Author Topic: More factions!  (Read 1691 times)

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KuroiNekouPL

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Re: More factions!
« Reply #45 on: July 16, 2011, 06:08:06 PM »
I disagree too. It would be an interesting idea, to have Two factions who are calling themselves descendants of Old Calradian Empire.
One, true (based on Roman Empire) would have big problem with Khergits, but have good relations with Vaegirs.
Second one, false would have problems with Vaegirs, but good relations with Nords.

This could introduce interesting situation, where you can see two groups of factions making strategic alliances instead of stupid deathmatch.

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Captured Joe

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Re: More factions!
« Reply #46 on: July 16, 2011, 09:14:41 PM »
In tEatRC, there are 2 factions who call themselves 'Swadians' (Holy Swadian Empire & Kaiserliche State), and they are supposed to be argessive towards each other as well (at least, in the lore). Perhaps that could be worked out more in the game...

BTW, they had a Byzantine-based faction there too (Ellisian Empire), but they got replaced by some religious fanatics from the south.

KuroiNekouPL

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Re: More factions!
« Reply #47 on: January 08, 2012, 10:03:25 PM »
I like the Trebizand idea, aside from that we can also have

1. As suggested on numerous threads, a eastern faction based off of the Samurai
2. A faction based off of the Aztec and Inca societies, they could be in an area south of the Sarranid desert.
3. A society based off of Egypt of Antiquity, with Pharaohs and Pyramids, they could be in the Sarranid desert.
4. A kingdom based off of Scotland and Ireland, They use Two Handed swords, One handed Swords with shields and instead of "Archer" Units they have Javelin throwers.
5. You could have Suno and some other Swadian fiefs rebel, creating a "New Kingdom of Calardia", In the game Firentis says, when you are nearing Suno "That they consider themselves to be the true heirs of the Calardian throne" so eventually, like the Rhodoks, they would rebel.
If this suggestion was implemented, I'd fly to Ankara in Turkey and plant a bomb at TaleWorld's base...Seriously, it'd suck like nothing else.
Mixing those nations from various places (AND TIMES!) would completely destroy this feel of realism and authenticity...
It'd take away M&B's best thing: realism.
Together with those changes, we could add horned viking helmets and double-bitted axes. Why not?

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Workaholic

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Re: More factions!
« Reply #48 on: January 08, 2012, 10:10:38 PM »
I like the Trebizand idea, aside from that we can also have

1. As suggested on numerous threads, a eastern faction based off of the Samurai
2. A faction based off of the Aztec and Inca societies, they could be in an area south of the Sarranid desert.
3. A society based off of Egypt of Antiquity, with Pharaohs and Pyramids, they could be in the Sarranid desert.
4. A kingdom based off of Scotland and Ireland, They use Two Handed swords, One handed Swords with shields and instead of "Archer" Units they have Javelin throwers.
5. You could have Suno and some other Swadian fiefs rebel, creating a "New Kingdom of Calardia", In the game Firentis says, when you are nearing Suno "That they consider themselves to be the true heirs of the Calardian throne" so eventually, like the Rhodoks, they would rebel.
If this suggestion was implemented, I'd fly to Ankara in Turkey and plant a bomb at TaleWorld's base...Seriously, it'd suck like nothing else.
Mixing those nations from various places (AND TIMES!) would completely destroy this feel of realism and authenticity...
It'd take away M&B's best thing: realism.
Together with those changes, we could add horned viking helmets and double-bitted axes. Why not?
I think there's a mod similar to his idea for 1.011 though, about factions from different period of time on the same map, so don't say twice that about bombing. :lol:
Edit: Anyway, I completely agree with you that maximum of realism should be kept!

KuroiNekouPL

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Re: More factions!
« Reply #49 on: January 08, 2012, 10:32:01 PM »
It's called The hegemony. And I meant if TW was to implement it to game itself, such mods are OK.

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ThorofAsgard

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Re: More factions!
« Reply #50 on: January 08, 2012, 10:59:52 PM »
I like the Trebizand idea, aside from that we can also have

1. As suggested on numerous threads, a eastern faction based off of the Samurai
2. A faction based off of the Aztec and Inca societies, they could be in an area south of the Sarranid desert.
3. A society based off of Egypt of Antiquity, with Pharaohs and Pyramids, they could be in the Sarranid desert.
4. A kingdom based off of Scotland and Ireland, They use Two Handed swords, One handed Swords with shields and instead of "Archer" Units they have Javelin throwers.
5. You could have Suno and some other Swadian fiefs rebel, creating a "New Kingdom of Calardia", In the game Firentis says, when you are nearing Suno "That they consider themselves to be the true heirs of the Calardian throne" so eventually, like the Rhodoks, they would rebel.
If this suggestion was implemented, I'd fly to Ankara in Turkey and plant a bomb at TaleWorld's base...Seriously, it'd suck like nothing else.
Mixing those nations from various places (AND TIMES!) would completely destroy this feel of realism and authenticity...
It'd take away M&B's best thing: realism.
Together with those changes, we could add horned viking helmets and double-bitted axes. Why not?
I think there's a mod similar to his idea for 1.011 though, about factions from different period of time on the same map, so don't say twice that about bombing. :lol:
Edit: Anyway, I completely agree with you that maximum of realism should be kept!
Ok, I admit, some of those ideas are far fetched, but even though there I consider the realism the best part of the game, but ladies and gentlemen, this is not Europe, in real life Vikings never clashed with Mongol warriors, the closest thing to the separation of Swadians and Rhodoks was when the Italian city states got rid of Feudalism, the prominent social structure in Medieval Europe, (which that happened in the beginning of the Renaissance, the 1400, not 1257, the year the game begins) it would be fantasy to add your horned helmets and double headed axes, that I agree on but as for cultures not based off of 13th century Europe, they ALREADY DID THAT. Surely there are other inhabitants south of the desert and steppes, if there can be a desert there can surely be a rainforest south of it, in which there could be a society which has discovered great riches in gold, like the Mezzo American societies.

« Last Edit: January 08, 2012, 11:02:01 PM by ThorofAsgard »
I spit on thou from mine horse, and shoot you with a rusty bolt, I eat Swadian Knights for breakfast, Khergit Horse Archers for lunch and bandits for supper. All with a fine side of Velucian wine, which I find helps wash down those knights morning stars. I am a Rhodok and I will not be suppressed!

Rhodoks werden alle besiegen
The tactic is being untactical.  :wink:

KuroiNekouPL

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Re: More factions!
« Reply #51 on: January 09, 2012, 10:59:48 AM »
To be correct, vikings (in a very limited degree though) DID fight with Mongols(Have you ever heard of Kievan Rus? a VIKING country?)... Separation of Swadians and Rhodoks is rather about independent Italian cities states like Milan, Genoa and Venice.
Isn't Calradia a valley separated from rest of the continent by sea and hills all around?
Also, notice, that those nations would simply not fit in there.

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Federick421

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Re: More factions!
« Reply #52 on: January 09, 2012, 11:29:45 AM »
Any future factions that can be realisticly be implemented in Calradia (as long Calradia gets upsized and reshaped) it self would have to be based on the following cultures such as England, Scotland, Spain, Byzantine, the Papal States, Sciliy, the Moors, and the Turks. If you want factions based on non European factions they would have to be so far away that they may very well on the other side of the world. At one time I made a suggestion for someone to make a Oriental version of mount and blade warband that takes place far away to the east. The only thing that conects with native mount and blade are the Khergits inhabiting the Far North Deserts and Steppe (after all they are the Mount and Blade Mongols).

here is a link to the suggestion
http://forums.taleworlds.com/index.php/topic,10276.msg4912661.html#msg4912661
« Last Edit: January 09, 2012, 11:32:04 AM by Federick421 »

brognar

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Re: More factions!
« Reply #53 on: January 09, 2012, 01:13:00 PM »
I'm not a fan of the name "Trebizands". It just seems like a nonsense word to me and doesn't sound like the name of a nation/kingdom.

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ThorofAsgard

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Re: More factions!
« Reply #54 on: January 09, 2012, 01:58:22 PM »
Trebizand, from the word Trebizond

The Empire of Trebizond, founded in April 1204, was one of three Byzantine successor states of the Byzantine Empire. However, the creation of the Empire of Trebizond was not directly related to the capture of Constantinople by the Fourth Crusade, as it had broken away from the Byzantine Empire a few weeks prior to that event. (Good timing)
Geographically, the Empire of Trebizond never consisted of much more than the southern coast of the Black Sea. Its demographic legacy endured for several centuries after the Ottoman conquest in 1461, and a substantial number of Greek Orthodox inhabitants (called Pontic Greeks) remained in the area until the early 20th century.
At that time, the remainder of Orthodox Christian inhabitants in the area were deported to Greece (starting in 1923), as determined by the Population exchange between Greece and Turkey. This agreement did not include local Muslims who spoke Greek dialects, who live in the Trebizond area to the present day.

And Kuro, I have heard of the Kievan Rus, and the Nords are based on the Norwegian Vikings (Norse, Nords), Not the Rus, who were formed by the Varangians, different Vikings then the Norse. I meant Norse Vikings never clashed with Mongols, If I had meant the Kiev Rus I would have said "The Kiev Rus never clashed with Mongol Warriors" which they did. Secondly the Italian city states are Milan, Genoa, Venice, Florence, Pisa, Naples, etc. When they got rid of Feudalism after the Bubonic Plague (Black Death), they slowly got rid of the Nobility, being replaced with Merchants, until the city states were eventually taken by Despots, not elected leaders, the most famous case being the Medici family of Florence. Much like how the Rhodoks (The Italian City States) rebelled against the Swadians (Based off of France, Germany and England, some of the countries most deeply entrenched with Feudalism).

Calardia is separated for the most part, but not entirely, there are still some passes open. In Warband they have left more of the map open, the Sarranid desert, for example. Also it is possible other empires could come exploring from beyond the Western Boarder of Calardia, they could set up outposts west of Swadia and the Nords, or even to the east of the Vaegirs, there is still room in that area of the Warband map for a city or two.


« Last Edit: January 10, 2012, 04:09:48 AM by ThorofAsgard »
I spit on thou from mine horse, and shoot you with a rusty bolt, I eat Swadian Knights for breakfast, Khergit Horse Archers for lunch and bandits for supper. All with a fine side of Velucian wine, which I find helps wash down those knights morning stars. I am a Rhodok and I will not be suppressed!

Rhodoks werden alle besiegen
The tactic is being untactical.  :wink: