sotamursu123 said:Shariz Village - ****. There's simply not enough ways to attack the village. It's like san'di'boush where opponent spawns in graveyard and has all flags in there, and you always had to attack from one entrance only.
A measured response...Maynd said:Regarding Shariz Village, I am aware of the difficulties it represents to the attackers but this map wasn't made to be easy. Although I will look into it and release another version soon.
sotamursu123 said:Shariz Village - ****. There's simply not enough ways to attack the village. It's like san'di'boush where opponent spawns in graveyard and has all flags in there, and you always had to attack from one entrance only.
Well, just because you got but raped by CoR doesn't mean this map is ****. Plus lets not talk about your **** maps, compared to mine everything you ever done resembles a turd. You got but raped both defending and attacking. I've watched the stream and CoR didn't had any issues to go inside the Village and kill 90% of your team in 10 seconds.
Don't blame the map, blame your team or the commander of your team for the fiasco.
And now it can take its true title as a closed map! Looks good to me. A lot more interesting too. Hopefully it will encourage more of the weird and interesting parts of your map to see some use. I felt like it played out fairly uninterestingly this season, despite having a decent amount of character.ThunderonCZ said:I did some big changes to make Mountain fortress closed map and I also moved spawn of attackers closer to fort.
Screens:
Download:
http://ulozto.net/xSiKaXW4/scn-multi-scene-custom-14-sco
If you have any feedbacks or ideas write it to me or here. I have now lot of time so I can work really fast
Maynd said:Regarding Shariz Village, I am aware of the difficulties it represents to the attackers but this map wasn't made to be easy. Although I will look into it and release another version soon.
sotamursu123 said:Shariz Village - ****. There's simply not enough ways to attack the village. It's like san'di'boush where opponent spawns in graveyard and has all flags in there, and you always had to attack from one entrance only.
Well, just because you got but raped by CoR doesn't mean this map is ****. Plus lets not talk about your **** maps, compared to mine everything you ever done resembles a turd. You got but raped both defending and attacking. I've watched the stream and CoR didn't had any issues to go inside the Village and kill 90% of your team in 10 seconds.
Don't blame the map, blame your team or the commander of your team for the fiasco.
Lord Rich said:It needs a fair amount of work anyway though in terms of adding options for teams.
Captain Lust said:And now it can take its true title as a closed map! Looks good to me. A lot more interesting too. Hopefully it will encourage more of the weird and interesting parts of your map to see some use. I felt like it played out fairly uninterestingly this season, despite having a decent amount of character.ThunderonCZ said:I did some big changes to make Mountain fortress closed map and I also moved spawn of attackers closer to fort.
Screens:
Download:
http://ulozto.net/xSiKaXW4/scn-multi-scene-custom-14-sco
If you have any feedbacks or ideas write it to me or here. I have now lot of time so I can work really fast
Shemaforash said:Here's my breakdown as a player
Port Azur - Not played, surprised this got accepted(have a look at the map, it's bad and looks like the kind of thing I would put together when creating props at random). I would like this to get replaced by Nord town because Nord town actually never had any problems.
Shemaforash said:Please use this map instead of Port Azur in closed
An idea might be to do something like put shields or horse props in buildings. At least then wall hackers would be messing up their game with invisible horses and shields.Vivar said:You can just give banners 100% transparency
Captain Lust said:An idea might be to do something like put shields or horse props in buildings. At least then wall hackers would be messing up their game with invisible horses and shields.Vivar said:You can just give banners 100% transparency
I never really got this. There are loads of entrances, they're well spread out plus the outside team has two flags and can get decent positions on both of them.RoBo_CoP said:Mountain Fortress - Absolute ****. Way more options are needed for the attacking team.
There was 4 entrances to the fort + 1 ladder and also good positions outside I dont know how many options do you want. Maybe more creative captain in team? I was really suprised when I saw teams doing one tactic camping main gate and ignore flag positions.RoBo_CoP said:Mountain Fortress - Absolute ****. Way more options are needed for the attacking team.