I've always been for bureucracy and non-combat solutions, and 1805-II was yet the single one to provide that.
Thank you! All compliments make me work harder onto the mod! Keep them coming.
I have got some questions about the religions.
Are there going to be branches (Catholic-Orthodox, Shia-Sunni,..) or even some new reformations and schisms, which would be very actual for the time era? Religion heads would be great as well.
I need to implement the basics though. But if you can think out these detailed mechanics and prove it will be great I might include them. For example: what can religion heads do?
Yeah, this looks really cool, but I'm not sure I understand some of the concepts behind it, namely the whole 'colonization' thing. How will THAT work?
Oh sorry for the short explanations but I need to think out these features.
The basics are:
- Event: everyone can sail to the new world.
- Islands: there will be some pre-made locations which can be colonized.
- Colonies: these locations provide rare resources which have high values.
- Competition: other nations want to create colonies as well.
- Acztaoc Empire: native empire which can be conquered.
Note: colonies are sources for resources (
). They will offer options to increase production (slavery e.g.).
Sea Battle Scenes
Guys! I have successfully implemented sea warfare. I have 5 random sea battle scenes. Some people told me they want to help. Well if you like to create new sea battle scenes, I would be grateful.
Pm me about this.