Raging Womble said:You are probably raging about my town watch. If an admin kicked you out the faction report him. Yes, some of the leaders, including myself are admins, but this town watch is independent from admins. We don't let people who haven't joined up on the forums into the faction because we want some form of discipline and order. When the town watch is just public members, the number of rule breaks from the town watch increases. People think they can use the town watch as an excuse to break the rules. In my town watch, those who break rules get kicked out the faction and face the servers punishment.
Now onto your overall point. I personally think Nexus is the best server the mod has seen. Complaints on the forums are dealt with, most admins act politely and maturely. I understand we have problems with lack of admins, but look at the other things Nexus has made available to the wider PW community ; Safezones, and auto banking.
weterman said:People like you ruin the persistent world. Lots of people have fun on it. Don't cry now.
Duke_Tritus said:In my opinion, PW servers require a removal of a number of regulations and an introduction of new ones to lessen the perpetual chaos that's wrought about it.
I used to own a PW server as well, but it was never nearly as popular as Trojan and it only had a small community of people I knew and dissenters from Trojan. I did my best to keep things orderly, played amongst the players, refrained from arrogant admin chat spam and scary black armor and did only appointed admins that I knew closely and trusted rather than strange and untrustworthy application posters. It still failed. The server was stagnant for a while, remaining at a low population until I decided to close it.
Honestly, you'll never be able to fix all the problems everywhere. People will be people and people will always fight and quarrel and it's impossible to rid PW of some of its greatest issues, though a lot can be fixed with proper leadership. For now, I've quit PW simply because it's chaos and the administration is abhorrent. The situation won't improve unless a lot of changes in the servers themselves are made.
West Nile said:Roleplay was not intended for this mod.
To fix the "rdm" -
Code it so if you attack someone from a neutral or ally faction, you are automatically sent to the "outlaw" faction for x amount of time.
There should also be multiple outlaw camps/hideouts around the map
Outlaws would be hostile towards all factions, (like they are) and if your killed by them, tough luck.
There, now people should have no reason for crying rdm or nlr.
on a related note, "doctor" or "healer" jobs are terrible, food should heal you instantly, making it more of a necessity.
there are some things that hopefully a dev for this mod should take into consideration.
West Nile said:Roleplay was not intended for this mod.
To fix the "rdm" -
Code it so if you attack someone from a neutral or ally faction, you are automatically sent to the "outlaw" faction for x amount of time.
There should also be multiple outlaw camps/hideouts around the map
Outlaws would be hostile towards all factions, (like they are) and if your killed by them, tough luck.
There, now people should have no reason for crying rdm or nlr.
on a related note, "doctor" or "healer" jobs are terrible, food should heal you instantly, making it more of a necessity.
there are some things that hopefully a dev for this mod should take into consideration.
War is profitable i use to run with the redwoods back in the day and 5 of us would pretty much conquer the whole map ("journy") and we made tons of cash we all became rich it has nothing to do with mapping it has to do with the lord, as the lord you have to control your faction and if you cant then well to bad its not gonna be much fun losing wars.Erk said:When the mod can reward and punish based off your actions in game and without the intervention or need of administrators, then that is "Persistent".
There, there! Listen to him! But this needs to be done via mapping, not so much via coding.
Right now, people run around like headless chicken, bored; they end up killing people out of boredom or join a faction for some TDM. But again, faction wars do not have any reward whatsoever in in-game terms. I have conquered a castle! Great, now what?
Mappers should think more carefully when they edit scenes, rewarding certain attitudes via gold rewards.
Being a successful faction should be the best way to gather gold. Being the lord should mean controlling that.
Then you may have people busy doing in game stuff, as opposed to running around in heavy gear and millions in some bank account; too bored to bother to actually play the mod, looking for fights, stretching the rules and abusing each other.
Erk said:Being a successful faction should be the best way to gather gold. Being the lord should mean controlling that.
Then you may have people busy doing in game stuff, as opposed to running around in heavy gear and millions in some bank account; too bored to bother to actually play the mod, looking for fights, stretching the rules and abusing each other.