I came across this promising, recently greenlighted project yesterday. I suck at writing descriptions, but fortunately there are other sources for you to read if you're interested.
Rogue Legacy is a sort of a Metroidvania with roguelike elements, meaning death comes quickly and often, but as the game's own twist, you don't go back to square one when you die. Not quite. Death is permanent, but you can immediately start a new game as an heir and can use whatever gold your previous character managed to gain for improvements. So little by little, generation by generation your character improves. There are several classes that have somewhat different attributes and unlockable special abilities, and as you unlock new equipment and runes you will be able to customize each character quite a bit. Many characters also have special traits that may be good, bad or purely cosmetic. These are mainly for flavour. Gameplay is pretty difficult, especially at first with crappy stats, but it shouldn't be too much for anyone with any experience in 2D platform games.
There's a demo available at the homepage, and it's good for quite a few hours of fun. In the few hours I've played I've been able to map the entire (randomly generated) dungeon a couple of times, but I haven't been able to defeat the boss, and most of the time I die way before I've managed to explore more than a handful of rooms. I'm also very far from maxing out the demo's skill tree or available equipment. Actually, I can't remember when I've last seen this much content in a demo.
The home site also has a trailer that probably gives you some idea. You might also want to read what Rock, Paper, Shotgun has to say about it.
I wound up pre-ordering for 10$. I understand the game should be out in a couple of months, and as I wrote in the beginning, it's already been greenlighted, so it will be on Steam for sure. Distribution is done via the Humble Bundle site.
Rogue Legacy is a sort of a Metroidvania with roguelike elements, meaning death comes quickly and often, but as the game's own twist, you don't go back to square one when you die. Not quite. Death is permanent, but you can immediately start a new game as an heir and can use whatever gold your previous character managed to gain for improvements. So little by little, generation by generation your character improves. There are several classes that have somewhat different attributes and unlockable special abilities, and as you unlock new equipment and runes you will be able to customize each character quite a bit. Many characters also have special traits that may be good, bad or purely cosmetic. These are mainly for flavour. Gameplay is pretty difficult, especially at first with crappy stats, but it shouldn't be too much for anyone with any experience in 2D platform games.
There's a demo available at the homepage, and it's good for quite a few hours of fun. In the few hours I've played I've been able to map the entire (randomly generated) dungeon a couple of times, but I haven't been able to defeat the boss, and most of the time I die way before I've managed to explore more than a handful of rooms. I'm also very far from maxing out the demo's skill tree or available equipment. Actually, I can't remember when I've last seen this much content in a demo.
The home site also has a trailer that probably gives you some idea. You might also want to read what Rock, Paper, Shotgun has to say about it.
I wound up pre-ordering for 10$. I understand the game should be out in a couple of months, and as I wrote in the beginning, it's already been greenlighted, so it will be on Steam for sure. Distribution is done via the Humble Bundle site.