Author Topic: v.894a300 released  (Read 7049 times)

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fisheye

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v.894a300 released
« on: October 27, 2007, 05:36:27 PM »
Armagan just told me the disband troops crash will be fixed very soon, so we're in business!

The latest version is now available for open testing.

Added features:

  • Heroes now can select a specific weapon type to auto-loot for EACH of their 4 slots. Yeah, you can make Carlos collect 4 stacks of throwing weapons, that kind of crazy thing.
  • Fully CUSTOMIZABLE regular troop line (Rangers). Talk to the Ranger Master in Zendar. You can fully customize the gear of these guys by talking to them. Subject to level limits (e.g. only high level rangers can choose to wear heavy armor).
  • Battle profiles expanded: Now you can select the type of melee weapon to bring into battle. NPC heroes and Rangers obey these commands. This and the mounted/unmounted ranged/no ranged options are selectable by RIGHT-CLICKING the player party menu, no need to talk to your troops to choose them (but you can if you want to).
  • Four Ways Inn item pool available: can get your wounded heroes to discard into the Inn's item store and then get your active members to auto-loot from it
  • New parties: Dark Knights, Awali, Black Khergits
  • Raptor's swords are back as unique random drops
  • New NPC hero: Werner, engineer and tactician.
  • Game options implemented: can select to turn off hero wounding etc.
  • Zendar chest now generates sunglasses (one per day if the chest is emptied). Wear it to look cool like me. Or not.
  • Shields don't have modifiers right now (to avoid a bug), but this will be fixed when the next M&B version comes out!
  • Heroes rebalanced to give more challenge.

Special EXTRA Thanks to the team of dedicated beta testers:
Jagenfox, mfberg, Selvhan, lancer63
and
Septus, Ares, Widowmaker, DarkAnd, Pix

Download is on here:
http://forums.taleworlds.net/index.php/topic,25784.0.html
« Last Edit: November 19, 2007, 01:59:02 PM by fisheye »

lancer63

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Re: Version .894a300 now available for testing
« Reply #1 on: October 27, 2007, 06:56:07 PM »
Not sure if this is true but I haven't seen any dark forces attack any other parties than mine. + special weapons drop is working as it should and rangers rock.

fisheye

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Re: Version .894a300 now available for testing
« Reply #2 on: October 27, 2007, 07:51:45 PM »
The new parties are too uber to be at war with regular factions (they'd chew up war parties for breakfast twice a day), so they're not.

Clegane

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Re: Version .894a300 now available for testing
« Reply #3 on: October 27, 2007, 08:34:05 PM »
Please, will you add jousting? Please.



fisheye

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Re: v.894a300 released
« Reply #4 on: October 27, 2007, 10:54:31 PM »
no, sorry.

DarkAnd

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Re: v.894a300 released
« Reply #5 on: October 27, 2007, 11:02:13 PM »
Don't put me in the thanks sinse I had exams this week and wasn't able to test. (at last I am honest)

kaiser

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Re: v.894a300 released
« Reply #6 on: October 27, 2007, 11:35:10 PM »
just wondering, how exactly does getting special/unique weapons work? i havent come across any so far =/
"Sweat saves blood, blood saves lives and brains saves both."
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fisheye

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Re: v.894a300 released
« Reply #7 on: October 27, 2007, 11:46:53 PM »
You have to kill tough parties. Ones with lots of high level troops.

lancer63

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Re: v.894a300 released
« Reply #8 on: October 28, 2007, 01:25:33 AM »
just wondering, how exactly does getting special/unique weapons work? i havent come across any so far =/

Got me Durendal dancin' whith them dark devil knights Jimmy!! Many a good man I lost that day but plenty of loot fer us survivors. Arrr!!

Master BOB

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Re: v.894a300 released
« Reply #9 on: October 28, 2007, 02:10:09 PM »
Now that mounted archers listen to the comands, how do I tell them to run around an shoot? Did I oversee something or is there really just the option to stand still or to charge (wich means melee)?  :(

fisheye

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Re: v.894a300 released
« Reply #10 on: October 28, 2007, 04:16:15 PM »
Err what? It's no different from Native.

Sunhawken

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Re: v.894a300 released
« Reply #11 on: October 28, 2007, 08:33:05 PM »
FishEye in your source Were is the wp2 in troops file located?

fisheye

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Re: v.894a300 released
« Reply #12 on: October 28, 2007, 08:34:32 PM »
at the top of module_troops.py.

Master BOB

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Re: v.894a300 released
« Reply #13 on: October 28, 2007, 11:13:44 PM »
How do I tell them to ride around the enemy and shoot them? They always did that automatically (since they didn't listen to the commands), but now they stop moving when I tell them to (that's how it should be), and charging forces them to change to melee (wich also is like it should be). But I neither want them to stand still, nor to go into melee. I want them moving and shooting. What's the command for that?

Uriens

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Re: v.894a300 released
« Reply #14 on: October 29, 2007, 01:01:05 AM »
Great work.  :!:

Love ranger troops, they fit this mod completely.

Quote
Zendar chest now generates sunglasses (one per day if the chest is emptied). Wear it to look cool like me. Or not.

 :lol:  8-)