FIXED ISSUES
- Fixed & tested customising troops bug + added resetting to previous inventories.
- Player no longer refused to enter castle when being invited by king to join
- Fixed bug where king's joining offer did not pop-up, due to false player rank condition
- Fixed originally badly written script so rescuing prisoners worked only for original 6 factions
- Player no longer being refused by guards at feast when being invited.
- Fixed third party flaw so troops would fight with fists.
- Fixed AI problems at Samarra and Durquba castles.
- Fixed colony import lines text showing 1,000 Fl./wk instead of 500.
- Fixed & tested rescuing prisoner quest; talk to guard to buy prisoner's freedom now
- Fixed traits overview showing player as Tengriism follower while being atheist.
- Acztaoc towns no longer showing up when assessing prices
- Fixed seabattle glitch
- Fighting ashore no longer result in snowy landscape.
- Fixed feu2 texture not found
- Fixed Acztaoc village battle buggy spawn positions
- Attackers in villagers no longer spawn outside village (due to pathfinding problems)
- Fixed text glitch where Tyr becames a trickster god.
- Fixed prestige requirements showing incorrect numbers.
- Fixed player being father/mother-in-law of all lords without wife.
- Fixed annoying bug that redirects players to Zendar and prevents player's icon
from turning into ship.
- Correct amount of Florins given back upon selling resident now
- Fixed typo where store amounts of stone and tools are swapped at colony defences screen
- Fixed wrong redirection to construction menu after renaming finished castle.
- Improved Reyvadin siege AI pathfinding.
- No longer Swadian longbowmen and arquebusiers at start
- Fixed map glitches, temporary land disappearing by renewing map? (needs testing)
- Possibly fixed no prestige gain when having multiple traits (needs testing)
- Fixed and fully tested colony building errors / wrong replacement / deleting errors
- Colony walkers now walk from spawnpoint to spawnpoint.
- Fixed Rhodok Noble Cavalry not being listed as cavalry by default
- Ladies/lords other than king no longer stand on throne
- Fixed Sargoth throne strange falling through ceiling
- Possibly fixed Turguhns from disappearing? Needs testing.
BALANCING / POLISHING
- Greatly balanced enterprise net profits (600-1000 Fl./wk now)
- Colony food stock now limited to 650 (was 250)
- Changed overview of combat abilities to yellow
- Fixed needing 500 instead of 350 Florins for buying charter
- Redone code for selling ships, might fix odd bug where you can't sell
- Trippled amount of gallons of water per item
- Halved amount of parties of Cathars on map, but increased amount of deserters.
- Jungle effect now applies to New world battles as well (atmosphere)
- Corrected bullets weights
- No more 3x water consumption when player has court in desert or when player joined Sarranids/Khergits.
- Army traits no longer available for AI ladies
- New real acting cows for ancient ruins nearby Praven
- Chest added to farm
- Chest added to residents
- Tools now have 0,5% chance to break (was 1%)
- Reduced asking info from guildmaster and masterpiece creation costs by half
- Religion text added for companions
- Cathars no longer attacking player immediately upon paying for free passage
- Rebalanced funds needed for guildhall and minimum donation (1000 Fl. now)
- 50% price penalty when buying stuff in town with different belief.
- Renamed Arabian-like caravan to European-like trade convoy
- Tradegoods stock limited to 15 for colonies (sugar, tobacco, coffee, ...).
- Removed Gothic font from game
- No longer menu popping up upon colonists meeting player
- Colony siege system disabled until next version
- Added water to starting inventory
GRAPHICAL / PERFORMANCE
ADDED FEATURES
- Crusades & Jihads
* Crusade & Jihad camp
* Recruit troops, buy equipment at this camp
* AI armies will conquer Hiersolyma
* New Holy Land
* New street scenes for Hierosolyma
- Freelancer OSP added
- Enhanced Tournaments OSP added
- New sea travel system (whole ocean accessible)
- Total of 60 new Actaoc armour, helmets, boots and shields
- Dozens of new heraldic horses for Agonic Order, Sarranids and Turguhns.
- Dozens of new scene props (paintings, furniture)
- New town of Aldurias added, this is the new ancient capital of the Calradic Empire
- Papal State added. This state controls the ancient capital
- Papacy will be restored upon a reconquest by Christian nation
- Papacy can also be restored by Christian player upon conquering Aldurias.
- Mithridian Empire added. Mix of Byzantine Empire & Gondor
- Find the Lady card game added for taverns
- New colonies & tradegoods (cacao, slaves, iron)
- New outfits for tribesmen
- Fog of War added for New World (pathfinding helps)
- Hundred of Crusader & Arabian armour, helmet and other sets added
- Completely redressed Sarranid troops
BUGS
HARD BUGS
NO BUGS
- You financially support lords in exile at your court
- Calradians cannot reach Kartand
- The passages in scenes are obsolete; don't use them.
CREDITS
- Yifeng_konjac - Aztec equipment
- Blood and Steel - Turguhn equipment (via Yifeng_konjac)
- Crusader: Way to Expiation team
- K700 - OSP: Eagle Eye
- Nords with Guns - Freelancer OSP
- AndyYa - [OSP] Three cards game
- WindyPlains - Tournament Play Enhancements OSP
- Fire_And_Blood / [OSP][WIP] Way of the Sea - water travel -
© Quintillius - Nova Aetas