THE REALM
Overall vision of the map (with icons)
Screenshots made with Cinematic Compilation mod
CONTENT: New Version 944Kb 15-10-13
DISABLED
Screenshots made with Cinematic Compilation mod
CONTENT: New Version 944Kb 15-10-13
Slot: scn_scene_11.sco
Code:
scn_scene_11 scene_11 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000330000500000d23480000321e0000734300002863
0
0
sea_outer_terrain_1
Downloadable map file https://www.dropbox.com/s/v31mj9s9jxkkain/scn_scene_11.sco
- Credits must be given to myself as the maker of the map.
- Free to make any minor changes to the map
- The map must be called Dusk of a Kingdom or (DoaK) in your server's strings.txt
- Only tested by me, maybe more balanced version in the future.
-1 Big Castle
-2 Ruined castle
-1 Abbey
-2 Villages
-1 Town
________________
-1 Inn
-1 Outlaw Camp
-1 Ruined Village
-2 Ruined Tower
-2 Mines
-2 Docks
-2 Abandoned Outpost
-3 Caves
-1 Shop of clothes
-1 Armory
-2 Big Forest
-1 Horse farm
Code:
scn_scene_11 scene_11 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x0000000330000500000d23480000321e0000734300002863
0
0
sea_outer_terrain_1
Downloadable map file https://www.dropbox.com/s/v31mj9s9jxkkain/scn_scene_11.sco
- Credits must be given to myself as the maker of the map.
- Free to make any minor changes to the map
- The map must be called Dusk of a Kingdom or (DoaK) in your server's strings.txt
- Only tested by me, maybe more balanced version in the future.
-1 Big Castle
-2 Ruined castle
-1 Abbey
-2 Villages
-1 Town
________________
-1 Inn
-1 Outlaw Camp
-1 Ruined Village
-2 Ruined Tower
-2 Mines
-2 Docks
-2 Abandoned Outpost
-3 Caves
-1 Shop of clothes
-1 Armory
-2 Big Forest
-1 Horse farm
MAJOR LOCATIONS
The great castle where the lords of the realm control all the valley, or at least it is supposed.
Population needed : High
Oriented faction : Military/serf
Facilities : access to all weapons and armours.
workshop inside walls.
the prision is another keep inside walls.
6 capturable points
strategical position, control the crossroads at center of the scene.
Penalties : Big castle to defend
3 sides of the external wall has to be build.
1 buildable siege ladder at prision keep.
1 buildable siege ladder at Nordheim keep.
Population needed : High
Oriented faction : Military/serf
Facilities : access to all weapons and armours.
workshop inside walls.
the prision is another keep inside walls.
6 capturable points
strategical position, control the crossroads at center of the scene.
Penalties : Big castle to defend
3 sides of the external wall has to be build.
1 buildable siege ladder at prision keep.
1 buildable siege ladder at Nordheim keep.
old version screens
The pagans and the unfaitfhul walk acros the realm, bothering our god. We have to guide the weak mind in the throne for the good of the kingdom.
Population needed : Low
Oriented faction :Clergy/Serfs
Facilities : has the library the only one at scene.
3 capturable points.
Penalties :2 buildable siege ladders.
Population needed : Low
Oriented faction :Clergy/Serfs
Facilities : has the library the only one at scene.
3 capturable points.
Penalties :2 buildable siege ladders.
old version screens
The stronghold that was stopping the invasors from the north throughout centuries, today still continues being a headquarters, but not in the control of kingdom..
Population needed : Mid
Oriented faction : Military
Facilities : Access to the most variety of horses.
3 capturable points.
Penalties : 2 buildable siege ladders.
the stables are open to anyone.
big castle to defend.
old version screens
To the south the ruins of Old port has been the home of travelers, sailors and some pirates.
Population needed : Low
Oriented faction :Military
Facilities :3 capturable points.
access to the docks.
Penalties :1 buildable siege ladder.
backdoor at ruins.
the main tower have a destructible wood door.
old version screens
To the West the Pinecrest Village survive with the hunting and the trade with iron, a good defended tower make the village secured.
Population needed : Low
Oriented faction :Serf
Facilities :2 capturable points.
Penalties :1 buildable siege ladder.
an important part of the village walls need to be build.
exposed houses outside the walls.
old version screens
village.
Population needed : Low
Oriented faction :Serf
Facilities :2 capturable points.
Penalties :1 buildable siege ladder.
an important part of the village walls need to be build.
one side of the village don't have walls.
old version screens
Tips
-Different Classes for each faction, based on the rol of the stronghold.
-Each faction has a limited variety of weapons and armour.
-Armory located in the outer courtyard of central castle, is the greatest
place for all types of weapons and armors.
-Export items are Taxed an linked to the castles gold chest.
-The factions strongholds can be improved using wood with engineer skill
for building new walls and protections.
-capturable points for faction:
Village = 2cp.
R. castle = 3cp.
Abbey = 3cp.
B. castle = 6cp.