Author Topic: Broken Land (Open Beta released)  (Read 5387 times)

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Galead

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Broken Land (Open Beta released)
« on: November 04, 2007, 03:32:51 AM »
This is a mod I've been working on for the past couple of weeks, inspired by the many mods all you guys have been churning out since I started playing M&B a few weeks ago :)

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-----Description-----

The Land of Elysia is not what it once was.  Where peace and tranquility reigned in days of yore, war and strife ravage the grassy fields and wooded hills of this forsaken place.

Once, the land was ruled by the Kings of Elysia, wise and noble men all, who gave their lives for the embetterment of their people, and the prosperity of the Counties.  King Thoranos the IX, upon visiting the trade city of Cors, was assassinated.  An investigation took place, revealing the assassin to be in the pay of the governor of Cors.  For this, the man was hanged, though not without price - for, without a King, the anger of the Corsic people could not be assuaged, and war quickly broke out between the Elysian Kingdom and the new-formed Corsic Republic.  Soon, the pressure of this war on the Elyssians caused the dead King's brother, Duke Bril of Dorn, to rebel against the rule of the state-appointed regeant.  Elysia was now surrounded by enemies, fighting on all sides in a desperate attempt to regain control over the lands lost to the nation, though all efforts proved futile.  Soon, the Elysian government split, one faction siding with the Duke of Mirel, the other with the King's family.

It was not long before, in the face of such adversity, the Elysian remnant crumbled, and was forced to retreat into the woods protected by the King's men.  With Elysia defeated, Mirel turns its gaze upon the Corsic Rebels, who still threaten the Duke Randolph's position from the west.  The Dornese, struggling to survive in the cold, harsh climate they had been forced into long ago, still strike out at the remnants of the Elysian Kingdom.  Elysia itself has named a new ruler, Adonidas, the young nephew of the dead King Thoranos, the son of Duke Randolph, who remained with the King's family against his father's wishes.  From the south, the peaceful Frejians, fleeing the Sea Raiders who have destroyed their lands in the icy plateaus of Midgard, have discovered this Broken Land - however, instead of the help they sought, they have received hatred and mistrust from many of the inhabitants of Elysia, finding friends only amongst the Elysian Patriots and the Dornese Horselords.

War has broken out on all borders, and the people are suffering.  As a result, banditry is at an all-time high, and no innocent citizen is safe without an army behind his or her back.  To make matters worse, rumours of a strange group of people emerging from the northern deserts have arisen, causing fright amongst those who have no hope of defending themselves.

Apart from all of this conflict is the Free City of Zendar, of which you are an inhabitant.  You feel the need to break the chains of your past and create your own destiny - yet what destiny will you pick for yourself?

In a land of war, the possibilities are endless.

-----Current Features (Open Beta 3)-----

  -  New map
  -  New units - Desert Bandits, Desert Outriders, Desert Guards, Frejian Berserkers, Frejian Punishers, Dornese Recruits, Dornese Horselords, Elysian Knights, Elysian Templars, Elysian Skirmishers, Elysian Hunters, Elysian Archers, Elysian       Rangers, Mirelian Templars, Mirelian Guardians, Mirelian Champions, Corsic Lieutenants, Corsic Seargents
  -  Renamed Factions, new towns
  -  Increased number of bandits

-----TODO list-----

  -  New non-player Desert Faction [working]
  -  New weapons/armourPlanned
  -  New quests Unplanned

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Extra help needed:  If you know how to model/texture, have a little extra time on your hands, and wouldn't mind helping me out with some of the new weapons and armour I'll be putting into the mod, send me a PM some time!

Download Link: http://www.mbrepository.com/modules/PDdownloads/singlefile.php?cid=7&lid=577

Included for download along with the Open Beta versions will be the source code for any modders who want to have a fiddle with it - however, you will require permission to use any of my coding in your own mods (though I doubt you'd want to ^^)

Comments, criticism, bug finds, &c are all welcome

If you like the map, and need a mapper for your prospective mod, then send me a PM and we'll see what we can see ;)

See you!

Update:  Grar, just as soon as it's released and I see an error in the map for the first time, having checked really carefully *bawww*  PAY NO ATTENTION TO THE LARGE GREEN QUADRILATERAL ON THE SIDE OF THE EASTERN MOUNTAINS.

Update: Beta 2 Source has been released, for anyone who wants to look at the code, or have a sneak peak at Open Beta 3 - you can find a link on the downloads page

Update: Beta 3 released for testing, includes a few more towns and many new units.  Enjoy!
« Last Edit: November 04, 2007, 06:33:16 PM by Galead »

Great Warrior

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Re: Broken Land (Open Beta released)
« Reply #1 on: November 04, 2007, 03:46:24 AM »
Wheres the link?? I want to try it.... hehe

Are you saying that the only skill you possess is "ownage with teh rhodoks"?
His "Life" attribute is 4.

Galead

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Re: Broken Land (Open Beta released)
« Reply #2 on: November 04, 2007, 03:49:37 AM »
Aah-ha-ha, I just got it in now ;)  Took way too long to upload, and timed out twice.  Anyway, there you go :D

Kolba

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Re: Broken Land (Open Beta released)
« Reply #3 on: November 04, 2007, 12:09:58 PM »
The mod is sounds great!

Galead

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Re: Broken Land (Open Beta released)
« Reply #4 on: November 04, 2007, 12:17:57 PM »
Heh, thanks, Kolba!

It's in early stages at the moment, I just wanted to release this version so that the M&B community could have a taste of what is yet to come.

FrisianDude

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Re: Broken Land (Open Beta released)
« Reply #5 on: November 04, 2007, 02:20:07 PM »
Wow this looks good too :D
I'm downloading it ;)


Just a question.Shouldn't "dukedom" be "duchy" ?
otherwise, it's nice.. it's big.. only a bit empty:)
« Last Edit: November 04, 2007, 03:34:59 PM by FrisianDude »
Nords ruled by King Ragnar, Khergits ruled by Sanjar Khan, Rhodoks ruled by King Graveth, Swadians ruled by King Harlaus, Vaegirs ruled by King Yaroglek. All those peoples live, fight, and die in the continent of Calradia. The Nords and Rhodoks field solely infantry and archers, the Swadians and Vaegirs have infantry, archers and cavalry and the Khergit field almost exclusively cavalry. No such things as "infarty" or "calvary" exist. A nice link to my mod ;)

Galead

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Re: Broken Land (Open Beta released)
« Reply #6 on: November 04, 2007, 04:21:29 PM »
God damnit, I knew doing this at 2 in the morning would cause cock ups -.-  I'll fix all references to "Dukedom" ASAP.

And yes, I know it's a bit empty, that's what I'm trying to fix at the moment  :mrgreen:

FrisianDude

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Re: Broken Land (Open Beta released)
« Reply #7 on: November 04, 2007, 04:32:47 PM »
okay  :mrgreen:
Nords ruled by King Ragnar, Khergits ruled by Sanjar Khan, Rhodoks ruled by King Graveth, Swadians ruled by King Harlaus, Vaegirs ruled by King Yaroglek. All those peoples live, fight, and die in the continent of Calradia. The Nords and Rhodoks field solely infantry and archers, the Swadians and Vaegirs have infantry, archers and cavalry and the Khergit field almost exclusively cavalry. No such things as "infarty" or "calvary" exist. A nice link to my mod ;)

Justiciar

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Re: Broken Land (Open Beta released)
« Reply #8 on: November 04, 2007, 05:01:51 PM »
Sounds good. Best of luck to you!

WilliamBerne

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Re: Broken Land (Open Beta released)
« Reply #9 on: November 04, 2007, 05:36:12 PM »
thanks a lot!

ps: can we attack and conquer a town?

Galead

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Re: Broken Land (Open Beta released)
« Reply #10 on: November 04, 2007, 05:44:01 PM »
thanks a lot!

ps: can we attack and conquer a town?

Not yet, I haven't coded that in.  I might just ask Nox or Sunhawken if I can use the code from their mods for it..

Currently I'm really just working on sorting out the towns etc, getting the troop trees sorted, and then maybe some new items.

New version out, includes a few more towns and bandits, new troop types, slightly altered the layout of everything.

Also, check out the crazy cool picture on startup :D
« Last Edit: November 04, 2007, 06:35:03 PM by Galead »

GodsHand

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Re: Broken Land (Open Beta released)
« Reply #11 on: November 04, 2007, 09:19:12 PM »
nice mod bro, keep at it and hope u can make it so tht we can attk towns in next vers of beta  :wink:
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Galead

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Re: Broken Land (Open Beta released)
« Reply #12 on: November 06, 2007, 11:31:18 AM »
Just a quick  update, I'm trying to work around a bug which seems to limit the number of towns/villages I can have on the map at one time.  Things are going pretty slowly, but soon I'm going to start doing new scenes for the villages I have been able to do.  I might also change some of the villages into towns, maybe two - one for the Mirelians, one for the Corsic.

Also, I've got into modelling - if there are any texturers out there who are good with UV mapping etc, I could use some help with that aspect.  The actual making of the weapons is ok, but the texturing is hard.

I'm going to put in the code to enable you to attack towns this afternoon, and I might upload that version of Beta 3 to the repository too.
« Last Edit: November 06, 2007, 11:36:35 AM by Galead »

Chucker

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Re: Broken Land (Open Beta released)
« Reply #13 on: November 06, 2007, 09:06:24 PM »
When I started the game I had a few problems well just a bunch of messages. (I just replaced the old one with the new one.) This is Beta 3

I got alot of Script errors and can't paste the image from paint and not sure how to insert them.

Most the of trigers are Invalid Troop ID's 382-385 (Note alot of errors more than 20 I guess
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FrisianDude

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Re: Broken Land (Open Beta released)
« Reply #14 on: November 06, 2007, 09:06:51 PM »
yay.  :D
Nords ruled by King Ragnar, Khergits ruled by Sanjar Khan, Rhodoks ruled by King Graveth, Swadians ruled by King Harlaus, Vaegirs ruled by King Yaroglek. All those peoples live, fight, and die in the continent of Calradia. The Nords and Rhodoks field solely infantry and archers, the Swadians and Vaegirs have infantry, archers and cavalry and the Khergit field almost exclusively cavalry. No such things as "infarty" or "calvary" exist. A nice link to my mod ;)