
Crap so how does importing/exporting a character work? I just started a character and don't want to lose my work.deathnoise said:Ramsay Bolton said:Will the new version of Floris be save compatible with 2.54?
Nope
Battle continuation can be nice. However, a ordinary soldier giving orders can be awkward RPG-wise. Maybe, your soldiers can be ranked accordingly and when you are knocked out, you can play as one of your remaining companions. Then, higher tiered can be played, and so on.madmaximillian said:I love you, mr. Deathnoise, please resurrect Floris. My only suggestion/request would be to add battle continuation that allows you to give orders to your troops via the backspace menu, after being knocked out, like some other mods have. If you add that, it will make me very happy.
Each level in Persuasion should also increase the amount of recruits you can get, by one like Brytenwalda.coolchucky said:Battle continuation can be nice. However, a ordinary soldier giving orders can be awkward RPG-wise. Maybe, your soldiers can be ranked accordingly and when you are knocked out, you can play as one of your remaining companions. Then, higher tiered can be played, and so on.madmaximillian said:I love you, mr. Deathnoise, please resurrect Floris. My only suggestion/request would be to add battle continuation that allows you to give orders to your troops via the backspace menu, after being knocked out, like some other mods have. If you add that, it will make me very happy.
So, you always fight and give orders as a higher ranking soldier.
You can also add the code that makes the cattle follow you instead of you drive them onward.
Lastly, you can make Persuasion skill related with Charisma which most definitely makes more sense.
Ramsay Bolton said:Each level in Persuasion should also increase the amount of recruits you can get, by one like Brytenwalda.coolchucky said:Battle continuation can be nice. However, a ordinary soldier giving orders can be awkward RPG-wise. Maybe, your soldiers can be ranked accordingly and when you are knocked out, you can play as one of your remaining companions. Then, higher tiered can be played, and so on.madmaximillian said:I love you, mr. Deathnoise, please resurrect Floris. My only suggestion/request would be to add battle continuation that allows you to give orders to your troops via the backspace menu, after being knocked out, like some other mods have. If you add that, it will make me very happy.
So, you always fight and give orders as a higher ranking soldier.
You can also add the code that makes the cattle follow you instead of you drive them onward.
Lastly, you can make Persuasion skill related with Charisma which most definitely makes more sense.
deathnoise said:It's going to be handled a different way. The more renown and the higher Charisma and Leadership is - the more troops you can promote to the ranks of Lieutenants/Cornets&Ensigns/Sergeants. The amount of lieutenants/Cornets&Ensigns/Sergeants in your party is going to provide additional bonus to the limit of troops that you can hire. It's more logical, imho. You can't lead an army of million people, alone, effectively. Regardless - of how good people know you. You need to decentralize your command a little bit, on the field.In Brytenwalda, Renown has a greater effect on party size. This is logical since the more you are known, the more people would like to follow you. This can be implemented in Floris as well. If need be, it can be tweaked a little. Below is an example in which the values are totally arbitrary:
The medieval army ranks go like that:
/->Cornet (cavalry)\
regular troops->Lance Corporal -> Corporal-> Sergeant (which carries the flag)->Ensign (infantry)- - >Lieutenant ->Captain (vassal) -> King
Nope, but you are going to have a chance to customize it the way you want, since I'm gonna release the mod with source codeMach25 said:Lol, no, I meant can you get rid of the new head morphs and put the native ones back in? I like those better.
For now - I don't plan introducing any magic-like skills/abilities into the mod.Also, will you implement Chel's combat scripts? Or consider it at least?
Leifdin said:What about some more powerful bandit?
deathnoise said:Nope, but you are going to have a chance to customize it the way you want, since I'm gonna release the mod with source codeMach25 said:Lol, no, I meant can you get rid of the new head morphs and put the native ones back in? I like those better.
For now - I don't plan introducing any magic-like skills/abilities into the mod.Also, will you implement Chel's combat scripts? Or consider it at least?
Mach25 said:There is no silly magic crap in this combat system. Look at this thread here:
http://forums.taleworlds.com/index.php/topic,62230.0.html
If you can help me, I'm wailling to work on this myself, I just need help getting this M&B thing into Warband format.
deathnoise said:Mach25 said:There is no silly magic crap in this combat system. Look at this thread here:
http://forums.taleworlds.com/index.php/topic,62230.0.html
If you can help me, I'm wailling to work on this myself, I just need help getting this M&B thing into Warband format.
Only Sprint & Healing makes sense, for now. It's going to be implemented different way (sprint is going to be based on recheargable stamina bar).
The rest of these skills looks like magic to me. No one gets twice stronger or three times as intelligent just because he has "focused" himself on the target, or because he has started to scream.