Mount&Blade Warband 1.157 Patch.

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Gotha

Adimi h.c.
Baron
Captain Lust said:
Today we're releasing the links on the forums for both the Warband and the NW patch. Uploading right now.

The official release will be on monday morning to ensure that if anything goes wrong, we'll be able to deal with it quickly. It also has the benefit of avoiding interference with tournaments or weekend events like the Vikingr one. Also this weekend will give people a chance to port admin mods etc. since we're releasing the MS and everyone should be prepared for when the patch kicks in. We'll try to give an exact time for that before monday, in order to minimise downtime.

Here's the MS and the dedicated files.

http://download2.taleworlds.com/mb_warband_dedicated_1157.zip

http://download2.taleworlds.com/mb_warband_module_system_1157.zip


Captain Lust said:
We're not planning on doing any real development for Warband as it stands. Our development focus is purely on Bannerlord.

This is the changelog.

-Rebalanced in-game economy to encourage a range of propserity among towns (previously most towns became rich or very rich).
-Fixed bug with 'auto_select_weapon_mode' occurring too frequently.
-Fixed a visual error with attacks that are cancelled mid air.
-Fixed animation error with pikes.
-Fixed bug with shadows.
-Added new operations for modders and modified/fixed some existing operations.
-Fixed bug that caused slow movement in certain buildings and with certain scene props.
-Adjusted the way attack cancelling is handled while jumping.
-Added more options to module.ini.
-Bug fixed where throwing axe and throwing knife models would show on shields with the wrong rotations.
-Increased maximum number of different party member and prisoner stacks from 32 to 256.
-Changed netcode to fix a bug where animations would sometimes fail to load.
-Rebalanced Khergit multiplayer troops and added 'Khergit Infantry' class.
-Adjusted price of certain items in multiplayer based on faction (certain items now cost different amounts of gold depending on faction).
-Rebalanced several items to create proper price/quality progression balance in multiplayer.
-Other minor bug fixes.
-Adjusted equipment of Vaegir troops for balance.
-Adjusted stats of ranged troops for balance.
-Shortened string of server messages.
-Reduced cap on turn speed in multiplayer.
-All spears can now rear horses.
Na dann. Wird auch Zeit...
 
TheBard said:
Naja. Fröhliches Daddeln. Dafür packe ich das angestaubte Spiel nochmal aus :grin:

Lohnt sich nicht. Außer die Preisänderungen ist ( meiner Meinung nach ) nicht positives bei herumgekommen.
 
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