You can increase it with TweakMB, but not periodically. It's a global thing.Empiro said:-snip-
Otherwise you could just install Battlesizer and pump it up to ~500 when you've dealt with all the good troops.
You can increase it with TweakMB, but not periodically. It's a global thing.Empiro said:-snip-
jacksin125 said:Please allow Runed Bastard Swords to be upgraded like normal Rune Swords. If you feel this would be too over powered, then simply make it more difficult to obtain/upgrade (like maybe costing 2 qualis stones instead of 1). Cutting weapons appear to do even less damage against armored people than in vanilla M&B:WB, and everyone is armored in this mod. This makes the bastard sword nearly useless to me, being as I normally take on the lords, so I don't lose 20 soldiers trying to kill them.
I do have a medic, they do get knocked unconscious instead of killed, and I don't mean just lords, I mean any heavily armed and armored enemy. The problem is, when you have a below 500-man army, 20 soldiers getting knocked unconscious by one person could easily be the reason you lose the battle. And as for the fact that enemies use it, they don't have to use the upgraded version.noosers said:As that weapon is actually used by units within the game, that suggestion will severly backflash on yourself.
If you lose 20 soldiers while you go "after lords" you should rethink your tactics and character build and invest in a medic.
I have 4 power strike and it's not too brutal. However, I agree that the runed sword should be longer. That's why I want to be able to improve the bastard sword. I often misjudge the distance with a shorter weapon when on horseback (and miss), and I can't swing in front of my horse with such a short sword.fidoman1272 said:On top of that, if you have more than 3 Power Strike the Runed Bastard Sword is actually pretty damn brutal
I think a better suggestion would be to have a slightly longer runed sword at the Mines of Al-Aziz. That puny little butterknife with 63 reach is just annoying IMO
zykox said:Snake Cult + Azi DahakaSomething else, it would be nice if Azi Dahaka would also...well...talk. Threats or insults or whatever. Just feels like all other gods (even minor ones with barely any importance...e.g. Vanskerry Haf Sigla) talk.
RaVeN said:zykox said:Snake Cult + Azi DahakaSomething else, it would be nice if Azi Dahaka would also...well...talk. Threats or insults or whatever. Just feels like all other gods (even minor ones with barely any importance...e.g. Vanskerry Haf Sigla) talk.
Good idea and it may extend to other bosses as well.
Taking the vile snake goddess for example: when you just start out fighting against her minions, she will from time to time taunt you with an omnipresent voice, describing you (adventurer) as puny, weak, and that she cannot possibly take the likes of you seriously.
But as you progress more and kill more and more of her minions and complete more storyline quests, her taunts slowly turn to worry and anger. If there's a final battle/quest, then her taunts will be curses and rage the closer you progress towards the final battle/quest.
This gives a bit of sense of accomplishment, progress, immersion and role-playing true feelings.
Montague said:RaVeN said:zykox said:Snake Cult + Azi DahakaSomething else, it would be nice if Azi Dahaka would also...well...talk. Threats or insults or whatever. Just feels like all other gods (even minor ones with barely any importance...e.g. Vanskerry Haf Sigla) talk.
Good idea and it may extend to other bosses as well.
Taking the vile snake goddess for example: when you just start out fighting against her minions, she will from time to time taunt you with an omnipresent voice, describing you (adventurer) as puny, weak, and that she cannot possibly take the likes of you seriously.
But as you progress more and kill more and more of her minions and complete more storyline quests, her taunts slowly turn to worry and anger. If there's a final battle/quest, then her taunts will be curses and rage the closer you progress towards the final battle/quest.
This gives a bit of sense of accomplishment, progress, immersion and role-playing true feelings.
I don't give suggestions much because I know that the man-hours working on the game is extremely limited but these are the types of things I'd like to see. More immersion, lore, anything that can give the impression of having more effect on the game world.
SirKao said:Can Mettenheim, Barclay, Meltine, etc. be added as possible cultures for a rogue king? Since the minor factions seem to be really interesting.
Yes, but wouldn't they want a foothold in the land of Pendor? And what I meant by it was that the possibility of them being fleshed out more so that they would be able to become a culture(troop trees, etc.) I already know that it's unrealistic, but it would be interesting to see if they were.MitchyMatt said:SirKao said:Can Mettenheim, Barclay, Meltine, etc. be added as possible cultures for a rogue king? Since the minor factions seem to be really interesting.
They have Empires on continents far away from Pendor. We haven't seen what kind of might they provide except by their spawns. There are only so many units and unit trees for minor factions that they aren't considered major. They lack the diversity of Pendor cultures as they are usually rogue, ruffians, or expeditionary forces.
SirKao said:Yes, but wouldn't they want a foothold in the land of Pendor? And what I meant by it was that the possibility of them being fleshed out more so that they would be able to become a culture(troop trees, etc.) I already know that it's unrealistic, but it would be interesting to see if they were.MitchyMatt said:SirKao said:Can Mettenheim, Barclay, Meltine, etc. be added as possible cultures for a rogue king? Since the minor factions seem to be really interesting.
They have Empires on continents far away from Pendor. We haven't seen what kind of might they provide except by their spawns. There are only so many units and unit trees for minor factions that they aren't considered major. They lack the diversity of Pendor cultures as they are usually rogue, ruffians, or expeditionary forces.
Is this implemented in another mod?Sky Warden said:Will Pendor implement that overhead thrust animation for two handed polearms? I love that animation. It makes the weapon actually useful for stabbing.