SP Native Musket Era [WB] Mount and Empire - Era conversion mod

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shorun3

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Mount and Empire!
(it's like mount and musket, but with your own empire!)​


Notes: the idea for this mod comes from mount and musket, i allways felt annoyed that there is no warband version of this mod that allows you to properly form your own empire. This mod is largely a merge between the best and biggest i could find, with added muskets and uniforms to give it a brand new look and feel.
First version as of 18/03/2013, there might still be bugs/inbalanced. if you find any please post them on the forum

since 09/04/2013 v1.3 has been released, This version is perfectly playable and besides for a few imbalances and a handful of minors bugs it works completely, We are still working on next versions so it is not yet finished.​

Youtube video previews:



Features:
Diplomacy mod and everything that comes with that (check their website, HUGE list)
POD and everything that comes with that (check their website, again HUGE list)
.97 Companions merged into this mod, giving you a whole range of companions to do your bidding
Muskets, of course!​


Become Emperor of Calradia!
All of the original m&b: warband options are left in game, so you can make your kingdom in the imperial era! Especially with the added companions the start of your kingdom can be more realistic as you promote your friends into positions of power.​



Fight in a brand new style!
Muskets change the way the game works completely, no longer is the knight lord and master but victory comes trough leadership and good use of your army's strengths.​



Weapons&outfits:
This mod adds 4 classes of weapons that did not exist in the vanilla game. Since v1.1 all rifles and muskets have unique sounds.

Infantry muskets
These medium ranged muskets are a balance between firepower and accuracy, and also function as Melee weapons should the need be there, with a rather potent bayonet (pierce/thrust) and a lesser potent shaft (blunt/swing). Press X while holding these muskets to switch between mode (like javelins). Due to their size they cannot be used on horseback.

Skirmisher Rifles.
These slow but long range rifles are lethal at even the greater distances, but take a long time to reload. By far the most accurate guns these are the obvious choice for hunters and marksmen alike.
Due to their size they cannot be used on horseback, and due to the tricky reload mechanism users of these guns MUST remain stationary while loading.

Pistols.
These short and small guns are mostly used by the Elite or cavalry based troops, being a short range weapon they reload significantly faster then any other musket, but they pay in accuracy.

Carbines.
These medium sized muskets are basically Infantry muskets for cavalry, with a shorter barrel these are small enough to be used on horseback, but larger and more accurate then pistols. Made with a stronger blast chamber then pistols they can hold a bigger powder charge and with that, a bigger blast. these are mostly used in combination with an alternative melee weapon.

Outfits:
Every nation has their own outfit, usually in their own distinct colour, this allows commanders to see their own and their enemy formations from great distances. It also helps the troops from figuring out if friend or foe, every nation has three types of outfits, although usually the same in statistics they tend to look very different.


Troops:
I will not put all details here, not to spoil the suprise. But i can tell you the basics and strong points.

Infantry
they have their musket, and a lot of bullets. They use their musket for melee and ranged alike, and are capable to hold their ground against most that comes their way. Some factions use scimitars or sabres for melee weapons rather then a bayonet.

Skirmishers
These men are gunners trough and trough, they use a rifle to shoot their enemy from a distance.
These men have only a weak melee weapon to protect themself, so it is advised to keep them away from the enemy.

Cavalry
Cavalry is more of a tactical asset then a powerhouse, being a big target has disadvantages in the age of blackpowder and armor does not help you as it did in ages past, typicaly cavalry has a fast but able sabre or sword, and either a lance, pistol or carbine. These men are expensive and for that best used as a tactical hammer against an enemy allready pre-occupied against your other troops.​

Factions
Every faction has his own unique situation and strategy and should be played in another way, Sometimes a faction might be stronger in a certain situation (rhodoks on a hill) when in other cases this same faction has very little chance (rhodoks on flat plains).
Select the faction you want to view and read more about on the forum. It's open for suggestions!
Kingdom of Vaegirs
Kingdom of the Nords
Kingdom of Swadia
Kingdom of Rhodoks
Sarranid Sultanate
Khergit Khanate


Compatiblity:
This mod is not compatible with other mod savegames, as it adds weapons and outfits.
it is made for M&B: Warband v1.143 or higher, tested on a steam version v1.154
It will not work on an outdated version of M&B: Warband (if you cracked the game, tough luck, buy a key), or on any other version of M&B (eg: normal or WFAS), WARBAND ONLY.​



Installation instructions
Full download
v1.3 update (for previous versions)


Additional information:
There is allso a mediëval version of this mod if you like it but dislike the muskets
Moddb.com

Sources & credits.
Diplomacy mod - Forums.taleworlds.com
.97 Companions - Forums.taleworlds.com
1812 mod - Forums.taleworlds.com
if there are any missing or you recognize your work, pm shorun or post on forum please.
Mount and Empire forums



Bugs/Suggestions
as of 19/03/2013 a forum has been set up specially for this, to better keep track of bugs, their state, possible workarounds and of course suggestions to the mod.​
 
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