Adelade said:I have been playing bandit for a day straight and I have noticed a few issues that could/should be rebalanced.
1.Add a timer to slow the player down tremendously when moving backwards or reduce athletics... If you are anything other than Native or Line infantry the amount that either of these classes can hold down s and still be faster than you is ridiculous.
2.Tomahawk- I have noticed that these kill in one hit in melee mode, as well as mace.. They also seem to have ridiculous ghost reach but perhaps that is because of 1.
3.Melee mode of Carbine Rifle- This has ridiculous ghost reach and usually kills in 1-2 hits and the speed of the line infantry makes up for the slowness of the weapon.
Dansk viking said:My comments and found bugs at this point.
Hair:
- Low texture quality.
- Shining (luminous in the shadows).
- Mismatch between beard and head hair.
Clothes:
- Many low quality textures
- Very inconsistent quality/look.
Mounts:
- Buying place for donkeys shows a horse.
- The native horse is very slow, even the donkey is faster.
Crafting:
- Smithy is way too far from the gun shop in the colonist town.
Other bugs/comments:
- Jumping in the gun store can get you stuck in the corner.
- Idle animation w. gun is only fitting for soldiers.
- The map as a whole feels more closed/restricted than the old one. You have the feeling that there are only certain paths you can take and walking into the forest is virtually impossible since the trees obstruct your sight all the way to the ground even. I can't help feeling that the old map was more fitting, more open, and more user friendly.
I know you've been working hard on this release and the new map respectively and seeing as the mod is still in a beta stage I can understand that one can expect bugs and whatnot. I am however sorry to say that I can't help feeling this version is hardly more playable than the Beta1. I don't really understand why a new map was needed. No offence meant towards the creator, but I enjoyed the old one more for reasons stated above. I hope to see an update soon, keep up the hard work and we might see this mod shine in the future.
2ndLifeBrigadeWilliam said:Perhaps its just me but I can barely play for less then 10 minutes before my game crashes or freezes. Is this normal or did I not install right?
Repost.usnavy30 said:I thought turning off "Load Textures on Demand" caused this? Odd..will try that.Austro said:usnavy30 said:OK the scene seems really big and unexplored to me first time playing and just walking around.
But I get a really bad textures bug when I select show names in the C button menu and it persists and causes really bad visual errors I will try redownloading.. I just hope it works as this happened to me in PW too.
You guys know how the textures get really messed up looking blinding the screen and such? I will take screenshots if it persists when redownload is complete.
Turn off "Load Textures on Demand" in warband launcher
EDIT: No luck still persists and it is really, really bad to the point im blind by item textures:
Check my latest Steam screenshots of mine for some really game breaking visual errors by textures flipping out. :c
http://steamcommunity.com/profiles/76561198069059786/screenshots/
Pisatel said:Map Bugs:
1) In Colonial settlment weapon shop, pistol ammo when bought and not picked up glitches a buy option for old musket/cartriges
I'll look into it.
2) Some of the clothes have strange stats like accuarcy - 80%? speed 70% which is tottaly weird as for example lether clothes are meant for hunters and frontierman and therefore should be comfortable to wear and run around in it. I dont see any point to add disadvantages to these clothes.
Not my department, therefore not a map bug.
3) Way to many trees on the map which actually (as i think) causes at least30-40% of lags and FPS drops.
Have you turned instancing on? Regardless, there's always going to be lag. I'll probably end up removing a chunk of the forest in the near future, but the amount of forest I'd need to remove in order to eliminate the FPS drops (Lag has nothing to do with the map) would make it look more like a park than a forest.
4)No place to buy frontierman clothes or hat
What frontiersman clothes? Try the general store, there should be plenty of equipment for your needs there.
5) Way to less animals on map, its nearly impossible to be a hunter.
I've heard people complaning there are too many animals on the map, so which is it? Anyway, I'm not sure if there's any point in hunting anything else than bears and people at this point, we'll expand on that aspect in coming patches I'm sure.
6) The map is not balanced a lot. It should be more ways for faction to communicate and work together. Now it all ends in constant DM between factions.
Elaborate. How exactly am I going to add more ways for the factions to communicate and work together? It's not like I'm forcing the players into it. In fact, I would say that's not my department, once again. Unless you have suggestions.
Ye but you have to find a compromise. The map looks awesome and realistic indeed with that nice forest, but still FPS should count a bit more than looking.Have you turned instancing on? Regardless, there's always going to be lag. I'll probably end up removing a chunk of the forest in the near future, but the amount of forest I'd need to remove in order to eliminate the FPS drops (Lag has nothing to do with the map) would make it look more like a park than a forest.
The one frontierman spawn with i mean, kind of a leather clothes with a bag on the belt + hat with tail.What frontiersman clothes? Try the general store, there should be plenty of equipment for your needs there.
Ofc i will mate, i like the map so far and really want it improvedElaborate. How exactly am I going to add more ways for the factions to communicate and work together? It's not like I'm forcing the players into it. In fact, I would say that's not my department, once again. Unless you have suggestions.