Bosnian said:
Is there an ability to customize your own army once you get to become a king or do they just stick with vanilla?
Unfortunately no you cannot customize your own troops.
ComradeRichard said:
Thank you for the speedy answer! If there's anything I can do to help, let me know! I'd actually love to maybe correct the grammar of text and such if you'd be willing to allow me to. I feel like this has a lot more potential than ACOK considering it's not just one person imposing their vision on everything but a team working together (even if both are hampered by the understandable needs of real life) so, yeah, love to help if you can think of a way. Might donate to the patreon once I can scratch up the funds. The lack of locked diplomacy is quite nice too.
Hello mate,
Most of the action happens on my own forums, so i dont post here too often.
Azsouth is part of the testing team and helps me with Lore and suggestions when i need it. Hes been following the mod a long time and is one of the ones that wants to see the mod do well, so helps where he can.
We have quite a few others that also do the same of which you can find names and pictures on the moddb site. Even from as little as someone giving the lords the correct personalities helps a great deal, so anything your able to help with would be appreciated and accepted. I didnt start the mod for my own visions, but in hope the community and people who have a love for the game and ASoIaF to come together and create a fitting mod for the setting
.
I originally set up the Patreon page to enable me to acquire the funds to pay for two years web hosting of the forums. That has now been achieved, so anything extra goes towards commissioning items/textures or anything else people suggest that i don't have the time/skills to do myself.
Anyway, for anyone that's interested here is the current changelog for Beta 8. I normally update this as and when i work on the mod.
Fixed a load of textures.
Fixed a load of face codes that was causing crashes.
Fixed some problems with being unable to find some music files.
Various other adjustments.
Re-enabled Horse Archery skill.
Modified stats of all bows/crossbows and arrows. Plus added a couple more.
If the player is of Ironborn descendant, he or his men wont loose moral whilst crossing the ocean. Unless of course you disgrace yourself by not having your own boat!
Added back sea traders.
Changed boats for different factions and different party types.
Various sounds changed for boats.
Changed fort scenes, these should now show the correct terrain, depending where they are built.
Changed all random battle maps.
Various small changes made to moral. eg, you now get more moral for resting in towns rather than in camps.
fixed bug with the kings guard where it would cause errors when switching to the new leader of kings landing if that leader was captive.
You can now have 7 bodyguards in scenes with you. The same number as the Kingsguard.
Fixed companions overview problems.
Added luxury items when taking into account party moral.
Started re-working on properly intergrating cabas orders and moto's.
Added dynamic weather to more scenes, including meeting scenes. Also removed some conflicts.
Fixed the click and crash on bandits bug, plus a few other troops this happened to.
More work on random battle maps, these are pretty much finished now.
Fixed a bug which could occur very occasionally when selling prisoners to the nights watch.
Fixed a bug where Wandering Crows wouldnt traverse all the taverns in Westeros.
Changed sounds for Giants. Now they actually sound like giants.
Updated all coastal towns and sea routes/trade routes for these.
Unsullied dont cost any wages, but ive increased the amount to buy them.
Depending where the town or village is located, changes who will be attacking when infested by bandits.
Adjusted Riverlands to have less troops.
Various code fixes, improvements and optimizations.
Added a new skill - Navigation. - Thanks Lumos
Upped all the skill level caps, mostly to 10 as in native.
It now costs 1/4 the amount to cross the ocean while renting a boat.
Changed all trade goods for every town/village - needs some feedback and testing on this.
Made some bug fixes to sea battles.
Adjustments made to party speed. If you are sneaking (ambush mode), your party will now move slower.
Improvements and extra balance added to Varies quest line. - This has been pretty much completely re-done and debugged.
Added new clothing for Essosi peasants and Braavosi troops.
Completely redone and debugged Kingsguard feature.
Added 2x Valyrian faces.
Added special troop training at Dragonstone for Queens men.
Added special troop training at Kings Landing for Goldcloaks.
Started changing all scenes.
Added Renlys Rainbow Guard.
Added 8 more lords to The North.
Added 7 more lords to the Stormlands plus correct locations
Added 2 more lords to Dragonstone plus correct locations.
Added lots more lords to all other factions... lost count!
Added 57 Special npc's that accompany lords.
Started adding all ladies to factions.
Added three cards game from AndyYa to a special troop in the crossroads inn.
Added first batch of new banners for the Vale.
Added new armours and horses by pino. Removed some others.
Fixed Custom Commander and hopefully the player dieing and disappearing.
Adjusted Thenn armours and stats.
Added 7 new male Dothraki armours thanks to La Grandmaster.
Added 4 new female Dothraki clothing thanks to La Grandmaster.
As requested ive changed the way killing lords work.
Changed Reputation back to Honour.
Correctly changed Harma Dogshead to be female.
Changed all random events when you are King/Queen to be correct according to lore.
Made adjustments to sieges, hopefully religious troops are more likely to stay back rather than charge the walls - Thorough testing req'd.
Removed Talisa Stark for the sake of correct lore.
Re-written some more events.
Fixed issues with lord companions being doubled when still imprisoned.
Added currently remade flags and given them to the correct lords. Also removed all the old Brytenwalda flags and any others that had sneaked in.
Tidied the textures folder and meshes etc.
Added some lods that needed them.
Fixed some other texture/mesh issues.
Fixed the broken AI formations.
Made adjustments to some items and bugs associated with these.
Adjusted flora and fixed snowy plants in plains/plains forest etc.
Started changing face codes.
Added visitable Citadel to Oldtown.
While we are on the subject of others helping ,you can find the awesome banners JJJaikishan has been making for the mod here http://forums.taleworlds.com/index.php/topic,316874.0.html
These will also be added for Beta 8!