Alright, let's get to bashing consoles.
500 gigs of storage.
Kinect required.
Have to install your game to be able to play.
Can play without the disk after installing.
Can give the disk away to others, but they have to pay a fee to Microsoft to be able to play on a different Xbox account. So no trading. I can hear Gamestop calling Sony and Nintendo.
No backwards compatibility.
Must connect to the internet once a day to play games.
Must connect to the internet every time you put in a new game.
Not always-online, but developers could use the cloud service for some computing. So some games may be always-online, pulling the same stunt EA pulled with SimCity.
XboxnoOne should buy.
500 gigs of storage.
Kinect required.
Have to install your game to be able to play.
Can play without the disk after installing.
Can give the disk away to others, but they have to pay a fee to Microsoft to be able to play on a different Xbox account. So no trading. I can hear Gamestop calling Sony and Nintendo.
No backwards compatibility.
Must connect to the internet once a day to play games.
Must connect to the internet every time you put in a new game.
Not always-online, but developers could use the cloud service for some computing. So some games may be always-online, pulling the same stunt EA pulled with SimCity.
http://www.wired.com/gamelife/2013/05/xbox-one-analysis/ said:And what of the persistent rumors that Xbox One games will be “always online” – that is, that single-player games would require a constant online connection to function? As it turns out, those rumors were not unfounded, but the reality is not so draconian. Xbox One will give game developers the ability to create games that use Microsoft’s Azure cloud computing service, which means that they might be able to offload certain computing tasks to the cloud rather than process them on the Xbox One hardware itself. This would necessitate the game requiring a connection.
Are developers forced to create games that have these online features, and are thus not playable offline? They are not, Xbox exec Whitten said to Wired — but “I hope they do.” So the always-online future may come in incremental steps.
XboxnoOne should buy.