The Dark Robin said:
If it was so easy to make Pendor, why don't you just go make it yourself?
I already did.
I made a version of Pendor that contains a dozen of submods and quality of live improvement scripts, 4k textures along with an EnB code I made myself, and I even made an Italian-language version.
I'm just not allowed to share them. If I was a **** I would upload them anyways and share them on /mbg/, but my dad raised me with honor talks and I'd feel guilty, hence why I prefer to talk about this humbly.
As for the follow-up of that quote, that made me laugh a bit when I considered the implications.
You know, although trying to dismissing criticism by discrediting the source is the weakest form of counter-argument for whoever knows the meaning of "ah hominem", it usually works when you're talking with someone who might have little clue of what he's talking about as people tends to weight the source more than the facts.
In this case though, since I know what I'm talking about, I'm afraid attacking my points might be actually - easier - than attacking me or my ability/knowledge.
Man, we just clogged into a loop here.
M0rdred said:
While in all that was a great post Falconian, the quoted part is simply not true. We have always been pretty open in our recruitment practices (just look at the many requests for help), and I am fairly sure that we're not turned people away. The problem is that once someone does agree to help, they soon fade away when they realise just how much time and effort is actually required in a mod of this scope and size. Many of the dev team I am sure would love to continue working on this mod, but there just isn't time to do so. Rent must be paid, lives must be lived - most of us were unemployed or students when we were most active, and life unfortunately, got in the way.
I applaud collaborative efforts, and I do admit that sometimes the attitude of fellow developers does jar with my own instincts (sorry MV!), I do also understand why they get so defensive about protecting what they have made. Pendor is a damn fine mod, and it has been among the top of the download charts for quite some time. We are very proud of this achievement, and the reputation for quality which goes along with it is something to cherish.
Oh I'm not saying that you don't recruit, I just happen to hear complaints from people who said when they tried to make submods or revised versions of Pendor they got mocked or denied.
I just don't understand, I would be happy if anyone took up my older mods and updated them.
Couple months ago someone updated my AoM mod where I added flaming shots FX's to ballistae and catapults, I was happy to see my work was updated.
Remember that MB devs were able to improve the game a lot thanks to modders, and recently stated they consider open source modding and modding accessibility a priority for MB.
The game itself is almost all open source, I don't really see why a mod for the game shouldn't.
It's not like we get paid for this anyways! Our reward is the fun that we create.
Anyways, I don't want to **** up the thread, just wanted to shell out my wisdom about the importance of modding collaboration and creativity sharing.