jezza93
Sergeant Knight at Arms
In this event I hope to, through the use of custom maps and the rule set, to encourage regiments to attempt more unorthodox tactics, I also hope for regiments to learn something of the Peninsula war.
Our journey follows that of the 1808 campaign which opened Britain's Peninsula War with the battle of Rolica.
Basic Rules. -Firing in a charge is allowed. -Any regiment excepting artillery must join another line when down to 3 men or less. -Don't officer aim if you can avoid it. It is frowned upon for skirmishers and light infantry to do so but not forbidden. (It's historical, it happened. There is a chain of command for a reason.) -Generals. These will be allowed but only if you tell me in advance and they must be (obviously) in charge of more than a single regiment or company. They may not have any staff officers and once their regiments are out of action they must dismount and join a line. If you do not tell me in advance I will just keep slaying them every time I see them regardless of pestering during the event. Line infantry and Foot Guards. -Minimum 10. No maximum but cannot deploy in a line larger than 30,More than that must deploy in 2 separate lines. -No firing out of formation. -If less than 4 men must join another line if possible. -No crouching whilst firing unless in a double rank. -Half man spacing is allowed. -If wanting Foot Guards, must sign up for it in advance. Cavalry & Dragoons. -Minimum 6,maximum 15. -Dragoons must be stationary when firing and in some semblance of a line. -May dismount and fight in skirmish tactics. -Must dismount and join a line once below 3 people, may ride to an ally before dismounting. Light Infantry & Skirmishers. -Minimum of 6,Maximum of 16, light infantry max of 20. -When below 4 men must join an allied line. -Light Infantry (51st,grenzers) may use 3 man spacing. -Light infantry may not use cover, may crouch. -Riflemen (95th,Jaegers) may spread out but keep it reasonable, may crouch. -Riflemen may use cover. -1 Sapper allowed. -Light Infantry and Skirms each have one slot between them, only of of either per team. Artillery. -Maximum 3 men per one artillery piece plus two artillery guards. -Cannons and Howitzers both allowed,no more than 1 howitzer. -One sapper per battery. |
Joining the event.
This is a public event and as such we expect good behavior from all who attend, each regiment must post a sign-up here and must join the teamspeak meeting at 6:45 GMT every Monday.
Teamspeak address for pre-meeting.
91.121.97.65:9989
This is a public event and as such we expect good behavior from all who attend, each regiment must post a sign-up here and must join the teamspeak meeting at 6:45 GMT every Monday.
Code:
Regiment Name :
Class :
Amount of men attending :
Preferred Nation :
Leaders Steam Name :
Teamspeak address for pre-meeting.
91.121.97.65:9989