Lord Rich said:Vermin said:Oh lovely, because some competitive players exchange scimitars and shields when playing Vaegirs, we get 'bandit with a bow'.
And Swadia gets its spamsword and 1handers decreased in price, but nothing new to solve their main problem. I think I will be on the Nord team more often now, even with the new throwing animation they remain the strongest faction on siege(and get even stronger with their main rivals(vaegirs) nerfed).
Anyways, if I select ranged I want to play ranged and not 'bandit with a bow'. Archer athletics are back to the old values on ZHG and vaegir archers kept their scimi's. We will see in the future whether we have to revert other things.
There's two issues here, the athletics reduction and the weapon change for vaegir archers.
First off the athletics reduction, I don't agree with the change or think it is necessary. However in terms of the actual effect its not really that noticeable and doesn't really change an archers ability to shoot or kite. The only areas it may effect are possibly the ability to pop and shoot, your ability to dodge cavalry and your melee footwork. On all of these however I would say the issue is minimal and you aren't really effected much, I have tried it a fair bit since the release and it seems perfectly fine and comfortable to me. Yes, you accelerate a little slower, but its not something you can't account for pretty quick.
The second point is the falchion, I would actually question whether this is even a step back from the scimitar. In terms of damage its the same, speed is almost as fast and still faster than most 1H's. The range is shorter but the weight is much larger (2.5!). What this means is it's awesome for stunning other players 1H's, so yes you lose some range but you gain access to all sorts of cool moves like stun kicks and stun double hits while at the same time being protected yourself from those moves. For AE we certainly intend to be using the falchion for our rangers at least, arguably for big group fights the scimi's range is probably still more useful than the falchions weight though, so infantry will likely stick with that.
Also did you never think it was slightly unfair that an archer could get a weapon for free that is in every aspect superior to what swadian infantry would have to pay more than 400 gold for? Even vaegir infantry had to pay for their scimi's. Vaegir's needed a nerf for balance, personally I would have preferred to see their cav be nerfed (don't hate me shema) even though I play the class myself, but this is the way its ended up and I think its better to accept the game as it is and move on.
The reason I am arguing against these private server mods by the way is for consistency, changes to this stuff which players have ingrained in their muscle memory can be pretty jarring and in terms of the community deciding stuff, we can never agree. There are always different groups pulling in different directions for what they think is the right balance based on their personal opinions, prejudices and bias's at the time. This will make a very fragmented experience on the parts of the game that players need to be consistent. Namely the stats and weapons. Sticking to the developers balance settings is a far easier way of keeping things on the same track. This change (if its just the athletics) isn't that bad on the face of it but I intensely dislike the precedent. I could see all the servers having their own little list of changes aimed at their pet peaves and when its stats instead of just adding a weapon or removing one it can be pretty disorientating. Just like switching between EU and US servers is for game speed.
+10000000000000000000000000000
Well said chap!